public static MyEntity SpawnRandom(Vector3 position, Vector3 direction) { string materialName = GetMaterialName(); MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(500 * (MyFixedPoint)MyUtils.GetRandomFloat(1f, 3f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>(materialName)); return Spawn(ref i, position, direction * SPEED); }
public static MyEntity Spawn(ref MyPhysicalInventoryItem item, Vector3 position, Vector3 speed) { var builder = PrepareBuilder(ref item); var meteorEntity = MyEntities.CreateFromObjectBuilder(builder); Vector3 forward = -MySector.DirectionToSunNormalized; Vector3 up = MyUtils.GetRandomVector3Normalized(); while (forward == up) up = MyUtils.GetRandomVector3Normalized(); Vector3 right = Vector3.Cross(forward, up); up = Vector3.Cross(right, forward); meteorEntity.WorldMatrix = Matrix.CreateWorld(position, forward, up); MyEntities.Add(meteorEntity); meteorEntity.Physics.RigidBody.MaxLinearVelocity = 500; meteorEntity.Physics.LinearVelocity = speed; meteorEntity.Physics.AngularVelocity = MyUtils.GetRandomVector3Normalized() * MyUtils.GetRandomFloat(1.5f, 3); return meteorEntity; }
public void Init(MyObjectBuilder_ConveyorPacket builder, MyEntity parent) { Item = new MyPhysicalInventoryItem(builder.Item); LinePosition = builder.LinePosition; var physicalItem = MyDefinitionManager.Static.GetPhysicalItemDefinition(Item.Content); var ore = Item.Content as MyObjectBuilder_Ore; string model = physicalItem.Model; float scale = 1.0f; if (ore != null) { foreach (var mat in MyDefinitionManager.Static.GetVoxelMaterialDefinitions()) { if (mat.MinedOre == ore.SubtypeName) { model = MyDebris.GetRandomDebrisVoxel(); scale = (float)Math.Pow((float)Item.Amount * physicalItem.Volume / MyDebris.VoxelDebrisModelVolume, 0.333f); break; } } } if (scale < 0.05f) scale = 0.05f; else if (scale > 1.0f) scale = 1.0f; bool entityIdAllocationSuspended = MyEntityIdentifier.AllocationSuspended; MyEntityIdentifier.AllocationSuspended = false; Init(null, model, parent, null, null); MyEntityIdentifier.AllocationSuspended = entityIdAllocationSuspended; PositionComp.Scale = scale; // Packets are serialized by conveyor lines Save = false; }
private void TryThrowOutItem() { float volume = CubeGrid.GridSizeEnum == MyCubeSize.Large ? 0.25f : 0.05f; var items = this.GetInventory().GetItems(); for (int i = 0; i < this.GetInventory().GetItems().Count; ) { float rnd = MyUtils.GetRandomFloat(0, CubeGrid.GridSizeEnum == MyCubeSize.Large ? 0.5f : 0.07f); var circle = MyUtils.GetRandomVector3CircleNormalized(); Vector3 rndPos = Vector3.Transform(ConnectionPosition, CubeGrid.PositionComp.WorldMatrix) + PositionComp.WorldMatrix.Right * circle.X * rnd + PositionComp.WorldMatrix.Up * circle.Z * rnd; MyPhysicalItemDefinition def; if (!MyDefinitionManager.Static.TryGetPhysicalItemDefinition(items[i].Content.GetId(), out def)) continue; Vector3 forward, up; float offset = def.Size.Max(); if (offset == def.Size.Z) { forward = PositionComp.WorldMatrix.Forward; up = PositionComp.WorldMatrix.Up; } else if (offset == def.Size.Y) { forward = PositionComp.WorldMatrix.Right; up = PositionComp.WorldMatrix.Forward; } else { forward = PositionComp.WorldMatrix.Up; up = PositionComp.WorldMatrix.Right; } offset *= 0.5f; rndPos += PositionComp.WorldMatrix.Forward * offset; MyFixedPoint itemAmount = (MyFixedPoint)(volume / def.Volume); if (items[i].Content.TypeId != typeof(MyObjectBuilder_Ore) && items[i].Content.TypeId != typeof(MyObjectBuilder_Ingot)) { itemAmount = MyFixedPoint.Ceiling(itemAmount); } MyParticleEffect effect; MyEntity entity; MyFixedPoint ejectedItemCount = 0; if (items[i].Amount < itemAmount) { volume -= ((float)items[i].Amount * def.Volume); entity = MyFloatingObjects.Spawn(items[i], rndPos, PositionComp.WorldMatrix.Forward, PositionComp.WorldMatrix.Up, CubeGrid.Physics); ejectedItemCount = items[i].Amount; this.GetInventory().RemoveItems(items[i].ItemId); i++; } else { var tmpItem = new MyPhysicalInventoryItem(items[i].GetObjectBuilder()); tmpItem.Amount = itemAmount; entity = MyFloatingObjects.Spawn(tmpItem, rndPos, PositionComp.WorldMatrix.Forward, PositionComp.WorldMatrix.Up, CubeGrid.Physics); ejectedItemCount = itemAmount; this.GetInventory().RemoveItems(items[i].ItemId, itemAmount); volume = 0; } entity.Physics.LinearVelocity += PositionComp.WorldMatrix.Forward * (1); if (ejectedItemCount > 0) { if (m_soundEmitter != null) { m_soundEmitter.PlaySound(m_actionSound); MyMultiplayer.RaiseEvent(this, x => x.PlayActionSound); } } if (MyParticlesManager.TryCreateParticleEffect((int)MyParticleEffectsIDEnum.Smoke_Collector, out effect)) { effect.WorldMatrix = entity.WorldMatrix; effect.Velocity = CubeGrid.Physics.LinearVelocity; } break; } }
public static void AppendReachableEndpoints(IMyConveyorEndpoint source, long playerId, List<IMyConveyorEndpoint> reachable, MyPhysicalInventoryItem item, Predicate<IMyConveyorEndpoint> endpointFilter = null) { IMyConveyorEndpointBlock block = source.CubeBlock as IMyConveyorEndpointBlock; Debug.Assert(block != null); if (block == null) return; lock (Pathfinding) { SetTraversalPlayerId(playerId); var itemId = item.Content.GetId(); SetTraversalInventoryItemDefinitionId(itemId); Pathfinding.FindReachable(block.ConveyorEndpoint, reachable, endpointFilter, IsAccessAllowedPredicate, NeedsLargeTube(itemId) ? IsConveyorLargePredicate : null); } }
