Exemple #1
0
 private void Dispose(bool Disposing)
 {
     if (!m_isDisposed && Disposing)
     {
         try
         {
             if (m_secRand != null)
             {
                 m_secRand.Dispose();
                 m_secRand = null;
             }
             if (m_G != null)
             {
                 m_G = null;
             }
             if (m_G0 != null)
             {
                 m_G0 = null;
             }
             if (m_P != null)
             {
                 m_P = null;
             }
         }
         finally
         {
             m_isDisposed = true;
         }
     }
 }
Exemple #2
0
        private void Dispose(bool Disposing)
        {
            if (!_isDisposed && Disposing)
            {
                try
                {
                    if (_secRand != null)
                    {
                        _secRand.Dispose();
                        _secRand = null;
                    }

                    if (_G != null)
                    {
                        _G = null;
                    }
                    if (_G0 != null)
                    {
                        _G0 = null;
                    }
                    if (_P != null)
                    {
                        _P = null;
                    }
                }
                finally
                {
                    _isDisposed = true;
                }
            }
        }
Exemple #3
0
 private void Dispose(bool Disposing)
 {
     if (!_isDisposed && Disposing)
     {
         try
         {
             if (_secRand != null)
             {
                 _secRand.Dispose();
                 _secRand = null;
             }
             if (_N != null)
             {
                 _N = null;
             }
             if (_P != null)
             {
                 _P = null;
             }
             if (_Q != null)
             {
                 _Q = null;
             }
             if (_X != null)
             {
                 _X = null;
             }
             if (_X0 != null)
             {
                 _X0 = null;
             }
         }
         finally
         {
             _isDisposed = true;
         }
     }
 }