Exemple #1
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_TiltBrush       = ((SteamVR_Input_ActionSet_TiltBrush)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_TiltBrush>("/actions/TiltBrush")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.TiltBrush,
         SteamVR_Actions.mixedreality
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_zed_default     = ((SteamVR_Input_ActionSet_zed_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_zed_default>("/actions/zed-default")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.zed_default,
         SteamVR_Actions.mixedreality
     };
 }
Exemple #3
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.NewSet
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default          = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_mixedreality      = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_GeologieVirtuelle = ((SteamVR_Input_ActionSet_GeologieVirtuelle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_GeologieVirtuelle>("/actions/GeologieVirtuelle")));
     Valve.VR.SteamVR_Input.actionSets   = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.GeologieVirtuelle
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_DNArv_ProyectoC = ((SteamVR_Input_ActionSet_DNArv_ProyectoC)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_DNArv_ProyectoC>("/actions/DNArv_ProyectoC")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.DNArv_ProyectoC,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
Exemple #6
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Project3D       = ((SteamVR_Input_ActionSet_Project3D)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Project3D>("/actions/Project3D")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Project3D,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p_Touch           = ((SteamVR_Input_ActionSet_Touch)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Touch>("/actions/Touch")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_NewSet          = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions.Touch,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.NewSet
     };
 }
Exemple #9
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_RightJoystick   = ((SteamVR_Input_ActionSet_RightJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_RightJoystick>("/actions/RightJoystick")));
     SteamVR_Actions.p_LeftJoystick    = ((SteamVR_Input_ActionSet_LeftJoystick)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LeftJoystick>("/actions/LeftJoystick")));
     SteamVR_Actions.p_Pistol          = ((SteamVR_Input_ActionSet_Pistol)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Pistol>("/actions/Pistol")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.RightJoystick,
         SteamVR_Actions.LeftJoystick,
         SteamVR_Actions.Pistol
     };
 }
Exemple #10
0
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_Keyboard        = ((SteamVR_Input_ActionSet_Keyboard)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Keyboard>("/actions/Keyboard")));
     SteamVR_Actions.p_Teleporting     = ((SteamVR_Input_ActionSet_Teleporting)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Teleporting>("/actions/Teleporting")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.Keyboard,
         SteamVR_Actions.Teleporting
     };
 }
 private static void StartPreInitActionSets()
 {
     SteamVR_Actions.p__default        = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default")));
     SteamVR_Actions.p_platformer      = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer")));
     SteamVR_Actions.p_buggy           = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy")));
     SteamVR_Actions.p_mixedreality    = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality")));
     SteamVR_Actions.p_maze            = ((SteamVR_Input_ActionSet_maze)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_maze>("/actions/maze")));
     SteamVR_Actions.p_LookLetter      = ((SteamVR_Input_ActionSet_LookLetter)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_LookLetter>("/actions/LookLetter")));
     SteamVR_Actions.p_HoldHandle      = ((SteamVR_Input_ActionSet_HoldHandle)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_HoldHandle>("/actions/HoldHandle")));
     Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] {
         SteamVR_Actions._default,
         SteamVR_Actions.platformer,
         SteamVR_Actions.buggy,
         SteamVR_Actions.mixedreality,
         SteamVR_Actions.maze,
         SteamVR_Actions.LookLetter,
         SteamVR_Actions.HoldHandle
     };
 }