示例#1
0
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input.Default    = ((SteamVR_Input_ActionSet_Default)(SteamVR_Input_References.GetActionSet("Default")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input.Default
     };
 }
示例#2
0
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default   = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.gun        = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.gun
     };
 }
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default     = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_Input_References.GetActionSet("mixedreality")));
     Valve.VR.SteamVR_Input.actionSets   = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.mixedreality
     };
 }
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default   = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_Input_References.GetActionSet("platformer")));
     Valve.VR.SteamVR_Input.buggy      = ((SteamVR_Input_ActionSet_buggy)(SteamVR_Input_References.GetActionSet("buggy")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.platformer,
         Valve.VR.SteamVR_Input.buggy
     };
 }
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default    = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.rock        = ((SteamVR_Input_ActionSet_rock)(SteamVR_Input_References.GetActionSet("rock")));
     Valve.VR.SteamVR_Input.buggybuddy  = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_Input_References.GetActionSet("buggybuddy")));
     Valve.VR.SteamVR_Input.space       = ((SteamVR_Input_ActionSet_space)(SteamVR_Input_References.GetActionSet("space")));
     Valve.VR.SteamVR_Input.grenade     = ((SteamVR_Input_ActionSet_grenade)(SteamVR_Input_References.GetActionSet("grenade")));
     Valve.VR.SteamVR_Input.squeezable  = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_Input_References.GetActionSet("squeezable")));
     Valve.VR.SteamVR_Input.teleporting = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_Input_References.GetActionSet("teleporting")));
     Valve.VR.SteamVR_Input.gun         = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun")));
     Valve.VR.SteamVR_Input.actionSets  = new Valve.VR.SteamVR_ActionSet[]
     {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.rock,
         Valve.VR.SteamVR_Input.buggybuddy,
         Valve.VR.SteamVR_Input.space,
         Valve.VR.SteamVR_Input.grenade,
         Valve.VR.SteamVR_Input.squeezable,
         Valve.VR.SteamVR_Input.teleporting,
         Valve.VR.SteamVR_Input.gun
     };
 }