protected override void InsertOperatingItem_Implementation(MyPhysicalInventoryItem item) { if (!AcceptsOperatingItems || !IsOperatingItem(item) || (float)item.Amount > AvailableOperatingSpace) { return; } base.InsertOperatingItem_Implementation(item); var index = m_insertedItems.FindIndex(x => x.Content.GetId() == item.Content.GetId()); if (m_insertedItems.IsValidIndex(index)) { m_currentInsertedItemsCount += (float)item.Amount; item.Amount = item.Amount + m_insertedItems[index].Amount; m_insertedItems[index] = item; } else { m_insertedItems.Add(item); m_currentInsertedItemsCount += (float)item.Amount; } UpdateOperatingLevel(); UpdateBlock(); }
public override MyFixedPoint GetOperatingItemRemovableAmount(MyPhysicalInventoryItem item) { var index = m_insertedItems.FindIndex(x => x.Content.GetId() == item.Content.GetId()); if (m_insertedItems.IsValidIndex(index)) { var itemAmount = m_insertedItems[index].Amount; if (index == 0 && m_insertedItemUseLevel > 0) { return itemAmount - 1; } return itemAmount; } return 0; }
void DieInternal() { if (!CharacterCanDie && !MyPerGameSettings.CharacterSuicideEnabled) return; if (MySession.Static.LocalCharacter == this) m_localCharacterWasInThirdPerson = !IsInFirstPersonView; MyHud.CharacterInfo.HealthRatio = 0f; SoundComp.PlayDeathSound(StatComp != null ? StatComp.LastDamage.Type : MyStringHash.NullOrEmpty); if (UseNewAnimationSystem) AnimationController.Variables.SetValue(MyAnimationVariableStorageHints.StrIdDead, 1.0f); if (m_InventoryScreen != null) { m_InventoryScreen.CloseScreen(); } if (StatComp != null && StatComp.Health != null) StatComp.Health.OnStatChanged -= StatComp.OnHealthChanged; if (m_breath != null) m_breath.CurrentState = MyCharacterBreath.State.NoBreath; if (CurrentRemoteControl != null) { //This will happen when character is killed without being destroyed var remoteControl = CurrentRemoteControl as MyRemoteControl; if (remoteControl != null) { remoteControl.ForceReleaseControl(); } else { var turretControl = CurrentRemoteControl as MyLargeTurretBase; if (turretControl != null) { turretControl.ForceReleaseControl(); } } } if (ControllerInfo != null && ControllerInfo.IsLocallyHumanControlled()) { if (MyGuiScreenTerminal.IsOpen) { MyGuiScreenTerminal.Hide(); } if (MyGuiScreenGamePlay.ActiveGameplayScreen != null) { MyGuiScreenGamePlay.ActiveGameplayScreen.CloseScreen(); MyGuiScreenGamePlay.ActiveGameplayScreen = null; } if (MyGuiScreenGamePlay.TmpGameplayScreenHolder != null) { MyGuiScreenGamePlay.TmpGameplayScreenHolder.CloseScreen(); MyGuiScreenGamePlay.TmpGameplayScreenHolder = null; } } if (Parent is MyCockpit) { var cockpit = Parent as MyCockpit; if (cockpit.Pilot == this) cockpit.RemovePilot(); //needed to be done localy otherwise client wont see respawn message } if (MySession.Static.ControlledEntity is MyRemoteControl) { //This will happen when character is killed without being destroyed var remoteControl = MySession.Static.ControlledEntity as MyRemoteControl; if (remoteControl.PreviousControlledEntity == this) { remoteControl.ForceReleaseControl(); } } //TODO(AF) Create a shared RemoteControl component if (MySession.Static.ControlledEntity is MyLargeTurretBase) { //This will happen when character is killed without being destroyed var turret = MySession.Static.ControlledEntity as MyLargeTurretBase; turret.ForceReleaseControl(); } if (m_currentMovementState == MyCharacterMovementEnum.Died) { StartRespawn(0.1f); return; } ulong playerId = 0; if (ControllerInfo.Controller != null && ControllerInfo.Controller.Player != null) { playerId = ControllerInfo.Controller.Player.Id.SteamId; if (!MySession.Static.Cameras.TryGetCameraSettings(ControllerInfo.Controller.Player.Id, EntityId, out m_cameraSettingsWhenAlive)) { if (ControllerInfo.IsLocallyHumanControlled()) { m_cameraSettingsWhenAlive = new MyEntityCameraSettings() { Distance = MyThirdPersonSpectator.Static.GetViewerDistance(), IsFirstPerson = IsInFirstPersonView, HeadAngle = new Vector2(HeadLocalXAngle, HeadLocalYAngle) }; } } } MyAnalyticsHelper.ReportPlayerDeath(ControllerInfo.IsLocallyHumanControlled(), playerId); MySandboxGame.Log.WriteLine("Player character died. Id : " + playerId); EndShootAll(); // If it is the local player who died, give this player a death location coordinate if (GetPlayerIdentityId() == MySession.Static.LocalPlayerId) { m_isDeathPlayer = true; string bodyLocationName = MyTexts.Get(MySpaceTexts.GPS_Body_Location_Name).ToString(); MyGps deathLocation = MySession.Static.Gpss.GetGpsByName(MySession.Static.LocalPlayerId, bodyLocationName) as MyGps; if (deathLocation != null) { deathLocation.Coords = new Vector3D(MySession.Static.LocalHumanPlayer.GetPosition()); deathLocation.Coords.X = Math.Round(deathLocation.Coords.X, 2); deathLocation.Coords.Y = Math.Round(deathLocation.Coords.Y, 2); deathLocation.Coords.Z = Math.Round(deathLocation.Coords.Z, 2); MySession.Static.Gpss.SendModifyGps(MySession.Static.LocalPlayerId, deathLocation); } else { deathLocation = new MyGps(); deathLocation.Name = bodyLocationName; deathLocation.Description = MyTexts.Get(MySpaceTexts.GPS_Body_Location_Desc).ToString(); deathLocation.Coords = new Vector3D(MySession.Static.LocalHumanPlayer.GetPosition()); deathLocation.Coords.X = Math.Round(deathLocation.Coords.X, 2); deathLocation.Coords.Y = Math.Round(deathLocation.Coords.Y, 2); deathLocation.Coords.Z = Math.Round(deathLocation.Coords.Z, 2); deathLocation.ShowOnHud = true; deathLocation.DiscardAt = null; MySession.Static.Gpss.SendAddGps(MySession.Static.LocalPlayerId, ref deathLocation); } } if (Sync.IsServer && m_currentWeapon != null && m_currentWeapon.PhysicalObject != null) { var inventoryItem = new MyPhysicalInventoryItem() { Amount = 1, Scale = 1f, Content = m_currentWeapon.PhysicalObject, }; // Guns if (inventoryItem.Content is MyObjectBuilder_PhysicalGunObject) { (inventoryItem.Content as MyObjectBuilder_PhysicalGunObject).GunEntity.EntityId = 0; } MyFloatingObjects.Spawn(inventoryItem, ((MyEntity)m_currentWeapon).PositionComp.GetPosition(), WorldMatrix.Forward, WorldMatrix.Up, Physics); this.GetInventory().RemoveItemsOfType(1, m_currentWeapon.PhysicalObject); } IsUsing = null; m_isFalling = false; SetCurrentMovementState(MyCharacterMovementEnum.Died); UnequipWeapon(); //Inventory.Clear(false); StopUpperAnimation(0.5f); //SoundComp.StartSecondarySound(Definition.DeathSoundName, sync: false); m_animationCommandsEnabled = true; if (m_isInFirstPerson) PlayCharacterAnimation("DiedFps", MyBlendOption.Immediate, MyFrameOption.PlayOnce, 0.5f); else PlayCharacterAnimation("Died", MyBlendOption.Immediate, MyFrameOption.PlayOnce, 0.5f); //InitBoxPhysics(MyMaterialType.METAL, ModelLod0, 900, 0, MyPhysics.DefaultCollisionFilter, RigidBodyFlag.RBF_DEFAULT); //InitSpherePhysics(MyMaterialType.METAL, ModelLod0, 900, 0, 0, 0, RigidBodyFlag.RBF_DEFAULT); InitDeadBodyPhysics(); StartRespawn(RESPAWN_TIME); m_currentLootingCounter = m_characterDefinition.LootingTime; if (CharacterDied != null) CharacterDied(this); foreach (var component in Components) { var characterComponent = component as MyCharacterComponent; if (characterComponent != null) { characterComponent.OnCharacterDead(); } } SoundComp.CharacterDied(); JetpackComp = null; // m_jetpackEnabled = false; // Syncing dead bodies only when the ragdoll is disabled if (!Components.Has<MyCharacterRagdollComponent>()) { SyncFlag = true; } }
private static void CorrectItemAmount(ref MyPhysicalInventoryItem dragItem) { var obType = dragItem.Content.TypeId; }
private void ShowAmountTransferDialog(MyPhysicalInventoryItem inventoryItem, Action<float> onConfirmed) { var amount = inventoryItem.Amount; var obType = inventoryItem.Content.TypeId; int maxDecimalDigits = 0; bool asInteger = true; if (obType == typeof(MyObjectBuilder_Ore) || obType == typeof(MyObjectBuilder_Ingot)) { maxDecimalDigits = MyInventoryConstants.GUI_DISPLAY_MAX_DECIMALS; asInteger = false; } var dialog = new MyGuiScreenDialogAmount(0, (float)amount, MyCommonTexts.DialogAmount_AddAmountCaption, minMaxDecimalDigits: maxDecimalDigits, parseAsInteger: asInteger); dialog.OnConfirmed += onConfirmed; MyGuiSandbox.AddScreen(dialog); }
private void FormatDisplayName(StringBuilder outputBuffer, MyPhysicalInventoryItem item) { var definition = MyDefinitionManager.Static.GetPhysicalItemDefinition(item.Content); outputBuffer.Clear().Append(definition.DisplayNameText); if (Item.Amount != 1) { outputBuffer.Append(" ("); MyGuiControlInventoryOwner.FormatItemAmount(item, outputBuffer); outputBuffer.Append(")"); } }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { var builder = objectBuilder as MyObjectBuilder_FloatingObject; if (builder.Item.Amount <= 0) { // I can only prevent creation of entity by throwing exception. This might cause crashes when thrown outside of MyEntities.CreateFromObjectBuilder(). throw new ArgumentOutOfRangeException("MyPhysicalInventoryItem.Amount", string.Format("Creating floating object with invalid amount: {0}x '{1}'", builder.Item.Amount, builder.Item.PhysicalContent.GetId())); } base.Init(objectBuilder); this.Item = new MyPhysicalInventoryItem(builder.Item); this.m_modelVariant = builder.ModelVariant; InitInternal(); NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME; UseDamageSystem = true; MyPhysicalItemDefinition itemDefinition = null; if (!MyDefinitionManager.Static.TryGetPhysicalItemDefinition(Item.GetDefinitionId(), out itemDefinition)) { System.Diagnostics.Debug.Fail("Creating floating object, but it's physical item definition wasn't found! - " + Item.ItemId); ItemDefinition = null; } else ItemDefinition = itemDefinition; m_timeFromSpawn = MySession.Static.ElapsedPlayTime; }
private void SpawnOrePieces(MyFixedPoint amountItems, MyFixedPoint maxAmountPerDrop, Vector3 hitPosition, MyObjectBuilder_PhysicalObject oreObjBuilder, MyVoxelMaterialDefinition voxelMaterial) { if(Sync.IsServer == false) { return; } ProfilerShort.Begin("SpawnOrePieces"); var forward = Vector3.Normalize(m_sensor.FrontPoint - m_sensor.Center); //var pos = m_sensor.CutOutSphere.Center + forward * m_floatingObjectSpawnOffset; var pos = hitPosition - forward * m_floatingObjectSpawnRadius; BoundingSphere bsphere = new BoundingSphere(pos, m_floatingObjectSpawnRadius); while (amountItems > 0) { //new: MyFixedPoint dropAmount = amountItems; //original: MyFixedPoint dropAmount = MyFixedPoint.Min(amountItems, maxAmountPerDrop); MyFixedPoint dropAmount = MyFixedPoint.Min(amountItems, maxAmountPerDrop); amountItems -= dropAmount; var inventoryItem = new MyPhysicalInventoryItem(dropAmount, oreObjBuilder); var item = MyFloatingObjects.Spawn(inventoryItem, bsphere, null, voxelMaterial); item.Physics.LinearVelocity = MyUtils.GetRandomVector3HemisphereNormalized(forward) * MyUtils.GetRandomFloat(1.5f, 4);//original speed 5-8 item.Physics.AngularVelocity = MyUtils.GetRandomVector3Normalized() * MyUtils.GetRandomFloat(4, 8); } ProfilerShort.End(); }
