示例#1
0
 internal static void Init()
 {
     MyRender11.RegisterSettingsChangedListener(new OnSettingsChangedDelegate(RecreateShadersForSettings));
 }
示例#2
0
 internal static void Init()
 {
     Settings = MyPlanetBlurSettings.Defaults();
     MyRender11.RegisterSettingsChangedListener(new OnSettingsChangedDelegate(RecreateShadersForSettings));
 }