示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            lastKeyboardState    = currentKeyboardState;
            currentKeyboardState = Keyboard.GetState();

            if (lastKeyboardState[Keys.Space] == KeyState.Up &&
                currentKeyboardState[Keys.Space] == KeyState.Down)
            {
                play *= -1;
                if (play == -1)
                {
                    MediaPlayer.Pause();
                }
                else
                {
                    MediaPlayer.Resume();
                }
            }
            // Allows the game to exit
            hero.Update(gameTime, carte, ref camera, Content);
            carte.Update(gameTime, Content);
            // TODO: Add your update logic here

            base.Update(gameTime);
        }