public static string GetResourcesFolderPath(bool fromAssetsDirectory = false) { SteamVR_Input_References asset = ScriptableObject.CreateInstance <SteamVR_Input_References>(); UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset); string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset); System.IO.FileInfo fi = new System.IO.FileInfo(scriptPath); string rootPath = fi.Directory.Parent.ToString(); string resourcesPath = System.IO.Path.Combine(rootPath, "Resources"); resourcesPath = resourcesPath.Replace("//", "/"); resourcesPath = resourcesPath.Replace("\\\\", "\\"); resourcesPath = resourcesPath.Replace("\\", "/"); if (fromAssetsDirectory) { int assetsIndex = resourcesPath.IndexOf("/Assets/"); resourcesPath = resourcesPath.Substring(assetsIndex + 1); } return(resourcesPath); }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input.Default = ((SteamVR_Input_ActionSet_Default)(SteamVR_Input_References.GetActionSet("Default"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input.Default }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.gun = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.gun }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_Input_References.GetActionSet("mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.mixedreality }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_Input_References.GetActionSet("platformer"))); Valve.VR.SteamVR_Input.buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_Input_References.GetActionSet("buggy"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.platformer, Valve.VR.SteamVR_Input.buggy }; }
public static void Dynamic_InitializeInstanceActionSets() { Valve.VR.SteamVR_Input._default = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default"))); Valve.VR.SteamVR_Input.rock = ((SteamVR_Input_ActionSet_rock)(SteamVR_Input_References.GetActionSet("rock"))); Valve.VR.SteamVR_Input.buggybuddy = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_Input_References.GetActionSet("buggybuddy"))); Valve.VR.SteamVR_Input.space = ((SteamVR_Input_ActionSet_space)(SteamVR_Input_References.GetActionSet("space"))); Valve.VR.SteamVR_Input.grenade = ((SteamVR_Input_ActionSet_grenade)(SteamVR_Input_References.GetActionSet("grenade"))); Valve.VR.SteamVR_Input.squeezable = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_Input_References.GetActionSet("squeezable"))); Valve.VR.SteamVR_Input.teleporting = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_Input_References.GetActionSet("teleporting"))); Valve.VR.SteamVR_Input.gun = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { Valve.VR.SteamVR_Input._default, Valve.VR.SteamVR_Input.rock, Valve.VR.SteamVR_Input.buggybuddy, Valve.VR.SteamVR_Input.space, Valve.VR.SteamVR_Input.grenade, Valve.VR.SteamVR_Input.squeezable, Valve.VR.SteamVR_Input.teleporting, Valve.VR.SteamVR_Input.gun }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI"))); Valve.VR.SteamVR_Input.@__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch"))); Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip"))); Valve.VR.SteamVR_Input.@__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze"))); Valve.VR.SteamVR_Input.@__actions_default_in_Shoot = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Shoot"))); Valve.VR.SteamVR_Input.@__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.@__actions_platformer_in_Move = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move"))); Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump"))); Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering"))); Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle"))); Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake"))); Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_00"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_01"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_02"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_03"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_04"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_05"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_06"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_07"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_31"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_32"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_33"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_34"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_00"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_01"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_02"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_03"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_04"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_05"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_06"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_07"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_31"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_32"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_33"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_34"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0x"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0y"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1x"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1y"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2x"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2y"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3x"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3y"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4x"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4y"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0xy"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1xy"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2xy"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3xy"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4xy"))); Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01 = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_htc_viu_out_viu_vib_01"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_default_in_Shoot, Valve.VR.SteamVR_Input.@__actions_default_out_Haptic, Valve.VR.SteamVR_Input.@__actions_platformer_in_Move, Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01 }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_default_in_Shoot, Valve.VR.SteamVR_Input.@__actions_platformer_in_Move, Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic, Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01 }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic, Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01 }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.@__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Shoot, Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34 }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.@__actions_platformer_in_Move, Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_default_in_Shoot, Valve.VR.SteamVR_Input.@__actions_platformer_in_Move, Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy, Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI"))); Valve.VR.SteamVR_Input.@__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_ControlTime"))); Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_EmitSound"))); Valve.VR.SteamVR_Input.@__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime, Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound, Valve.VR.SteamVR_Input.@__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime, Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound, Valve.VR.SteamVR_Input.@__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[0]; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[0]; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.@__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0]; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[0]; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime, Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.@__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.@__actions_default_in_Grab = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Grab"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ShowLaser"))); Valve.VR.SteamVR_Input.@__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser, Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[0]; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0]; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0]; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI"))); Valve.VR.SteamVR_Input.__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip"))); Valve.VR.SteamVR_Input.__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.__actions_default_in_Squeeze = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze"))); Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VergroessernL"))); Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VergroessernR"))); Valve.VR.SteamVR_Input.__actions_default_in_BewegenL = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_BewegenL"))); Valve.VR.SteamVR_Input.