/// <summary> /// Copy constructor. /// </summary> public MyAnimationIkChainExt(MyAnimationIkChain initFromChain) { BoneIndex = initFromChain.BoneIndex; BoneName = initFromChain.BoneName; ChainLength = initFromChain.ChainLength; AlignBoneWithTerrain = initFromChain.AlignBoneWithTerrain; EndBoneTransform = initFromChain.EndBoneTransform; MinEndPointRotation = initFromChain.MinEndPointRotation; MaxEndPointRotation = initFromChain.MaxEndPointRotation; }