/* * Normalizes angle to be between 0 and +360. */ public static float NormalizeDeg2(float angle) { return(CgMath.Normalize(angle, 0, 360)); }
/* * Normalizes angle to be between -180 and +180. */ public static float NormalizeDeg(float angle) { return(CgMath.Normalize(angle, -180, 180)); }
/* * Normalizes angle to be between 0 and 2PI. */ public static float NormalizeRad2(float angle) { return(CgMath.Normalize(angle, 0, TwoPI)); }
/* * Normalizes angle to be between -PI and +PI. */ public static float NormalizeRad(float angle) { return(CgMath.Normalize(angle, -PI, PI)); }