__actions_default_in_BewegenR = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_BewegenR"))); Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadPosL"))); Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadTouchL"))); Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadPosR"))); Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadTouchR"))); Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollWheel"))); Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ShowControllerUIL"))); Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_SelectPlanetR"))); Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_SelectPlanetL"))); Valve.VR.SteamVR_Input.__actions_default_in_Back = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Back"))); Valve.VR.SteamVR_Input.__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR, Valve.VR.SteamVR_Input.__actions_default_in_BewegenL, Valve.VR.SteamVR_Input.__actions_default_in_BewegenR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR, Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel, Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL, Valve.VR.SteamVR_Input.__actions_default_in_Back, Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR, Valve.VR.SteamVR_Input.__actions_default_in_BewegenL, Valve.VR.SteamVR_Input.__actions_default_in_BewegenR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR, Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel, Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL, Valve.VR.SteamVR_Input.__actions_default_in_Back }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR, Valve.VR.SteamVR_Input.__actions_default_in_BewegenL, Valve.VR.SteamVR_Input.__actions_default_in_BewegenR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR, Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL, Valve.VR.SteamVR_Input.__actions_default_in_Back }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.__actions_default_in_Squeeze }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[] { Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel }; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL, Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR, Valve.VR.SteamVR_Input.__actions_default_in_BewegenL, Valve.VR.SteamVR_Input.__actions_default_in_BewegenR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR, Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR, Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel, Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR, Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL, Valve.VR.SteamVR_Input.__actions_default_in_Back }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI"))); Valve.VR.SteamVR_Input.__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip"))); Valve.VR.SteamVR_Input.__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_SqueezeLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_teleportUp = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_teleportUp"))); Valve.VR.SteamVR_Input.__actions_default_in_teleportDown = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_teleportDown"))); Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_SqueezeRight"))); Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_trackpadLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_trackpadRight"))); Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_touchingLeftTrackpad"))); Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_touchingRightTrackpad"))); Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuButtonLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuButtonRight"))); Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollPadLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollPadRight"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadNorthLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadEastLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadSouthLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadWestLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadNorthRight"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadEastRight"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadSouthRight"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadWestRight"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadMiddleLeft"))); Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadMiddleRight"))); Valve.VR.SteamVR_Input.__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.__actions_platformer_in_Move = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move"))); Valve.VR.SteamVR_Input.__actions_platformer_in_Jump = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Steering = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft, Valve.VR.SteamVR_Input.__actions_default_in_teleportUp, Valve.VR.SteamVR_Input.__actions_default_in_teleportDown, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight, Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft, Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight, Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight, Valve.VR.SteamVR_Input.__actions_default_out_Haptic, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft, Valve.VR.SteamVR_Input.__actions_default_in_teleportUp, Valve.VR.SteamVR_Input.__actions_default_in_teleportDown, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight, Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft, Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight, Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_teleportUp, Valve.VR.SteamVR_Input.__actions_default_in_teleportDown, Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft, Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[] { Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight }; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft, Valve.VR.SteamVR_Input.__actions_default_in_teleportUp, Valve.VR.SteamVR_Input.__actions_default_in_teleportDown, Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight, Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft, Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight, Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft, Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft, Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft, Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.@__actions_default_in_Grab = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Grab"))); Valve.VR.SteamVR_Input.@__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_HeadsetOnHead"))); Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_TriggerClick"))); Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuHider"))); Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VolumeDecreaseClick"))); Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VolumeIncreaseClick"))); Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MiddleDpadClick"))); Valve.VR.SteamVR_Input.@__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_mixedreality_in_ExternalCamera"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead, Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick, Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick, Valve.VR.SteamVR_Input.@__actions_default_out_Haptic, Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead, Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick, Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick, Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead, Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick, Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0]; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0]; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_Grab, Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead, Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick, Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick, Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.__actions_platformer_in_Move = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move"))); Valve.VR.SteamVR_Input.__actions_platformer_in_Jump = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Steering = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[0]; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[0]; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[0]; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[0]; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip"))); Valve.VR.SteamVR_Input.__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_rock_in_Squeeze"))); Valve.VR.SteamVR_Input.__actions_rock_in_Crush = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_rock_in_Crush"))); Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Throttle"))); Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Steer"))); Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Brake"))); Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Reset"))); Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Turbo"))); Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_space_in_DeleterSelect"))); Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_space_in_DeleterDelete"))); Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_grenade_in_PrimeGrenade"))); Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_squeezable_in_SqueezePinch"))); Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_squeezable_in_SqueezeGrip"))); Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_teleporting_in_Teleport"))); Valve.VR.SteamVR_Input.