示例#1
0
        public static string GetResourcesFolderPath(bool fromAssetsDirectory = false)
        {
            SteamVR_Input_References asset = ScriptableObject.CreateInstance <SteamVR_Input_References>();

            UnityEditor.MonoScript scriptAsset = UnityEditor.MonoScript.FromScriptableObject(asset);

            string scriptPath = UnityEditor.AssetDatabase.GetAssetPath(scriptAsset);

            System.IO.FileInfo fi       = new System.IO.FileInfo(scriptPath);
            string             rootPath = fi.Directory.Parent.ToString();

            string resourcesPath = System.IO.Path.Combine(rootPath, "Resources");

            resourcesPath = resourcesPath.Replace("//", "/");
            resourcesPath = resourcesPath.Replace("\\\\", "\\");
            resourcesPath = resourcesPath.Replace("\\", "/");

            if (fromAssetsDirectory)
            {
                int assetsIndex = resourcesPath.IndexOf("/Assets/");
                resourcesPath = resourcesPath.Substring(assetsIndex + 1);
            }

            return(resourcesPath);
        }
示例#2
0
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input.Default    = ((SteamVR_Input_ActionSet_Default)(SteamVR_Input_References.GetActionSet("Default")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input.Default
     };
 }
示例#3
0
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default   = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.gun        = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.gun
     };
 }
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default     = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_Input_References.GetActionSet("mixedreality")));
     Valve.VR.SteamVR_Input.actionSets   = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.mixedreality
     };
 }
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default   = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_Input_References.GetActionSet("platformer")));
     Valve.VR.SteamVR_Input.buggy      = ((SteamVR_Input_ActionSet_buggy)(SteamVR_Input_References.GetActionSet("buggy")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.platformer,
         Valve.VR.SteamVR_Input.buggy
     };
 }
 public static void Dynamic_InitializeInstanceActionSets()
 {
     Valve.VR.SteamVR_Input._default    = ((SteamVR_Input_ActionSet_default)(SteamVR_Input_References.GetActionSet("_default")));
     Valve.VR.SteamVR_Input.rock        = ((SteamVR_Input_ActionSet_rock)(SteamVR_Input_References.GetActionSet("rock")));
     Valve.VR.SteamVR_Input.buggybuddy  = ((SteamVR_Input_ActionSet_buggybuddy)(SteamVR_Input_References.GetActionSet("buggybuddy")));
     Valve.VR.SteamVR_Input.space       = ((SteamVR_Input_ActionSet_space)(SteamVR_Input_References.GetActionSet("space")));
     Valve.VR.SteamVR_Input.grenade     = ((SteamVR_Input_ActionSet_grenade)(SteamVR_Input_References.GetActionSet("grenade")));
     Valve.VR.SteamVR_Input.squeezable  = ((SteamVR_Input_ActionSet_squeezable)(SteamVR_Input_References.GetActionSet("squeezable")));
     Valve.VR.SteamVR_Input.teleporting = ((SteamVR_Input_ActionSet_teleporting)(SteamVR_Input_References.GetActionSet("teleporting")));
     Valve.VR.SteamVR_Input.gun         = ((SteamVR_Input_ActionSet_gun)(SteamVR_Input_References.GetActionSet("gun")));
     Valve.VR.SteamVR_Input.actionSets  = new Valve.VR.SteamVR_ActionSet[]
     {
         Valve.VR.SteamVR_Input._default,
         Valve.VR.SteamVR_Input.rock,
         Valve.VR.SteamVR_Input.buggybuddy,
         Valve.VR.SteamVR_Input.space,
         Valve.VR.SteamVR_Input.grenade,
         Valve.VR.SteamVR_Input.squeezable,
         Valve.VR.SteamVR_Input.teleporting,
         Valve.VR.SteamVR_Input.gun
     };
 }
示例#7
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Shoot             = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Shoot")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.@__actions_platformer_in_Move           = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle            = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_00")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_01")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_02")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_03")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_04")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_05")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_06")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_07")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_31")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_32")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_33")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_press_34")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_00")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_01")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_02")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_03")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_04")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_05")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_06")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_07")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_31")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_32")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_33")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34 = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_touch_34")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4x")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4y")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_0xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_1xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_2xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_3xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_htc_viu_in_viu_axis_4xy")));
     Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01  = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_htc_viu_out_viu_vib_01")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_out_viu_vib_01
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_Shoot,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.@__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.@__actions_buggy_in_Reset,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_press_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_00,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_01,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_02,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_03,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_04,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_05,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_06,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_07,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_31,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_32,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_33,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_touch_34,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4x,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4y,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_0xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_1xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_2xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_3xy,
