public bool ReleaseVideoStreamFrame(uint nDeviceIndex,ref CameraVideoStreamFrame_t pFrameImage) { bool result = FnTable.ReleaseVideoStreamFrame(nDeviceIndex,ref pFrameImage); return result; }
public void LockSharedTextureGL(IntPtr glSharedTextureHandle,ref CameraVideoStreamFrame_t pFrameImage) { FnTable.LockSharedTextureGL(glSharedTextureHandle,ref pFrameImage); }