Example #1
0
        public static MyEntity SpawnRandom(Vector3 position, Vector3 direction)
        {
            string materialName = GetMaterialName();

            MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(500 * (MyFixedPoint)MyUtils.GetRandomFloat(1f, 3f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>(materialName));
            return Spawn(ref i, position, direction * SPEED);
        }
Example #2
0
        public static MyEntity Spawn(ref MyPhysicalInventoryItem item, Vector3 position, Vector3 speed)
        {
            var builder = PrepareBuilder(ref item);
            var meteorEntity = MyEntities.CreateFromObjectBuilder(builder);

            Vector3 forward = -MySector.DirectionToSunNormalized;
            Vector3 up = MyUtils.GetRandomVector3Normalized();
            while (forward == up)
                up = MyUtils.GetRandomVector3Normalized();

            Vector3 right = Vector3.Cross(forward, up);
            up = Vector3.Cross(right, forward);

            meteorEntity.WorldMatrix = Matrix.CreateWorld(position, forward, up);
            MyEntities.Add(meteorEntity);
            meteorEntity.Physics.RigidBody.MaxLinearVelocity = 500;
            meteorEntity.Physics.LinearVelocity = speed;
            meteorEntity.Physics.AngularVelocity = MyUtils.GetRandomVector3Normalized() * MyUtils.GetRandomFloat(1.5f, 3);
            return meteorEntity;
        }
        public void Init(MyObjectBuilder_ConveyorPacket builder, MyEntity parent)
        {
            Item = new MyPhysicalInventoryItem(builder.Item);
            LinePosition = builder.LinePosition;

            var physicalItem = MyDefinitionManager.Static.GetPhysicalItemDefinition(Item.Content);

            var ore = Item.Content as MyObjectBuilder_Ore;

            string model = physicalItem.Model;
            float scale = 1.0f;
            if (ore != null)
            {
                foreach (var mat in MyDefinitionManager.Static.GetVoxelMaterialDefinitions())
                {
                    if (mat.MinedOre == ore.SubtypeName)
                    {
                        model = MyDebris.GetRandomDebrisVoxel();
                        scale = (float)Math.Pow((float)Item.Amount * physicalItem.Volume / MyDebris.VoxelDebrisModelVolume, 0.333f);
                        break;
                    }
                }
            }

            if (scale < 0.05f)
                scale = 0.05f;
            else if (scale > 1.0f)
                scale = 1.0f;

            bool entityIdAllocationSuspended = MyEntityIdentifier.AllocationSuspended;
            MyEntityIdentifier.AllocationSuspended = false;
            Init(null, model, parent, null, null);
            MyEntityIdentifier.AllocationSuspended = entityIdAllocationSuspended;
            PositionComp.Scale = scale;

            // Packets are serialized by conveyor lines
            Save = false;
        }
        private void TryThrowOutItem()
        {
            float volume = CubeGrid.GridSizeEnum == MyCubeSize.Large ? 0.25f : 0.05f;
            var items = this.GetInventory().GetItems();
            for (int i = 0; i < this.GetInventory().GetItems().Count; )
            {
                float rnd = MyUtils.GetRandomFloat(0, CubeGrid.GridSizeEnum == MyCubeSize.Large ? 0.5f : 0.07f);
                var circle = MyUtils.GetRandomVector3CircleNormalized();
                Vector3 rndPos = Vector3.Transform(ConnectionPosition, CubeGrid.PositionComp.WorldMatrix) + PositionComp.WorldMatrix.Right * circle.X * rnd + PositionComp.WorldMatrix.Up * circle.Z * rnd;

