private void Dispose(bool Disposing) { if (!m_isDisposed && Disposing) { try { if (m_secRand != null) { m_secRand.Dispose(); m_secRand = null; } if (m_G != null) { m_G = null; } if (m_G0 != null) { m_G0 = null; } if (m_P != null) { m_P = null; } } finally { m_isDisposed = true; } } }
private void Dispose(bool Disposing) { if (!_isDisposed && Disposing) { try { if (_secRand != null) { _secRand.Dispose(); _secRand = null; } if (_G != null) { _G = null; } if (_G0 != null) { _G0 = null; } if (_P != null) { _P = null; } } finally { _isDisposed = true; } } }
private void Dispose(bool Disposing) { if (!_isDisposed && Disposing) { try { if (_secRand != null) { _secRand.Dispose(); _secRand = null; } if (_N != null) { _N = null; } if (_P != null) { _P = null; } if (_Q != null) { _Q = null; } if (_X != null) { _X = null; } if (_X0 != null) { _X0 = null; } } finally { _isDisposed = true; } } }