protected override IntVec3 GetWanderRoot(Pawn pawn) { return(WanderUtility.BestCloseWanderRoot(pawn.mindState.duty.focus.Cell, pawn)); }
protected override IntVec3 GetWanderRoot(Pawn pawn) { return(WanderUtility.BestCloseWanderRoot(pawn.playerSettings.Master.PositionHeld, pawn)); }