internal void Join() { Debug.Assert(!m_joined); m_joined = true; int passHash = ((int)FrustumType) << 10 | FrustumIndex; MyRender11.GatherPassStats(passHash, DebugName, Stats); }
private static void Render(ISrvBindable depthRead, MyBucketBatches bucketBatches, bool oit) { if (!MyRender11.DebugOverrides.BillboardsDynamic && !MyRender11.DebugOverrides.BillboardsStatic) { return; } if (m_batches.Count == 0) { return; } MyRender11.GetRenderProfiler().StartProfilingBlock("Draw"); RC.PixelShader.SetSrv(1, depthRead); BindResourcesCommon(); PixelShaderFlags basePsFlags = (MyRender11.Settings.DisplayTransparencyHeatMap ? PixelShaderFlags.DEBUG_UNIFORM_ACCUM : 0) | ((MyRender11.DebugOverrides.OIT && oit) ? PixelShaderFlags.OIT : 0) | (depthRead != null ? PixelShaderFlags.SOFT_PARTICLE : 0); for (int i = bucketBatches.StartIndex; i < bucketBatches.StartIndex + bucketBatches.Count; i++) { var ps = m_psBundle[(int)(basePsFlags | (m_batches[i].Lit ? PixelShaderFlags.LIT_PARTICLE : 0) | (m_batches[i].AlphaCutout ? PixelShaderFlags.ALPHA_CUTOUT : 0))]; RC.VertexShader.Set(m_batches[i].Lit ? m_vsLit : m_vs); RC.PixelShader.Set(ps); ISrvBindable texture = m_batches[i].Texture; RC.PixelShader.SetSrv(0, texture); if (!MyStereoRender.Enable) { RC.DrawIndexed(m_batches[i].Num * 6, m_batches[i].Offset * 6, 0); } else { MyStereoRender.DrawIndexedBillboards(RC, m_batches[i].Num * 6, m_batches[i].Offset * 6, 0); } IBorrowedRtvTexture borrowedTexture = texture as IBorrowedRtvTexture; if (borrowedTexture != null) { borrowedTexture.Release(); } MyStatsUpdater.Passes.DrawBillboards++; } m_stats.Billboards += m_billboardCountSafe; RC.SetRasterizerState(null); MyRender11.GatherPassStats(1298737, "Billboards", m_stats); MyRender11.GetRenderProfiler().EndProfilingBlock(); }
internal unsafe static void Render(ISrvBindable depthRead) { if (!MyRender11.DebugOverrides.BillboardsDynamic && !MyRender11.DebugOverrides.BillboardsStatic) { return; } if (m_batches.Count == 0) { return; } MyRender11.GetRenderProfiler().StartProfilingBlock("Draw"); TransferDataCustomProjections(); TransferDataBillboards(0, BillboardCountSafe, ref m_arrayDataBillboards); RC.PixelShader.SetSrv(1, depthRead); BindResourcesCommon(); for (int i = 0; i < m_batches.Count; i++) { // first part of batches contain sorted billboards and they read depth // second part of batches contain unsorted billboards and they ignore depth // switch here: if (m_batches[i].Offset == m_sortedCount) { //RC.BindDepthRT(null, DepthStencilAccess.ReadOnly, dst); } if (MyRender11.Settings.DisplayTransparencyHeatMap) { RC.VertexShader.Set(m_vs); RC.PixelShader.Set(MyRender11.DebugOverrides.OIT ? m_psDebugUniformAccumOIT : m_psDebugUniformAccum); } else if (m_batches[i].Lit) { RC.VertexShader.Set(m_vsLit); if (m_batches[i].AlphaCutout) { RC.PixelShader.Set(MyRender11.DebugOverrides.OIT ? m_psAlphaCutoutAndLitOIT : m_psAlphaCutoutAndLit); } else { RC.PixelShader.Set(MyRender11.DebugOverrides.OIT ? m_psLitOIT : m_psLit); } } else if (m_batches[i].AlphaCutout) { RC.VertexShader.Set(m_vs); RC.PixelShader.Set(MyRender11.DebugOverrides.OIT ? m_psAlphaCutoutOIT : m_psAlphaCutout); } else { RC.VertexShader.Set(m_vs); RC.PixelShader.Set(MyRender11.DebugOverrides.OIT ? m_psOIT : m_ps); } ISrvBindable texture = m_batches[i].Texture; RC.PixelShader.SetSrv(0, texture); if (!MyStereoRender.Enable) { RC.DrawIndexed(m_batches[i].Num * 6, m_batches[i].Offset * 6, 0); } else { MyStereoRender.DrawIndexedBillboards(RC, m_batches[i].Num * 6, m_batches[i].Offset * 6, 0); } IBorrowedRtvTexture borrowedTexture = texture as IBorrowedRtvTexture; if (borrowedTexture != null) { borrowedTexture.Release(); } MyStatsUpdater.Passes.DrawBillboards++; } m_stats.Billboards += BillboardCountSafe; RC.SetRasterizerState(null); MyRender11.GatherPassStats(1298737, "Billboards", m_stats); MyRender11.GetRenderProfiler().EndProfilingBlock(); }