public bool ReleaseVideoStreamFrame(uint nDeviceIndex,ref CameraVideoStreamFrame_t pFrameImage)
 {
     bool result = FnTable.ReleaseVideoStreamFrame(nDeviceIndex,ref pFrameImage);
     return result;
 }
 public void LockSharedTextureGL(IntPtr glSharedTextureHandle,ref CameraVideoStreamFrame_t pFrameImage)
 {
     FnTable.LockSharedTextureGL(glSharedTextureHandle,ref pFrameImage);
 }