         Valve.VR.SteamVR_Input.@__actions_htc_viu_in_viu_axis_4xy
     };
 }
示例#8
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_ControlTime")));
     Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound   = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_EmitSound")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Pose        = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime,
         Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime,
         Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsOut       = new Valve.VR.SteamVR_Action_Out[0];
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[0];
     Valve.VR.SteamVR_Input.actionsPose      = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound
     };
     Valve.VR.SteamVR_Input.actionsSingle  = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime
     };
     Valve.VR.SteamVR_Input.actionsVector3              = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton             = new Valve.VR.SteamVR_Action_Skeleton[0];
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_ControlTime,
         Valve.VR.SteamVR_Input.@__actions_default_in_EmitSound
     };
 }
示例#9
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Grab")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ShowLaser")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose    = new Valve.VR.SteamVR_Action_Pose[0];
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser
     };
     Valve.VR.SteamVR_Input.actionsSingle   = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2  = new Valve.VR.SteamVR_Action_Vector2[0];
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser
     };
 }
示例#10
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VergroessernL")));
     Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VergroessernR")));
     Valve.VR.SteamVR_Input.__actions_default_in_BewegenL          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_BewegenL")));
     Valve.VR.SteamVR_Input.__actions_default_in_BewegenR          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_BewegenR")));
     Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL      = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadPosL")));
     Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadTouchL")));
     Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR      = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadPosR")));
     Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_TrackpadTouchR")));
     Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel       = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollWheel")));
     Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ShowControllerUIL")));
     Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_SelectPlanetR")));
     Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_SelectPlanetL")));
     Valve.VR.SteamVR_Input.__actions_default_in_Back              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Back")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenL,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel,
         Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL,
         Valve.VR.SteamVR_Input.__actions_default_in_Back,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenL,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel,
         Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL,
         Valve.VR.SteamVR_Input.__actions_default_in_Back
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenL,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR,
         Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL,
         Valve.VR.SteamVR_Input.__actions_default_in_Back
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR
     };
     Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel
     };
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernL,
         Valve.VR.SteamVR_Input.__actions_default_in_VergroessernR,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenL,
         Valve.VR.SteamVR_Input.__actions_default_in_BewegenR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchL,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadPosR,
         Valve.VR.SteamVR_Input.__actions_default_in_TrackpadTouchR,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollWheel,
         Valve.VR.SteamVR_Input.__actions_default_in_ShowControllerUIL,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetR,
         Valve.VR.SteamVR_Input.__actions_default_in_SelectPlanetL,
         Valve.VR.SteamVR_Input.__actions_default_in_Back
     };
 }
示例#11
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_InteractUI            = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.__actions_default_in_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch             = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand      = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand     = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_SqueezeLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_teleportUp            = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_teleportUp")));
     Valve.VR.SteamVR_Input.__actions_default_in_teleportDown          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_teleportDown")));
     Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight          = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_SqueezeRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft          = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_trackpadLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight         = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_trackpadRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_touchingLeftTrackpad")));
     Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_touchingRightTrackpad")));
     Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuButtonLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight       = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuButtonRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft         = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollPadLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight        = ((SteamVR_Action_Vector3)(SteamVR_Input_References.GetAction("__actions_default_in_ScrollPadRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadNorthLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadEastLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadSouthLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadWestLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadNorthRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadEastRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadSouthRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadWestRight")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadMiddleLeft")));
     Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight       = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_DPadMiddleRight")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic               = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Move               = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Jump               = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Steering                = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle                = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering
     };
     Valve.VR.SteamVR_Input.actionsVector3 = new Valve.VR.SteamVR_Action_Vector3[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight
     };
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportUp,
         Valve.VR.SteamVR_Input.__actions_default_in_teleportDown,
         Valve.VR.SteamVR_Input.__actions_default_in_SqueezeRight,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_trackpadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingLeftTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_touchingRightTrackpad,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_MenuButtonRight,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_ScrollPadRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadNorthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadEastRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadSouthRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadWestRight,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleLeft,
         Valve.VR.SteamVR_Input.__actions_default_in_DPadMiddleRight,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
 }
示例#12
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_Grab                = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Grab")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Pose                = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_HeadsetOnHead")));
     Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_TriggerClick")));
     Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider           = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MenuHider")));
     Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VolumeDecreaseClick")));
     Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_VolumeIncreaseClick")));
     Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_MiddleDpadClick")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic             = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_mixedreality_in_ExternalCamera")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead,
         Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead,
         Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick,
         Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_mixedreality_in_ExternalCamera
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead,
         Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick
     };
     Valve.VR.SteamVR_Input.actionsSingle   = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2  = new Valve.VR.SteamVR_Action_Vector2[0];
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_HeadsetOnHead,
         Valve.VR.SteamVR_Input.@__actions_default_in_TriggerClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MenuHider,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeDecreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_VolumeIncreaseClick,
         Valve.VR.SteamVR_Input.@__actions_default_in_MiddleDpadClick
     };
 }
示例#13
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_platformer_in_Move = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Jump = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Steering  = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Brake     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Reset     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsOut       = new Valve.VR.SteamVR_Action_Out[0];
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[0];
     Valve.VR.SteamVR_Input.actionsPose      = new Valve.VR.SteamVR_Action_Pose[0];
     Valve.VR.SteamVR_Input.actionsBoolean   = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering
     };
     Valve.VR.SteamVR_Input.actionsVector3              = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton             = new Valve.VR.SteamVR_Action_Skeleton[0];
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
 }
示例#14
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze              = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_rock_in_Squeeze")));
     Valve.VR.SteamVR_Input.__actions_rock_in_Crush              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_rock_in_Crush")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle     = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer        = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Steer")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Reset")));
     Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggybuddy_in_Turbo")));
     Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_space_in_DeleterSelect")));
     Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete     = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_space_in_DeleterDelete")));
     Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_grenade_in_PrimeGrenade")));
     Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_squeezable_in_SqueezePinch")));
     Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip  = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_squeezable_in_SqueezeGrip")));
     Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport    = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_teleporting_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_gun_in_Fire = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_gun_in_Fire")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_rock_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_rock_in_Crush,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Steer,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Reset,
         Valve.VR.SteamVR_Input.__actions_buggybuddy_in_Turbo,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterSelect,