__actions_gun_in_Fire = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_gun_in_Fire"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_out_Haptic, Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze, Valve.VR.SteamVR_Input.__actions_rock_in_Crush, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo, Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect, Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete, Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip, Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport, Valve.VR.SteamVR_Input.__actions_gun_in_Fire }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze, Valve.VR.SteamVR_Input.__actions_rock_in_Crush, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo, Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect, Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete, Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip, Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport, Valve.VR.SteamVR_Input.__actions_gun_in_Fire }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_rock_in_Crush, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo, Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect, Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete, Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade, Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport, Valve.VR.SteamVR_Input.__actions_gun_in_Fire }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze, Valve.VR.SteamVR_Input.__actions_rock_in_Crush, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset, Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo, Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect, Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete, Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch, Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip, Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport, Valve.VR.SteamVR_Input.__actions_gun_in_Fire }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI"))); Valve.VR.SteamVR_Input.__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch"))); Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip"))); Valve.VR.SteamVR_Input.__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.__actions_default_in_Squeeze = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze"))); Valve.VR.SteamVR_Input.__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.__actions_platformer_in_Move = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move"))); Valve.VR.SteamVR_Input.__actions_platformer_in_Jump = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Steering = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake"))); Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_default_out_Haptic, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.__actions_default_in_Teleport, Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.__actions_platformer_in_Move, Valve.VR.SteamVR_Input.__actions_platformer_in_Jump, Valve.VR.SteamVR_Input.__actions_buggy_in_Steering, Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle, Valve.VR.SteamVR_Input.__actions_buggy_in_Brake, Valve.VR.SteamVR_Input.__actions_buggy_in_Reset }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI"))); Valve.VR.SteamVR_Input.@__actions_default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport"))); Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch"))); Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip"))); Valve.VR.SteamVR_Input.@__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand"))); Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze"))); Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackPad"))); Valve.VR.SteamVR_Input.@__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad, Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Pose, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand, Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.@__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.@__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze }; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand, Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI, Valve.VR.SteamVR_Input.@__actions_default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch, Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip, Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze, Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_Default_in_Teleport"))); Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_Default_in_SkeletonLeft"))); Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_Default_in_SkeletonRight"))); Valve.VR.SteamVR_Input.@__actions_Default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_Default_in_Pose"))); Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_Default_in_MagicWindow"))); Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_Default_out_Haptics"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft, Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight, Valve.VR.SteamVR_Input.@__actions_Default_in_Pose, Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow, Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft, Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight, Valve.VR.SteamVR_Input.@__actions_Default_in_Pose, Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.@__actions_Default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0]; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[0]; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] { Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft, Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight }; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport, Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow }; }
public static void Dynamic_InitializeInstanceActions() { Valve.VR.SteamVR_Input.__actions_default_in_Pose = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose"))); Valve.VR.SteamVR_Input.__actions_default_in_XPress = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_XPress"))); Valve.VR.SteamVR_Input.__actions_default_in_YPress = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_YPress"))); Valve.VR.SteamVR_Input.__actions_default_in_PoseJL = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_PoseJL"))); Valve.VR.SteamVR_Input.__actions_default_in_PosJR = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_PosJR"))); Valve.VR.SteamVR_Input.__actions_default_in_ZPress = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ZPress"))); Valve.VR.SteamVR_Input.__actions_default_in_WPress = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_WPress"))); Valve.VR.SteamVR_Input.__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic"))); Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_XPress, Valve.VR.SteamVR_Input.__actions_default_in_YPress, Valve.VR.SteamVR_Input.__actions_default_in_PoseJL, Valve.VR.SteamVR_Input.__actions_default_in_PosJR, Valve.VR.SteamVR_Input.__actions_default_in_ZPress, Valve.VR.SteamVR_Input.__actions_default_in_WPress, Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose, Valve.VR.SteamVR_Input.__actions_default_in_XPress, Valve.VR.SteamVR_Input.__actions_default_in_YPress, Valve.VR.SteamVR_Input.__actions_default_in_PoseJL, Valve.VR.SteamVR_Input.__actions_default_in_PosJR, Valve.VR.SteamVR_Input.__actions_default_in_ZPress, Valve.VR.SteamVR_Input.__actions_default_in_WPress }; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { Valve.VR.SteamVR_Input.__actions_default_out_Haptic }; Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] { Valve.VR.SteamVR_Input.__actions_default_in_Pose }; Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] { Valve.VR.SteamVR_Input.__actions_default_in_XPress, Valve.VR.SteamVR_Input.__actions_default_in_YPress, Valve.VR.SteamVR_Input.__actions_default_in_ZPress, Valve.VR.SteamVR_Input.__actions_default_in_WPress }; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[0]; Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] { Valve.VR.SteamVR_Input.__actions_default_in_PoseJL, Valve.VR.SteamVR_Input.__actions_default_in_PosJR }; Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[0]; Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[0]; Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] { Valve.VR.SteamVR_Input.__actions_default_in_XPress, Valve.VR.SteamVR_Input.__actions_default_in_YPress, Valve.VR.SteamVR_Input.__actions_default_in_PoseJL, Valve.VR.SteamVR_Input.__actions_default_in_PosJR, Valve.VR.SteamVR_Input.__actions_default_in_ZPress, Valve.VR.SteamVR_Input.__actions_default_in_WPress }; }