/// <summary>
 /// Copy constructor.
 /// </summary>
 public MyAnimationIkChainExt(MyAnimationIkChain initFromChain)
 {
     BoneIndex = initFromChain.BoneIndex;
     BoneName = initFromChain.BoneName;
     ChainLength = initFromChain.ChainLength;
     AlignBoneWithTerrain = initFromChain.AlignBoneWithTerrain;
     EndBoneTransform = initFromChain.EndBoneTransform;
     MinEndPointRotation = initFromChain.MinEndPointRotation;
     MaxEndPointRotation = initFromChain.MaxEndPointRotation;
 }
Exemplo n.º 2
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 /// <summary>
 /// Copy constructor.
 /// </summary>
 public MyAnimationIkChainExt(MyAnimationIkChain initFromChain)
 {
     BoneIndex            = initFromChain.BoneIndex;
     BoneName             = initFromChain.BoneName;
     ChainLength          = initFromChain.ChainLength;
     AlignBoneWithTerrain = initFromChain.AlignBoneWithTerrain;
     EndBoneTransform     = initFromChain.EndBoneTransform;
     MinEndPointRotation  = initFromChain.MinEndPointRotation;
     MaxEndPointRotation  = initFromChain.MaxEndPointRotation;
 }