public override bool HandleInput() { bool handled = false; if (m_gridDebugInfo) { LineD line = new LineD(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 1000); MyCubeGrid grid; Vector3I cubePos; double distance; if (MyCubeGrid.GetLineIntersection(ref line, out grid, out cubePos, out distance)) { var gridMatrix = grid.WorldMatrix; var boxMatrix = Matrix.CreateTranslation(cubePos * grid.GridSize) * gridMatrix; var block = grid.GetCubeBlock(cubePos); MyRenderProxy.DebugDrawText2D(new Vector2(), cubePos.ToString(), Color.White, 0.7f); MyRenderProxy.DebugDrawOBB(Matrix.CreateScale(new Vector3(grid.GridSize) + new Vector3(0.15f)) * boxMatrix, Color.Red.ToVector3(), 0.2f, true, true); //int[, ,] bones = grid.Skeleton.AddCubeBones(cubePos); //Vector3 closestBone = Vector3.Zero; //Vector3I closestPoint = Vector3I.Zero; //float closestPointDist = float.MaxValue; //int closestBoneIndex = 0; //for (int x = -1; x <= 1; x += 1) //{ // for (int y = -1; y <= 1; y += 1) // { // for (int z = -1; z <= 1; z += 1) // { // int boneIndex = bones[x + 1, y + 1, z + 1]; // Vector3 bone = grid.Skeleton[boneIndex]; // var pos = boxMatrix.Translation + new Vector3(grid.GridSize / 2) * new Vector3(x, y, z); // //MyRenderProxy.DebugDrawSphere(pos, 0.2f, Color.Blue.ToVector3(), 1.0f, false); // MyRenderProxy.DebugDrawText3D(pos, String.Format("{0:G2}, {1:G2}, {2:G2}", bone.X, bone.Y, bone.Z), Color.White, 0.5f, false); // var dist = MyUtils.GetPointLineDistance(ref line, ref pos); // if (dist < closestPointDist) // { // closestPointDist = dist; // closestPoint = new Vector3I(x, y, z); // closestBoneIndex = boneIndex; // closestBone = bone; // } // } // } //} //MyRenderProxy.DebugDrawText3D(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f, String.Format("{0:G2}, {1:G2}, {2:G2}", closestBone.X, closestBone.Y, closestBone.Z), Color.Red, 0.5f, false); //var bonePos = grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]]; //MyRenderProxy.DebugDrawSphere(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f + bonePos, 0.5f, Color.Red.ToVector3(), 0.4f, true, true); //if (input.IsNewKeyPressed(Keys.P) && block != null) //{ // if (input.IsAnyShiftKeyPressed()) // { // grid.ResetBlockSkeleton(block); // } // else // { // grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]] = Vector3.Zero; // grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One); // //grid.SetBlockDirty(block); // } // handled = true; //} //// Move bones to center by 0.1f //if (input.IsNewKeyPressed(Keys.OemOpenBrackets)) //{ // int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]; // grid.Skeleton[index] -= Vector3.Sign(grid.Skeleton[index]) * 0.1f; // grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One); // //grid.SetBlockDirty(block); // handled = true; //} //// Reduce max offset by 0.1f //if (input.IsNewKeyPressed(Keys.OemCloseBrackets)) //{ // int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]; // var old = Vector3.Abs(grid.Skeleton[index]); // var max = new Vector3(Math.Max(Math.Max(old.X, old.Y), old.Z)); // if (max.X > 0.1f) // { // grid.Skeleton[index] = Vector3.Clamp(grid.Skeleton[index], -max + 0.1f, max - 0.1f); // } // else // { // grid.Skeleton[index] = Vector3.Zero; // } // grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One); // //grid.SetBlockDirty(block); // handled = true; //} } } if (MyInput.Static.IsAnyAltKeyPressed()) return handled; bool shift = MyInput.Static.IsAnyShiftKeyPressed(); bool ctrl = MyInput.Static.IsAnyCtrlKeyPressed(); //if (input.IsNewKeyPressed(Keys.I)) //{ // foreach (var grid in MyEntities.GetEntities().OfType<MyCubeGrid>()) // { // foreach (var block in grid.GetBlocks().ToArray()) // { // grid.DetectMerge(block.Min, block.Max); // } // } // handled = true; //} // Disabled since it is common to have normal control bound to O key. // If you ever need this again, bind it to something more complicated, like key combination. //if (input.IsNewKeyPressed(Keys.O)) //{ // m_gridDebugInfo = !m_gridDebugInfo; // handled = true; //} //for (int i = 0; i <= 9; i++) //{ // if (MyInput.Static.IsNewKeyPressed((Keys)(((int)Keys.D0) + i))) // { // string name = "Slot" + i.ToString(); // if (ctrl) // { // MySession.Static.Name = name; // MySession.Static.WorldID = MySession.Static.GetNewWorldId(); // MySession.Static.Save(name); // } // else if (shift) // { // var path = MyLocalCache.GetSessionSavesPath(name, false, false); // if (System.IO.Directory.Exists(path)) // { // MySession.Static.Unload(); // MySession.Static.Load(path); // } // } // handled = true; // } //} //if (MyInput.Static.IsNewKeyPressed(Keys.End)) //{ // MyMeteorShower.MeteorWave(null); //} // Disabled for god sake! //if (MyInput.Static.IsNewKeyPressed(Keys.PageUp) && MyInput.Static.IsAnyCtrlKeyPressed()) //{ // MyReloadTestComponent.Enabled = true; //} //if (MyInput.Static.IsNewKeyPressed(Keys.PageDown) && MyInput.Static.IsAnyCtrlKeyPressed()) //{ // MyReloadTestComponent.Enabled = false; //} if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad6)) { var view = MySector.MainCamera.ViewMatrix; var inv = Matrix.Invert(view); //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100, var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); var item = new MyPhysicalInventoryItem(1, oreBuilder); var obj = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * 1.0f, inv.Forward, inv.Up); obj.Physics.LinearVelocity = inv.Forward * 50; } if (false && MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9)) { List<HkShape> trShapes = new List<HkShape>(); List<HkConvexShape> shapes = new List<HkConvexShape>(); List<Matrix> matrices = new List<Matrix>(); var grid = new HkGridShape(2.5f, HkReferencePolicy.None); const short size = 50; for (short x = 0; x < size; x++) { for (short y = 0; y < size; y++) { for (short z = 0; z < size; z++) { var box = new HkBoxShape(Vector3.One); grid.AddShapes(new System.Collections.Generic.List<HkShape>() { box }, new Vector3S(x, y, z), new Vector3S(x, y, z)); trShapes.Add(new HkConvexTranslateShape(box, new Vector3(x, y, z), HkReferencePolicy.None)); shapes.Add(box); matrices.Add(Matrix.CreateTranslation(new Vector3(x, y, z))); } } } var emptyGeom = new HkGeometry(new List<Vector3>(), new List<int>()); var list = new HkListShape(trShapes.ToArray(), trShapes.Count, HkReferencePolicy.None); var