private void OnTriggerEnter(Collider other) { if (other.name == "Trigger") { VehicleBehaviour.WheelVehicle vehicle = other.GetComponentInParent <VehicleBehaviour.WheelVehicle> (); if (vehicle) { vehicle.Jumppad(jumpforce); } } }
private void OnTriggerEnter(Collider other) { if (other.name == "Trigger") { VehicleBehaviour.WheelVehicle vehicle = other.GetComponentInParent <VehicleBehaviour.WheelVehicle>(); if (vehicle) { vehicle.allowBoost = true; } } }
public GhostRecorder(float duration, int freq, ref WheelVehicle vehicle) { _vehicle = vehicle; _vehicleT = vehicle.transform; _vehicleR = vehicle.GetComponent <Rigidbody>(); this.duration = duration; this.freq = freq; _data = new List <GhostData>((int)(this.duration * this.freq)); }
void Start() { wheelVehicle = GetComponent <VehicleBehaviour.WheelVehicle>(); wheelVehicle.enabled = false; engineSoundManager = GetComponent <VehicleBehaviour.EngineSoundManager>(); engineSoundManager.enabled = false; //cam = GetComponent<VehicleBehaviour.Utils.CameraFollow>(); //cam.enabled = false; //source = GetComponent<AudioSource>(); //cam.enabled = false; playerBackUp.SetActive(false); }
void Start() { _source = GetComponent <AudioSource>(); _vehicle = GetComponent <WheelVehicle>(); }