private static void StartPreInitActionSets() { SteamVR_Actions.p_TiltBrush = ((SteamVR_Input_ActionSet_TiltBrush)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_TiltBrush>("/actions/TiltBrush"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.TiltBrush, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_zed_default = ((SteamVR_Input_ActionSet_zed_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_zed_default>("/actions/zed-default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.zed_default, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality, SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_GeologieVirtuelle = ((SteamVR_Input_ActionSet_GeologieVirtuelle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_GeologieVirtuelle>("/actions/GeologieVirtuelle"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality, SteamVR_Actions.GeologieVirtuelle }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_DNArv_ProyectoC = ((SteamVR_Input_ActionSet_DNArv_ProyectoC)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DNArv_ProyectoC>("/actions/DNArv_ProyectoC"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.DNArv_ProyectoC, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Project3D = ((SteamVR_Input_ActionSet_Project3D)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Project3D>("/actions/Project3D"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Project3D, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Touch = ((SteamVR_Input_ActionSet_Touch)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Touch>("/actions/Touch"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Touch, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_RightJoystick = ((SteamVR_Input_ActionSet_RightJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_RightJoystick>("/actions/RightJoystick"))); SteamVR_Actions.p_LeftJoystick = ((SteamVR_Input_ActionSet_LeftJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LeftJoystick>("/actions/LeftJoystick"))); SteamVR_Actions.p_Pistol = ((SteamVR_Input_ActionSet_Pistol)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Pistol>("/actions/Pistol"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality, SteamVR_Actions.RightJoystick, SteamVR_Actions.LeftJoystick, SteamVR_Actions.Pistol }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_Keyboard = ((SteamVR_Input_ActionSet_Keyboard)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Keyboard>("/actions/Keyboard"))); SteamVR_Actions.p_Teleporting = ((SteamVR_Input_ActionSet_Teleporting)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Teleporting>("/actions/Teleporting"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.Keyboard, SteamVR_Actions.Teleporting }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_maze = ((SteamVR_Input_ActionSet_maze)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_maze>("/actions/maze"))); SteamVR_Actions.p_LookLetter = ((SteamVR_Input_ActionSet_LookLetter)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LookLetter>("/actions/LookLetter"))); SteamVR_Actions.p_HoldHandle = ((SteamVR_Input_ActionSet_HoldHandle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_HoldHandle>("/actions/HoldHandle"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.maze, SteamVR_Actions.LookLetter, SteamVR_Actions.HoldHandle }; }