         Valve.VR.SteamVR_Input.__actions_space_in_DeleterDelete,
         Valve.VR.SteamVR_Input.__actions_grenade_in_PrimeGrenade,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezePinch,
         Valve.VR.SteamVR_Input.__actions_squeezable_in_SqueezeGrip,
         Valve.VR.SteamVR_Input.__actions_teleporting_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_gun_in_Fire
     };
 }
示例#15
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Move           = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_platformer_in_Move")));
     Valve.VR.SteamVR_Input.__actions_platformer_in_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_platformer_in_Jump")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_buggy_in_Steering")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle            = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_buggy_in_Throttle")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Brake = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Brake")));
     Valve.VR.SteamVR_Input.__actions_buggy_in_Reset = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_buggy_in_Reset")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Move,
         Valve.VR.SteamVR_Input.__actions_platformer_in_Jump,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Steering,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Throttle,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Brake,
         Valve.VR.SteamVR_Input.__actions_buggy_in_Reset
     };
 }
示例#16
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_InteractUI")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabPinch")));
     Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_GrabGrip")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Pose              = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Input_References.GetAction("__actions_default_in_Squeeze")));
     Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad          = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_TrackPad")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip
     };
     Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze
     };
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad
     };
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_InteractUI,
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabPinch,
         Valve.VR.SteamVR_Input.@__actions_default_in_GrabGrip,
         Valve.VR.SteamVR_Input.@__actions_default_in_Squeeze,
         Valve.VR.SteamVR_Input.@__actions_default_in_TrackPad
     };
 }
示例#17
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport      = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_Default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_Default_in_SkeletonLeft")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_Default_in_SkeletonRight")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_Pose          = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_Default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow   = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_Default_in_MagicWindow")));
     Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics      = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_Default_out_Haptics")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight,
         Valve.VR.SteamVR_Input.@__actions_Default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow,
         Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight,
         Valve.VR.SteamVR_Input.@__actions_Default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow
     };
     Valve.VR.SteamVR_Input.actionsSingle   = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2  = new Valve.VR.SteamVR_Action_Vector2[0];
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow
     };
 }
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.__actions_default_in_Pose    = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_default_in_Pose")));
     Valve.VR.SteamVR_Input.__actions_default_in_XPress  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_XPress")));
     Valve.VR.SteamVR_Input.__actions_default_in_YPress  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_YPress")));
     Valve.VR.SteamVR_Input.__actions_default_in_PoseJL  = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_PoseJL")));
     Valve.VR.SteamVR_Input.__actions_default_in_PosJR   = ((SteamVR_Action_Vector2)(SteamVR_Input_References.GetAction("__actions_default_in_PosJR")));
     Valve.VR.SteamVR_Input.__actions_default_in_ZPress  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ZPress")));
     Valve.VR.SteamVR_Input.__actions_default_in_WPress  = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_WPress")));
     Valve.VR.SteamVR_Input.__actions_default_out_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_XPress,
         Valve.VR.SteamVR_Input.__actions_default_in_YPress,
         Valve.VR.SteamVR_Input.__actions_default_in_PoseJL,
         Valve.VR.SteamVR_Input.__actions_default_in_PosJR,
         Valve.VR.SteamVR_Input.__actions_default_in_ZPress,
         Valve.VR.SteamVR_Input.__actions_default_in_WPress,
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose,
         Valve.VR.SteamVR_Input.__actions_default_in_XPress,
         Valve.VR.SteamVR_Input.__actions_default_in_YPress,
         Valve.VR.SteamVR_Input.__actions_default_in_PoseJL,
         Valve.VR.SteamVR_Input.__actions_default_in_PosJR,
         Valve.VR.SteamVR_Input.__actions_default_in_ZPress,
         Valve.VR.SteamVR_Input.__actions_default_in_WPress
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[]
     {
         Valve.VR.SteamVR_Input.__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_XPress,
         Valve.VR.SteamVR_Input.__actions_default_in_YPress,
         Valve.VR.SteamVR_Input.__actions_default_in_ZPress,
         Valve.VR.SteamVR_Input.__actions_default_in_WPress
     };
     Valve.VR.SteamVR_Input.actionsSingle  = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2 = new Valve.VR.SteamVR_Action_Vector2[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_PoseJL,
         Valve.VR.SteamVR_Input.__actions_default_in_PosJR
     };
     Valve.VR.SteamVR_Input.actionsVector3              = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton             = new Valve.VR.SteamVR_Action_Skeleton[0];
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[]
     {
         Valve.VR.SteamVR_Input.__actions_default_in_XPress,
         Valve.VR.SteamVR_Input.__actions_default_in_YPress,
         Valve.VR.SteamVR_Input.__actions_default_in_PoseJL,
         Valve.VR.SteamVR_Input.__actions_default_in_PosJR,
         Valve.VR.SteamVR_Input.__actions_default_in_ZPress,
         Valve.VR.SteamVR_Input.__actions_default_in_WPress
     };
 }