compressedBv = new HkBvCompressedMeshShape(emptyGeom, shapes, matrices, HkWeldingType.None); var mopp = new HkMoppBvTreeShape(list, HkReferencePolicy.None); HkShapeBuffer buf = new HkShapeBuffer(); //HkShapeContainerIterator i = compressedBv.GetIterator(buf); //int count = 0; // will be 125000 //while (i.IsValid) //{ // count++; // i.Next(); //} buf.Dispose(); var info = new HkRigidBodyCinfo(); info.Mass = 10; info.CalculateBoxInertiaTensor(Vector3.One, 10); info.MotionType = HkMotionType.Dynamic; info.QualityType = HkCollidableQualityType.Moving; info.Shape = compressedBv; var body = new HkRigidBody(info); //MyPhysics.HavokWorld.AddRigidBody(body); } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad7)) { foreach (var g in MyEntities.GetEntities().OfType<MyCubeGrid>()) { foreach (var s in g.CubeBlocks.Select(s => s.FatBlock).Where(s => s != null).OfType<MyMotorStator>()) { if (s.Rotor != null) { var q = Quaternion.CreateFromAxisAngle(s.Rotor.WorldMatrix.Up, MathHelper.ToRadians(45)); s.Rotor.CubeGrid.WorldMatrix = MatrixD.CreateFromQuaternion(q) * s.Rotor.CubeGrid.WorldMatrix; } } } } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad8)) { var view = MySector.MainCamera.ViewMatrix; var inv = Matrix.Invert(view); var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); var obj = new MyObjectBuilder_FloatingObject() { Item = new MyObjectBuilder_InventoryItem() { PhysicalContent = oreBuilder, Amount = 1000 } }; obj.PositionAndOrientation = new MyPositionAndOrientation(inv.Translation + 2.0f * inv.Forward, inv.Forward, inv.Up); obj.PersistentFlags = MyPersistentEntityFlags2.InScene; var e = MyEntities.CreateFromObjectBuilderAndAdd(obj); e.Physics.LinearVelocity = Vector3.Normalize(inv.Forward) * 50.0f; } if (MyInput.Static.IsNewKeyPressed(MyKeys.Divide)) { } if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply)) { MyDebugDrawSettings.ENABLE_DEBUG_DRAW = !MyDebugDrawSettings.ENABLE_DEBUG_DRAW; MyDebugDrawSettings.DEBUG_DRAW_STRUCTURAL_INTEGRITY = true; var grids = MyEntities.GetEntities().OfType<MyCubeGrid>(); foreach (var g in grids) { if (!g.IsStatic)// || g.GetBlocks().Count < 800) //to compute only castle continue; g.CreateStructuralIntegrity(); } } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad1)) { var e = MyEntities.GetEntities().OfType<MyCubeGrid>().FirstOrDefault(); if (e != null) { e.Physics.RigidBody.MaxLinearVelocity = 1000; if (e.Physics.RigidBody2 != null) e.Physics.RigidBody2.MaxLinearVelocity = 1000; e.Physics.LinearVelocity = new Vector3(1000, 0, 0); } } if (MyInput.Static.IsNewKeyPressed(MyKeys.Decimal)) { MyPrefabManager.Static.SpawnPrefab("respawnship", MySector.MainCamera.Position, MySector.MainCamera.ForwardVector, MySector.MainCamera.UpVector); } if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply) && MyInput.Static.IsAnyShiftKeyPressed()) { GC.Collect(2); } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5)) { Thread.Sleep(250); } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9)) { var obj = MySession.Static.ControlledEntity != null ? MySession.Static.ControlledEntity.Entity : null; if (obj != null) { const float dist = 5.0f; obj.PositionComp.SetPosition(obj.PositionComp.GetPosition() + obj.WorldMatrix.Forward * dist); } } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad4)) { MyEntity invObject = MySession.Static.ControlledEntity as MyEntity; if (invObject != null && invObject.HasInventory) { MyFixedPoint amount = 20000; var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); MyInventory inventory = invObject.GetInventory(0) as MyInventory; System.Diagnostics.Debug.Assert(inventory != null, "Null or unexpected type returned!"); inventory.AddItems(amount, oreBuilder); } handled = true; } //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad8)) //{ // var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2; // var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid); // grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up); // grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>(); // grid.GridSizeEnum = MyCubeSize.Large; // var block = new MyObjectBuilder_CubeBlock(); // block.BlockOrientation = MyBlockOrientation.Identity; // block.Min = Vector3I.Zero; // //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock")); // block.SubtypeName = "LargeBlockArmorBlock"; // grid.CubeBlocks.Add(block); // grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20; // grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene; // var x = MyEntities.CreateFromObjectBuilderAndAdd(grid); //} //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad9)) //{ // var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2; // var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid); // grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up); // grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>(); // grid.GridSizeEnum = MyCubeSize.Large; // var block = new MyObjectBuilder_CubeBlock(); // block.BlockOrientation = MyBlockOrientation.Identity; // block.Min = Vector3I.Zero; // //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock")); // block.SubtypeName = "LargeBlockGyro"; // grid.CubeBlocks.Add(block); // grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20; // grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene; // var x = MyEntities.CreateFromObjectBuilderAndAdd(grid); //} if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Delete)) { int count = MyEntities.GetEntities().OfType<MyFloatingObject>().Count(); foreach (var obj in MyEntities.GetEntities().OfType<MyFloatingObject>()) { if (obj == MySession.Static.ControlledEntity) { MySession.Static.SetCameraController(MyCameraControllerEnum.Spectator); } obj.Close(); } handled = true; } if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Decimal)) { foreach (var obj in MyEntities.GetEntities()) { if (obj != MySession.Static.ControlledEntity && (MySession.Static.ControlledEntity == null || obj != MySession.Static.ControlledEntity.Entity.Parent) && obj != MyCubeBuilder.Static.FindClosestGrid()) obj.Close(); } handled = true; } if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9) || MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5)) { //MyCubeGrid.UserCollisions = input.IsNewKeyPressed(Keys.NumPad9); var body = MySession.Static.ControlledEntity.Entity.GetTopMostParent().Physics; if (body.RigidBody != null) { //body.AddForce(Engine.Physics.MyPhysicsForceType.ADD_BODY_FORCE_AND_BODY_TORQUE, new Vector3(0, 0, 10 * body.Mass), null, null); body.RigidBody.ApplyLinearImpulse(body.Entity.WorldMatrix.Forward * body.Mass * 2); } handled = true; } //if (input.IsNewKeyPressed(Keys.J) && input.IsAnyCtrlKeyPressed()) //{ // MyGlobalInputComponent.CopyCurrentGridToClipboard(); // MyEntity addedEntity = MyGlobalInputComponent.PasteEntityFromClipboard(); // if (addedEntity != null) // { // Vector3 pos = addedEntity.GetPosition(); // pos.Z += addedEntity.WorldVolume.Radius * 1.5f; // addedEntity.SetPosition(pos); // } // handled = true; //} if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.OemComma)) { foreach (var e in MyEntities.GetEntities().OfType<MyFloatingObject>().ToArray()) e.Close(); } return handled; }
public void AddChangedPhysicalInventoryItem(MyPhysicalInventoryItem intentoryItem, MyFixedPoint changedAmount, bool added) { Debug.Assert(changedAmount > 0 || (!added && changedAmount < 0)); var definition = intentoryItem.GetItemDefinition(); if (definition == null) return; if (changedAmount < 0) changedAmount = -changedAmount; Debug.Assert(changedAmount > 0); var item = new MyItemInfo() { DefinitionId = definition.Id, Icons = definition.Icons, TotalAmount = intentoryItem.Amount, ChangedAmount = changedAmount, Added = added }; AddItem(item); }
private bool ThrowFloatingObjectsFunc() { var view = MySector.MainCamera.ViewMatrix; var inv = Matrix.Invert(view); //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100, var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"); var scrapBuilder = MyFloatingObject.ScrapBuilder; for (int i = 1; i <= 25; i++) { var item = new MyPhysicalInventoryItem((MyRandom.Instance.Next() % 200) + 1, oreBuilder); var obj = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * i * 1.0f, inv.Forward, inv.Up); obj.Physics.LinearVelocity = inv.Forward * 50; } Vector3D scrapPos = inv.Translation; scrapPos.X += 10; for (int i = 1; i <= 25; i++) { var item = new MyPhysicalInventoryItem((MyRandom.Instance.Next() % 200) + 1, scrapBuilder); var obj = MyFloatingObjects.Spawn(item, scrapPos + inv.Forward * i * 1.0f, inv.Forward, inv.Up); obj.Physics.LinearVelocity = inv.Forward * 50; } return true; }
private void DisableUnacceptingInventoryControls(MyPhysicalInventoryItem item, MyGuiControlList list) { foreach (var control in list.Controls.GetVisibleControls()) { if (!control.Enabled) continue; var ownerControl = (MyGuiControlInventoryOwner)control; var owner = ownerControl.InventoryOwner; for (int i = 0; i < owner.InventoryCount; ++i) { var inventory = owner.GetInventory(i); if (!inventory.CanItemsBeAdded(0, item.Content.GetId())) { ownerControl.ContentGrids[i].Enabled = false; m_controlsDisabledWhileDragged.Add(ownerControl.ContentGrids[i]); } } } }
public static MyEntity SpawnRandomStaticLarge(Vector3 position) { string materialName = GetMaterialName(); MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(400 * (MyFixedPoint)MyUtils.GetRandomFloat(0f, 25f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>(materialName)); return Spawn(ref i, position, Vector3.Zero); }
private void DisableUnreachableInventoryControls(MyInventory srcInventory, MyPhysicalInventoryItem item, MyGuiControlList list) { bool fromUser = srcInventory.Owner == m_userAsOwner; bool fromInteracted = srcInventory.Owner == m_interactedAsOwner; // srcEndpoint will be the endpoint from which we search the graph var srcInventoryOwner = srcInventory.Owner; IMyConveyorEndpointBlock srcEndpoint = null; // Search the interacted's graph if we want to transfer from the user if (fromUser) { if (m_interactedAsEntity != null) srcEndpoint = m_interactedAsEntity as IMyConveyorEndpointBlock; } else if (srcInventoryOwner != null) { srcEndpoint = srcInventoryOwner as IMyConveyorEndpointBlock; } IMyConveyorEndpointBlock interactedEndpoint = null; if (m_interactedAsEntity != null) { interactedEndpoint = m_interactedAsEntity as IMyConveyorEndpointBlock; } if (srcEndpoint != null) { long ownerId = MySession.Static.LocalPlayerId; m_interactedEndpointBlock = interactedEndpoint; MyGridConveyorSystem.AppendReachableEndpoints(srcEndpoint.ConveyorEndpoint, ownerId, m_reachableInventoryOwners, item, m_endpointPredicate); } foreach (var control in list.Controls.GetVisibleControls()) { if (!control.Enabled) continue; var ownerControl = (MyGuiControlInventoryOwner)control; var owner = ownerControl.InventoryOwner; IMyConveyorEndpoint endpoint = null; var ownerBlock = owner as IMyConveyorEndpointBlock; if (ownerBlock != null) endpoint = ownerBlock.ConveyorEndpoint; // TODO: Make some of these as functions so we don't have to call it even when not used due to lazy evaluation bool transferIsLocal = owner == srcInventoryOwner; bool transferIsClose = (fromUser && owner == m_interactedAsOwner) || (fromInteracted && owner == m_userAsOwner); bool transferIsFar = !transferIsLocal && !transferIsClose; bool endpointUnreachable = !m_reachableInventoryOwners.Contains(endpoint); bool interactedReachable = interactedEndpoint != null && m_reachableInventoryOwners.Contains(interactedEndpoint.ConveyorEndpoint); // If interacted is reachable but does not have inventory, than you cant take anything out from it. // WARNING: no need for check of null on m_interactedAsEntity, because interactedEndpoint is checked above already (that will be null also if the other is) bool toOwnerThroughInteracted = owner == m_userAsOwner && interactedReachable && m_interactedAsEntity.HasInventory; if (transferIsFar && endpointUnreachable && !toOwnerThroughInteracted) { for (int i = 0; i < owner.InventoryCount; ++i) { if (!ownerControl.ContentGrids[i].Enabled) continue; ownerControl.ContentGrids[i].Enabled = false; m_controlsDisabledWhileDragged.Add(ownerControl.ContentGrids[i]); } } } m_reachableInventoryOwners.Clear(); }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { Entity.SyncFlag = true; base.Init(objectBuilder); Entity.SyncObject.MarkPhysicsDirty(); var builder = (MyObjectBuilder_Meteor)objectBuilder; Item = new MyPhysicalInventoryItem(builder.Item); m_particleEffectNames[(int)MeteorStatus.InAtmosphere] = "Meteory_Fire_Atmosphere"; m_particleEffectNames[(int)MeteorStatus.InSpace] = "Meteory_Fire_Space"; InitInternal(); Entity.Physics.LinearVelocity = builder.LinearVelocity; Entity.Physics.AngularVelocity = builder.AngularVelocity; m_integrity = builder.Integrity; }
private bool TransferToOppositeFirst(MyPhysicalInventoryItem item) { var srcControl = m_focusedOwnerControl; var otherInventoriesControl = (srcControl.Owner == m_leftOwnersControl) ? m_rightOwnersControl : m_leftOwnersControl; var dstControlEnumerator = otherInventoriesControl.Controls.GetEnumerator(); MyGuiControlInventoryOwner dstControl = null;//()(dstControlEnumerator.MoveNext() ? dstControlEnumerator.Current : null); while (dstControlEnumerator.MoveNext()) if (dstControlEnumerator.Current.Visible) { dstControl = dstControlEnumerator.Current as MyGuiControlInventoryOwner; break; } if (dstControl == null || !dstControl.Enabled) return false; bool localTransfer = ((srcControl.InventoryOwner == m_userAsOwner || srcControl.InventoryOwner == m_interactedAsOwner) && (dstControl.InventoryOwner == m_userAsOwner || dstControl.InventoryOwner == m_interactedAsOwner)); if (!localTransfer) { bool fromCharacter = srcControl.InventoryOwner is MyCharacter; bool toCharacter = dstControl.InventoryOwner is MyCharacter; IMyConveyorEndpointBlock srcEndpoint = srcControl.InventoryOwner == null ? null : (fromCharacter ? m_interactedAsOwner : srcControl.InventoryOwner) as IMyConveyorEndpointBlock; IMyConveyorEndpointBlock dstEndpoint = dstControl.InventoryOwner == null ? null : (toCharacter ? m_interactedAsOwner : dstControl.InventoryOwner) as IMyConveyorEndpointBlock; if (srcEndpoint == null || dstEndpoint == null) return false; try { MyGridConveyorSystem.AppendReachableEndpoints(srcEndpoint.ConveyorEndpoint, MySession.Static.LocalPlayerId, m_reachableInventoryOwners, item, m_endpointPredicate); if (!m_reachableInventoryOwners.Contains(dstEndpoint.ConveyorEndpoint)) return false; } finally { m_reachableInventoryOwners.Clear(); } if (!MyGridConveyorSystem.Reachable(srcEndpoint.ConveyorEndpoint, dstEndpoint.ConveyorEndpoint)) return false; } var dstOwner = dstControl.InventoryOwner; var srcOwner = m_focusedOwnerControl.InventoryOwner; var srcInventory = (MyInventory)m_focusedGridControl.UserData; MyInventory dstInventory = null; for (int i = 0; i < dstOwner.InventoryCount; ++i) { var tmp = dstOwner.GetInventory(i) as MyInventory; System.Diagnostics.Debug.Assert(tmp as MyInventory != null, "Null or unexpected inventory type!"); if (tmp.CheckConstraint(item.Content.GetId())) { dstInventory = tmp; break; } } if (dstInventory == null) return false; MyInventory.TransferByUser(srcInventory, dstInventory, srcInventory.GetItems()[m_focusedGridControl.SelectedIndex.Value].ItemId, amount: item.Amount); return true; }
public override void Init(MyObjectBuilder_EntityBase objectBuilder) { Entity.SyncFlag = true; base.Init(objectBuilder); Entity.SyncObject.MarkPhysicsDirty(); var builder = (MyObjectBuilder_Meteor)objectBuilder; Item = new MyPhysicalInventoryItem(builder.Item); m_particleEffectId = MySession.Static.EnvironmentHostility == MyEnvironmentHostilityEnum.CATACLYSM_UNREAL ? (int)MyParticleEffectsIDEnum.MeteorTrail_FireAndSmoke : (int)MyParticleEffectsIDEnum.MeteorParticle; InitInternal(); Entity.Physics.LinearVelocity = builder.LinearVelocity; Entity.Physics.AngularVelocity = builder.AngularVelocity; m_integrity = builder.Integrity; }
public void SpawnConstructionStockpile() { if (m_stockpile == null) return; Matrix worldMat = CubeGrid.WorldMatrix; int dist = (Max).RectangularDistance(Min) + 3; Vector3 a = Min; Vector3 b = Max; a *= CubeGrid.GridSize; b *= CubeGrid.GridSize; a = Vector3.Transform(a, worldMat); b = Vector3.Transform(b, worldMat); Vector3 avgPos = (a + b) / 2; Vector3 gravity = MyGravityProviderSystem.CalculateTotalGravityInPoint(avgPos); if (gravity.Length() != 0.0f) { gravity.Normalize(); Vector3I? intersected = CubeGrid.RayCastBlocks(avgPos, avgPos + gravity * dist * CubeGrid.GridSize); if (!intersected.HasValue) { a = avgPos; } else { a = intersected.Value; a *= CubeGrid.GridSize; a = Vector3.Transform(a, worldMat); a -= gravity * CubeGrid.GridSize * 0.1f; } } var items = m_stockpile.GetItems(); foreach (var item in items) { var inventoryItem = new MyPhysicalInventoryItem(item.Amount, item.Content); MyFloatingObjects.Spawn(inventoryItem, a, worldMat.Forward, worldMat.Up, CubeGrid.Physics); } }