                MyPhysicalItemDefinition def;
                if (!MyDefinitionManager.Static.TryGetPhysicalItemDefinition(items[i].Content.GetId(), out def))
                    continue;
                Vector3 forward, up;
                float offset = def.Size.Max();
                if (offset == def.Size.Z)
                {
                    forward = PositionComp.WorldMatrix.Forward;
                    up = PositionComp.WorldMatrix.Up;
                }
                else if (offset == def.Size.Y)
                {
                    forward = PositionComp.WorldMatrix.Right;
                    up = PositionComp.WorldMatrix.Forward;
                }
                else
                {
                    forward = PositionComp.WorldMatrix.Up;
                    up = PositionComp.WorldMatrix.Right;
                }
                offset *= 0.5f;
                rndPos += PositionComp.WorldMatrix.Forward * offset;
                MyFixedPoint itemAmount = (MyFixedPoint)(volume / def.Volume);
                if (items[i].Content.TypeId != typeof(MyObjectBuilder_Ore) &&
                    items[i].Content.TypeId != typeof(MyObjectBuilder_Ingot))
                {
                    itemAmount = MyFixedPoint.Ceiling(itemAmount);
                }
                MyParticleEffect effect;
                MyEntity entity;
                MyFixedPoint ejectedItemCount = 0;
                if (items[i].Amount < itemAmount)
                {
                    volume -= ((float)items[i].Amount * def.Volume);
                    entity = MyFloatingObjects.Spawn(items[i], rndPos, PositionComp.WorldMatrix.Forward, PositionComp.WorldMatrix.Up, CubeGrid.Physics);
                    ejectedItemCount = items[i].Amount;
                    this.GetInventory().RemoveItems(items[i].ItemId);
                    i++;
                }
                else
                {
                    var tmpItem = new MyPhysicalInventoryItem(items[i].GetObjectBuilder());
                    tmpItem.Amount = itemAmount;
                    entity = MyFloatingObjects.Spawn(tmpItem, rndPos, PositionComp.WorldMatrix.Forward, PositionComp.WorldMatrix.Up, CubeGrid.Physics);
                    ejectedItemCount = itemAmount;
                    this.GetInventory().RemoveItems(items[i].ItemId, itemAmount);
                    volume = 0;
                }
                entity.Physics.LinearVelocity += PositionComp.WorldMatrix.Forward * (1);

                if (ejectedItemCount > 0)
                {
                    if (m_soundEmitter != null)
                    {
                        m_soundEmitter.PlaySound(m_actionSound);
                        MyMultiplayer.RaiseEvent(this, x => x.PlayActionSound);
                    }
                }

                if (MyParticlesManager.TryCreateParticleEffect((int)MyParticleEffectsIDEnum.Smoke_Collector, out effect))
                {
                    effect.WorldMatrix = entity.WorldMatrix;
                    effect.Velocity = CubeGrid.Physics.LinearVelocity;
                }
                break;
            }
        }
        public static void AppendReachableEndpoints(IMyConveyorEndpoint source, long playerId, List<IMyConveyorEndpoint> reachable, MyPhysicalInventoryItem item, Predicate<IMyConveyorEndpoint> endpointFilter = null)
        {
            IMyConveyorEndpointBlock block = source.CubeBlock as IMyConveyorEndpointBlock;
            Debug.Assert(block != null);
            if (block == null)
                return;

            lock (Pathfinding)
            {
                SetTraversalPlayerId(playerId);
                var itemId = item.Content.GetId();
                SetTraversalInventoryItemDefinitionId(itemId);

                Pathfinding.FindReachable(block.ConveyorEndpoint, reachable, endpointFilter, IsAccessAllowedPredicate, NeedsLargeTube(itemId) ? IsConveyorLargePredicate : null);
            }
        }
        protected override void InsertOperatingItem_Implementation(MyPhysicalInventoryItem item)
        {
            if (!AcceptsOperatingItems || !IsOperatingItem(item) || (float)item.Amount > AvailableOperatingSpace)
            {
                return;
            }

            base.InsertOperatingItem_Implementation(item);

            var index = m_insertedItems.FindIndex(x => x.Content.GetId() == item.Content.GetId());

            if (m_insertedItems.IsValidIndex(index))
            {
                m_currentInsertedItemsCount += (float)item.Amount;
                item.Amount = item.Amount + m_insertedItems[index].Amount;
                m_insertedItems[index] = item;                
            }
            else
            {
                m_insertedItems.Add(item);
                m_currentInsertedItemsCount += (float)item.Amount;
            }            

            UpdateOperatingLevel();

