static void Main(string[] args) { var vector1 = new Vector(3); Console.WriteLine($"Пустой вектор vector1 = {vector1}"); var array = new double[] { -3, 4 }; var vector2 = new Vector(2, array); Console.WriteLine($"Вектор vector2 = {vector2}"); Console.WriteLine("Длина вектора vector2 = {0}", vector2.GetLength()); var index = 0; Console.WriteLine("Компонента вектора vector2 по индексу {0} = {1}", index, vector2[index]); Console.WriteLine(); var vector3 = new Vector(new double[] { 5, 10, 20 }); Console.WriteLine($"Вектор vector2 = {vector2}"); Console.WriteLine($"Вектор vector3 = {vector3}"); vector2.Add(vector3); Console.WriteLine($"Сумма vector2 и vector3 = {vector2}"); vector2.Subtract(vector3); Console.WriteLine($"Разность vector2 и vector3 = {vector2}"); Console.WriteLine(); var vector4 = new Vector(vector2); Console.WriteLine($"Вектор vector4 (копия vector2) = {vector4}"); vector4[0] = 10; Console.WriteLine($"Вектор vector4 после установки компоненты 10 по индексу 0 = {vector4}"); Console.WriteLine(); Console.WriteLine($"Вектор vector3 = {vector3}"); Console.WriteLine($"Вектор vector4 = {vector4}"); Console.WriteLine("Сумма векторов vector3 и vector4 = {0}", Vector.GetSum(vector3, vector4)); Console.WriteLine("Разность векторов vector3 и vector4 = {0}", Vector.GetDifference(vector3, vector4)); Console.WriteLine("Скалярное произведениe vector3 и vector4 = {0}", Vector.GetScalarProduct(vector3, vector4)); Console.WriteLine(); vector3.Reverse(); Console.WriteLine($"Разворот вектора vector3: {vector3}"); vector4.MultiplyByScalar(2); Console.WriteLine($"Умножение вектора vector4 на 2: {vector4}"); }
static void Main() { double[] a = { 1.1, 2.1, 4, 7.5 }; Vector vector1 = new Vector(a); double[] b = { 3, 4, 5, 6, 7 }; Vector vector2 = new Vector(b); double[] c = { 1, 1, 1 }; Vector vector3 = new Vector(c); Console.WriteLine(new Vector(6)); Console.WriteLine(new Vector(vector2)); Console.WriteLine(new Vector(a)); Console.WriteLine(vector1); Console.WriteLine(new Vector(6, b)); Console.WriteLine("Размерность вектора vector2: {0}", vector2.GetSize()); vector1.SetElement(1, 10); Console.WriteLine("Значение вектора на 2 позиции: {0}", vector1.GetElement(1)); vector2.Add(vector1); Console.WriteLine("Суммирование к вектору vector2 вектора vector1: {0}", vector2); vector2.Substract(vector1); Console.WriteLine("Вычитание от вектора vector2 вектора vector1: {0}", vector2); vector2.MultiplyByScalar(3); Console.WriteLine("Умножение вектора vector2 на скаляр: {0}", vector2); vector2.Reverse(); Console.WriteLine("Обращение вектора vector2: {0}", vector2); Console.WriteLine("Длина вектора vector2: {0}", vector2.GetLength()); Console.WriteLine("Сравнение на равенство векторов vector1 и vector2: {0}", vector1.Equals(vector2)); Console.WriteLine("Хэш код вектора vector1: {0}", vector1.GetHashCode()); Console.WriteLine(vector1); Console.WriteLine(vector2); Console.WriteLine("Суммирование вектора vector2 и вектора vector1: {0}", Vector.GetSum(vector1, vector2)); Console.WriteLine("Вычитание вектора vector1 и вектора vector2: {0}", Vector.GetDifference(vector1, vector2)); Console.WriteLine("Умножение вектора vector2 и вектора vector1: {0}", Vector.GetScalarMultiplication(vector1, vector2)); Console.ReadLine(); }
static void Main(string[] args) { Vector vector1 = new Vector(3); Console.WriteLine("Zero vector: " + vector1); double[] coordinates = { 1, 3, 4, 6.5, 3, 9 }; vector1 = new Vector(coordinates); Console.WriteLine("vector1: " + vector1); Console.WriteLine($"Dimension = {vector1.GetSize()}"); Console.WriteLine($"Length = {vector1.GetLength()}"); Vector vector2 = new Vector(vector1); Console.WriteLine("vector2: " + vector2); if (vector1.Equals(vector2)) { Console.WriteLine("Vectors are the same."); } else { Console.WriteLine("Vectors are not the same."); } vector2.Revert(); Console.WriteLine("Reverse vector2: " + vector2); vector2.MultiplyByScalar(3); Console.WriteLine("Vector2 * 3: " + vector2); Console.WriteLine($"Vector2[3] = {vector2.GetCoordinate(3)}"); if (vector1.Equals(vector2)) { Console.WriteLine("Vectors are the same."); } else { Console.WriteLine("Vectors are not the same."); } Console.WriteLine($"Vector1*Vector2 = {Vector.Multiply(vector1, vector2)}"); Console.WriteLine(); Console.WriteLine("Check static and dynamic. Second vector is longer."); vector1.MultiplyByScalar(2); Console.WriteLine("vector1: " + vector1); vector2 = new Vector(vector1.GetSize() + 2, coordinates); Console.WriteLine("vector2: " + vector2); Console.WriteLine($"Set {vector1.GetSize() + 1}-th coordinate equal to 10."); vector2.SetCoordinate(vector1.GetSize() + 1, 10); Console.WriteLine("vector2: " + vector2); Vector vector3 = new Vector(vector2); vector2.Add(vector1); Console.WriteLine("Dynamic: