/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { lastKeyboardState = currentKeyboardState; currentKeyboardState = Keyboard.GetState(); if (lastKeyboardState[Keys.Space] == KeyState.Up && currentKeyboardState[Keys.Space] == KeyState.Down) { play *= -1; if (play == -1) { MediaPlayer.Pause(); } else { MediaPlayer.Resume(); } } // Allows the game to exit hero.Update(gameTime, carte, ref camera, Content); carte.Update(gameTime, Content); // TODO: Add your update logic here base.Update(gameTime); }