            UpdateBlock();
        }
        public override MyFixedPoint GetOperatingItemRemovableAmount(MyPhysicalInventoryItem item) 
        {
            var index = m_insertedItems.FindIndex(x => x.Content.GetId() == item.Content.GetId());
 
            if (m_insertedItems.IsValidIndex(index))
            {
                var itemAmount = m_insertedItems[index].Amount;
                if (index == 0 && m_insertedItemUseLevel > 0)
                {
                    return itemAmount - 1;
                }
                return itemAmount;
            }
            return 0;
        }
        void DieInternal()
        {
            if (!CharacterCanDie && !MyPerGameSettings.CharacterSuicideEnabled)
                return;

            if (MySession.Static.LocalCharacter == this)
                m_localCharacterWasInThirdPerson = !IsInFirstPersonView;

            MyHud.CharacterInfo.HealthRatio = 0f;
            SoundComp.PlayDeathSound(StatComp != null ? StatComp.LastDamage.Type : MyStringHash.NullOrEmpty);
            if (UseNewAnimationSystem)
                AnimationController.Variables.SetValue(MyAnimationVariableStorageHints.StrIdDead, 1.0f);

            if (m_InventoryScreen != null)
            {
                m_InventoryScreen.CloseScreen();
            }

            if (StatComp != null && StatComp.Health != null)
                StatComp.Health.OnStatChanged -= StatComp.OnHealthChanged;

            if (m_breath != null)
                m_breath.CurrentState = MyCharacterBreath.State.NoBreath;

            if (CurrentRemoteControl != null)
            {
                //This will happen when character is killed without being destroyed
                var remoteControl = CurrentRemoteControl as MyRemoteControl;
                if (remoteControl != null)
                {
                    remoteControl.ForceReleaseControl();
                }
                else
                {
                    var turretControl = CurrentRemoteControl as MyLargeTurretBase;
                    if (turretControl != null)
                    {
                        turretControl.ForceReleaseControl();
                    }
                }
            }

            if (ControllerInfo != null && ControllerInfo.IsLocallyHumanControlled())
            {
                if (MyGuiScreenTerminal.IsOpen)
                {
                    MyGuiScreenTerminal.Hide();
                }

                if (MyGuiScreenGamePlay.ActiveGameplayScreen != null)
                {
                    MyGuiScreenGamePlay.ActiveGameplayScreen.CloseScreen();
                    MyGuiScreenGamePlay.ActiveGameplayScreen = null;
                }

                if (MyGuiScreenGamePlay.TmpGameplayScreenHolder != null)
                {
                    MyGuiScreenGamePlay.TmpGameplayScreenHolder.CloseScreen();
                    MyGuiScreenGamePlay.TmpGameplayScreenHolder = null;
                }
            }

            if (Parent is MyCockpit)
            {
                var cockpit = Parent as MyCockpit;
                if (cockpit.Pilot == this)
                    cockpit.RemovePilot(); //needed to be done localy otherwise client wont see respawn message
            }

            if (MySession.Static.ControlledEntity is MyRemoteControl)
            {
                //This will happen when character is killed without being destroyed
                var remoteControl = MySession.Static.ControlledEntity as MyRemoteControl;
                if (remoteControl.PreviousControlledEntity == this)
                {
                    remoteControl.ForceReleaseControl();
                }
            }

            //TODO(AF) Create a shared RemoteControl component
            if (MySession.Static.ControlledEntity is MyLargeTurretBase)
            {
                //This will happen when character is killed without being destroyed
                var turret = MySession.Static.ControlledEntity as MyLargeTurretBase;
                    turret.ForceReleaseControl();
                }

            if (m_currentMovementState == MyCharacterMovementEnum.Died)
            {
                StartRespawn(0.1f);
                return;
            }


            ulong playerId = 0;
            if (ControllerInfo.Controller != null && ControllerInfo.Controller.Player != null)
            {
                playerId = ControllerInfo.Controller.Player.Id.SteamId;
                if (!MySession.Static.Cameras.TryGetCameraSettings(ControllerInfo.Controller.Player.Id, EntityId, out m_cameraSettingsWhenAlive))
                {
                    if (ControllerInfo.IsLocallyHumanControlled())
                    {
                        m_cameraSettingsWhenAlive = new MyEntityCameraSettings()
                        {
                            Distance = MyThirdPersonSpectator.Static.GetViewerDistance(),
                            IsFirstPerson = IsInFirstPersonView,
                            HeadAngle = new Vector2(HeadLocalXAngle, HeadLocalYAngle)
                        };
                    }
                }
            }

