private static void StartPreInitActionSets() { SteamVR_Actions.p_VRIF = ((SteamVR_Input_ActionSet_VRIF)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_VRIF>("/actions/VRIF"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.VRIF }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_VRIF = ((SteamVR_Input_ActionSet_VRIF)(SteamVR_ActionSet.Create<SteamVR_Input_ActionSet_VRIF>("/actions/VRIF"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.VRIF}; }