示例#1
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	public abstract bool ReleaseVideoStreamFrame(uint nDeviceIndex,ref CameraVideoStreamFrame_t pFrameImage);
示例#2
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	public override bool ReleaseVideoStreamFrame(uint nDeviceIndex,ref CameraVideoStreamFrame_t pFrameImage)
	{
		CheckIfUsable();
		bool result = VRNativeEntrypoints.VR_IVRTrackedCamera_ReleaseVideoStreamFrame(m_pVRTrackedCamera,nDeviceIndex,ref pFrameImage);
		return result;
	}
示例#3
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	internal static extern bool VR_IVRTrackedCamera_ReleaseVideoStreamFrame(IntPtr instancePtr, uint nDeviceIndex, ref CameraVideoStreamFrame_t pFrameImage);
示例#4
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	public void LockSharedTextureGL(IntPtr glSharedTextureHandle,ref CameraVideoStreamFrame_t pFrameImage)
	{
		FnTable.LockSharedTextureGL(glSharedTextureHandle,ref pFrameImage);
	}
示例#5
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	public bool ReleaseVideoStreamFrame(uint nDeviceIndex,ref CameraVideoStreamFrame_t pFrameImage)
	{
		bool result = FnTable.ReleaseVideoStreamFrame(nDeviceIndex,ref pFrameImage);
		return result;
	}
示例#6
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 public bool ReleaseVideoStreamFrame(uint nDeviceIndex, ref CameraVideoStreamFrame_t pFrameImage)
 {
     return this.FnTable.ReleaseVideoStreamFrame(nDeviceIndex, ref pFrameImage);
 }
示例#7
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 public bool ReleaseVideoStreamFrame(uint nDeviceIndex, ref CameraVideoStreamFrame_t pFrameImage)
 {
     return(this.FnTable.ReleaseVideoStreamFrame(nDeviceIndex, ref pFrameImage));
 }
示例#8
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 public void LockSharedTextureGL(IntPtr glSharedTextureHandle, ref CameraVideoStreamFrame_t pFrameImage)
 {
     this.FnTable.LockSharedTextureGL(glSharedTextureHandle, ref pFrameImage);
 }