vector1 + vector2 = " + vector2); Console.WriteLine("Static: vector1 + vector2 = " + Vector.GetSum(vector3, vector1)); vector2.MultiplyByScalar(2); vector3 = new Vector(vector2); Console.WriteLine("vector2: " + vector2); Console.WriteLine("vector1: " + vector1); vector2.Subtract(vector1); Console.WriteLine("Dynamic: vector2 - vector1 = " + vector2); Console.WriteLine("Static: vector2 - vector1 = " + Vector.GetDifference(vector3, vector1)); Console.WriteLine(); Console.WriteLine("Check static and dynamic. Second vector is shorter."); Console.WriteLine("vector1: " + vector1); vector2 = new Vector(vector1.GetSize() - 1, coordinates); vector2.MultiplyByScalar(3); Console.WriteLine("vector2: " + vector2); vector3 = new Vector(vector2); vector3.Add(vector1); Console.WriteLine("Dynamic: vector1 + vector2 = " + vector3); Console.WriteLine("Static: vector1 + vector2 = " + Vector.GetSum(vector2, vector1)); vector2.MultiplyByScalar(2); vector3 = new Vector(vector2); Console.WriteLine("vector2: " + vector2); Console.WriteLine("vector1: " + vector1); vector2.Subtract(vector1); Console.WriteLine("Dynamic: vector2 - vector1 = " + vector2); Console.WriteLine("Static: vector2 - vector1 = " + Vector.GetDifference(vector3, vector1)); Console.ReadKey(); }
static void Main(string[] args) { Vector vector0 = null; Vector vector1 = null; Vector vector2 = null; Vector vector3 = null; Vector vector4 = null; try { vector0 = new Vector(new double[] { 1, 2, 3 }); vector2 = new Vector(5, new double[] { 1, 2, 9, 10 }); vector3 = new Vector(new double[] { 1, 1, 1 }); vector4 = new Vector(5, new double[] { 1, 8 }); vector1 = new Vector(0); } catch (ArgumentException e) { Console.WriteLine(e.Message); } Console.WriteLine("Вектор: {0}.", vector2.ToString()); Console.WriteLine("Хеш-код: {0}.", vector2.GetHashCode()); Console.WriteLine("Размер: {0}.", vector2.Length); Console.WriteLine("Сумма векторов {0} и {1} равна {2}.", vector2.ToString(), vector3.ToString(), vector2.GetSum(vector3).ToString()); Console.WriteLine("Вектор {0}, умноженный на скаляр {1} равен {2}.", vector2.ToString(), 2, vector2.MultiplyByScalar(2).ToString()); Console.WriteLine("Скалярное произведение векторов {0} и {1} равно {2}.", vector3, vector2, Vector.GetScalarMultiplication(vector3, vector2)); }
static void Main(string[] args) { Vector vector1 = new Vector(6); Vector vector2 = new Vector(vector1); Vector vector3 = new Vector(new double[] { 56.77, 7.5, 86.8, 6.7, 4.6, 66.8, 90.6, 12.4 }); Vector vector4 = new Vector(6, new double[] { 5.6, 7.7, 6.8 }); Console.Write("Сумма векторов {0} и {1} = ", vector3, vector4); vector3.AddVector(vector4); Console.WriteLine(vector3); Console.WriteLine(); Console.Write("Разность векторов {0} и {1} = ", vector3, vector4); vector3.SubtractVector(vector4); Console.WriteLine(vector3); Console.WriteLine(); int scalar = 10; Console.Write("Результат умножения вектора {0} на число {1} = ", vector4, scalar); vector4.MultiplyByScalar(scalar); Console.WriteLine(vector4); Console.WriteLine(); Console.Write("Результат разворота вектора {0} = ", vector3); vector3.RotateVector(); Console.WriteLine(vector3); Console.WriteLine(); Console.WriteLine("Длина вектора {0} = {1}", vector3, vector3.GetLength()); Console.WriteLine(); Console.WriteLine("Третья компонента вектора {0} = {1}", vector3, vector3.GetComponent(3)); Console.WriteLine(); vector3.SetComponent(3, 45.3); Console.WriteLine("Третья компонента вектора теперь равна {0} = {1}", vector3, vector3.GetComponent(3)); Console.WriteLine(); Console.WriteLine("Сумма векторов {0} и {1} = {2}", vector3, vector4, Vector.AddVectors(vector3, vector4)); Console.WriteLine(); Console.WriteLine("Разность векторов {0} и {1} = {2}", vector3, vector4, Vector.SubtractVectors(vector3, vector4)); Console.WriteLine(); Console.WriteLine("Произведение векторов {0} и {1} = {2}", vector3, vector4, Vector.MultiplyVectors(vector3, vector4)); Console.WriteLine(); if (vector1.Equals(vector2)) { Console.WriteLine("Векторы {0} и {1} равны", vector1, vector2); } else { Console.WriteLine("Векторы {0} и {1} не равны", vector1, vector2); } Console.WriteLine(); if (vector1.Equals(vector3)) { Console.WriteLine("Векторы {0} и {1} равны", vector1, vector3); } else { Console.WriteLine("Векторы {0} и {1} не равны", vector1, vector3); } try { Vector vector5 = new Vector(-2); } catch (ArgumentException) { Console.WriteLine("Размерность меньше 1. Вектор не создан."); } try { Vector vector6 = new Vector(-3, new double[] { 2.3 }); } catch (ArgumentException) { Console.WriteLine("Размерность меньше 1. Вектор не создан."); } try { Vector vector7 = new Vector(2); } catch (ArgumentException) { Console.WriteLine("Размерность меньше 1. Вектор не создан."); } Console.ReadKey(); }