public static MyEntity SpawnRandomStaticSmall(Vector3 position) { MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(4 * (MyFixedPoint)MyUtils.GetRandomFloat(0f, 100f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone")); return Spawn(ref i, position, Vector3.Zero); }
private static MyObjectBuilder_Meteor PrepareBuilder(ref MyPhysicalInventoryItem item) { var meteorBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Meteor>(); meteorBuilder.Item = item.GetObjectBuilder(); meteorBuilder.PersistentFlags |= MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene; return meteorBuilder; }
public override bool ContainsOperatingItem(MyPhysicalInventoryItem item) { if (m_insertedItems == null) return false; return m_insertedItems.Contains(item); }
public static MyEntity SpawnRandomLarge(Vector3 position, Vector3 direction) { MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(400 * (MyFixedPoint)MyUtils.GetRandomFloat(0f, 25f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone")); return Spawn(ref i, position, direction * (MIN_SPEED + MyUtils.GetRandomInt(MIN_SPEED / 2))); }
public static bool ItemPushRequest(IMyConveyorEndpointBlock start, MyInventory srcInventory, long playerId, MyPhysicalInventoryItem toSend, MyFixedPoint? amount = null) { var itemBuilder = toSend.Content; if (amount.HasValue) Debug.Assert(toSend.Content.TypeId == typeof(MyObjectBuilder_Ore) || toSend.Content.TypeId == typeof(MyObjectBuilder_Ingot) || MyFixedPoint.Floor(amount.Value) == amount.Value); MyFixedPoint remainingAmount = toSend.Amount; if (amount.HasValue) { remainingAmount = amount.Value; } SetTraversalPlayerId(playerId); var toSendContentId = toSend.Content.GetId(); SetTraversalInventoryItemDefinitionId(toSendContentId); if (NeedsLargeTube(toSendContentId)) { PrepareTraversal(start.ConveyorEndpoint, null, IsAccessAllowedPredicate, IsConveyorLargePredicate); } else { PrepareTraversal(start.ConveyorEndpoint, null, IsAccessAllowedPredicate); } bool success = false; foreach (var conveyorEndpoint in MyGridConveyorSystem.Pathfinding) { MyCubeBlock owner = (conveyorEndpoint.CubeBlock != null && conveyorEndpoint.CubeBlock.HasInventory) ? conveyorEndpoint.CubeBlock : null; if (owner == null) continue; for (int i = 0; i < owner.InventoryCount; ++i) { var inventory = owner.GetInventory(i) as MyInventory; System.Diagnostics.Debug.Assert(inventory != null, "Null or other inventory type!"); if ((inventory.GetFlags() & MyInventoryFlags.CanReceive) == 0) continue; if (inventory == srcInventory) continue; var fittingAmount = inventory.ComputeAmountThatFits(toSendContentId); fittingAmount = MyFixedPoint.Min(fittingAmount, remainingAmount); if (!inventory.CheckConstraint(toSendContentId)) continue; if (fittingAmount == 0) continue; MyInventory.Transfer(srcInventory, inventory, toSend.ItemId, -1, fittingAmount); success = true; } } return success; }
public static bool ItemPushRequest(IMyConveyorEndpointBlock start, MyInventory srcInventory, long playerId, MyPhysicalInventoryItem toSend, MyFixedPoint? amount = null) { MyCubeBlock startingBlock = start as MyCubeBlock; if (startingBlock == null) return false; bool success = false; // Try and get the block from the cache MyGridConveyorSystem conveyorSystem = startingBlock.CubeGrid.GridSystems.ConveyorSystem; MyGridConveyorSystem.ConveyorEndpointMapping endpoints = conveyorSystem.GetConveyorEndpointMapping(start); if (endpoints.pushElements != null) { var toSendContentId = toSend.Content.GetId(); MyFixedPoint remainingAmount = toSend.Amount; if (amount.HasValue) { remainingAmount = amount.Value; } for (int i = 0; i<endpoints.pushElements.Count; i++) { MyCubeBlock targetBlock = endpoints.pushElements[i] as MyCubeBlock; if (targetBlock == null) continue; int inventoryCount = targetBlock.InventoryCount; for (int inventoryIndex = 0; inventoryIndex < inventoryCount; inventoryIndex++) { MyInventory inventory = targetBlock.GetInventory(inventoryIndex); if ((inventory.GetFlags() & MyInventoryFlags.CanReceive) == 0) continue; if (inventory == srcInventory) continue; var fittingAmount = inventory.ComputeAmountThatFits(toSendContentId); fittingAmount = MyFixedPoint.Min(fittingAmount, remainingAmount); if (!inventory.CheckConstraint(toSendContentId)) continue; if (fittingAmount == 0) continue; // Verify that this item can, in fact, make it past sorters, etc if (!CanTransfer(start, endpoints.pushElements[i], toSend.GetDefinitionId(), true)) continue; MyInventory.Transfer(srcInventory, inventory, toSend.ItemId, -1, fittingAmount); success = true; remainingAmount -= fittingAmount; } if (remainingAmount <= 0) break; } } else { // Cache may need to be recomputed if (!conveyorSystem.m_isRecomputingGraph) conveyorSystem.RecomputeConveyorEndpoints(); } return success; }
protected override void RemoveOperatingItem_Implementation(MyPhysicalInventoryItem item, MyFixedPoint amount) { var index = m_insertedItems.FindIndex(x => x.Content.GetId() == item.Content.GetId()); if (!m_insertedItems.IsValidIndex(index)) { System.Diagnostics.Debug.Fail("Trying to remove item that is not contained!"); return; } base.RemoveOperatingItem_Implementation(item, amount); var amountToRemove = MyFixedPoint.Min(amount, GetOperatingItemRemovableAmount(item)); if (amountToRemove > 0) { item.Amount = item.Amount - amountToRemove; m_currentInsertedItemsCount -= (float)amountToRemove; if (item.Amount > 0) { m_insertedItems[index] = item; } else { m_insertedItems.RemoveAt(index); } m_insertedItemUseLevel = 0.0f; UpdateOperatingLevel(); UpdateBlock(); RaiseEvent_OperatingChanged(); } }