public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input.Default = ((SteamVR_Input_ActionSet_Default)(SteamVR_Input_References.GetActionSet("Default"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input.Default }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.gun = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.gun }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_Input_References.GetActionSet("mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.mixedreality }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_Input_References.GetActionSet("platformer"))); Valve.VR.SteamVR_Input.buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_Input_References.GetActionSet("buggy"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.platformer, Valve.VR.SteamVR_Input.buggy }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.rock = ((SteamVR_Input_ActionSet_rock)(SteamVR_Input_References.GetActionSet("rock"))); Valve.VR.SteamVR_Input.buggybuddy = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_Input_References.GetActionSet("buggybuddy"))); Valve.VR.SteamVR_Input.space = ((SteamVR_Input_ActionSet_space)(SteamVR_Input_References.GetActionSet("space"))); Valve.VR.SteamVR_Input.grenade = ((SteamVR_Input_ActionSet_grenade)(SteamVR_Input_References.GetActionSet("grenade"))); Valve.VR.SteamVR_Input.squeezable = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_Input_References.GetActionSet("squeezable"))); Valve.VR.SteamVR_Input.teleporting = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_Input_References.GetActionSet("teleporting"))); Valve.VR.SteamVR_Input.gun = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.rock, Valve.VR.SteamVR_Input.buggybuddy, Valve.VR.SteamVR_Input.space, Valve.VR.SteamVR_Input.grenade, Valve.VR.SteamVR_Input.squeezable, Valve.VR.SteamVR_Input.teleporting, Valve.VR.SteamVR_Input.gun }; }