            MyAnalyticsHelper.ReportPlayerDeath(ControllerInfo.IsLocallyHumanControlled(), playerId);

            MySandboxGame.Log.WriteLine("Player character died. Id : " + playerId);

            EndShootAll();

            // If it is the local player who died, give this player a death location coordinate
            if (GetPlayerIdentityId() == MySession.Static.LocalPlayerId)
            {
                m_isDeathPlayer = true;
                string bodyLocationName = MyTexts.Get(MySpaceTexts.GPS_Body_Location_Name).ToString();
                MyGps deathLocation = MySession.Static.Gpss.GetGpsByName(MySession.Static.LocalPlayerId, bodyLocationName) as MyGps;

                if (deathLocation != null)
                {
                    deathLocation.Coords = new Vector3D(MySession.Static.LocalHumanPlayer.GetPosition());
                    deathLocation.Coords.X = Math.Round(deathLocation.Coords.X, 2);
                    deathLocation.Coords.Y = Math.Round(deathLocation.Coords.Y, 2);
                    deathLocation.Coords.Z = Math.Round(deathLocation.Coords.Z, 2);
                    MySession.Static.Gpss.SendModifyGps(MySession.Static.LocalPlayerId, deathLocation);
                }
                else
                {
                    deathLocation = new MyGps();
                    deathLocation.Name = bodyLocationName;
                    deathLocation.Description = MyTexts.Get(MySpaceTexts.GPS_Body_Location_Desc).ToString();
                    deathLocation.Coords = new Vector3D(MySession.Static.LocalHumanPlayer.GetPosition());
                    deathLocation.Coords.X = Math.Round(deathLocation.Coords.X, 2);
                    deathLocation.Coords.Y = Math.Round(deathLocation.Coords.Y, 2);
                    deathLocation.Coords.Z = Math.Round(deathLocation.Coords.Z, 2);
                    deathLocation.ShowOnHud = true;
                    deathLocation.DiscardAt = null;
                    MySession.Static.Gpss.SendAddGps(MySession.Static.LocalPlayerId, ref deathLocation);
                }
            }

            if (Sync.IsServer && m_currentWeapon != null && m_currentWeapon.PhysicalObject != null)
            {
                var inventoryItem = new MyPhysicalInventoryItem()
                {
                    Amount = 1,
                    Scale = 1f,
                    Content = m_currentWeapon.PhysicalObject,
                };
                // Guns 
                if (inventoryItem.Content is MyObjectBuilder_PhysicalGunObject)
                {
                    (inventoryItem.Content as MyObjectBuilder_PhysicalGunObject).GunEntity.EntityId = 0;
                }
                MyFloatingObjects.Spawn(inventoryItem, ((MyEntity)m_currentWeapon).PositionComp.GetPosition(), WorldMatrix.Forward, WorldMatrix.Up, Physics);
                this.GetInventory().RemoveItemsOfType(1, m_currentWeapon.PhysicalObject);
            }

            IsUsing = null;
            m_isFalling = false;
            SetCurrentMovementState(MyCharacterMovementEnum.Died);
            UnequipWeapon();
            //Inventory.Clear(false);
            StopUpperAnimation(0.5f);
            //SoundComp.StartSecondarySound(Definition.DeathSoundName, sync: false);

            m_animationCommandsEnabled = true;
            if (m_isInFirstPerson)
                PlayCharacterAnimation("DiedFps", MyBlendOption.Immediate, MyFrameOption.PlayOnce, 0.5f);
            else
                PlayCharacterAnimation("Died", MyBlendOption.Immediate, MyFrameOption.PlayOnce, 0.5f);

            //InitBoxPhysics(MyMaterialType.METAL, ModelLod0, 900, 0, MyPhysics.DefaultCollisionFilter, RigidBodyFlag.RBF_DEFAULT);
            //InitSpherePhysics(MyMaterialType.METAL, ModelLod0, 900, 0, 0, 0, RigidBodyFlag.RBF_DEFAULT);

            InitDeadBodyPhysics();

            StartRespawn(RESPAWN_TIME);

            m_currentLootingCounter = m_characterDefinition.LootingTime;

            if (CharacterDied != null)
                CharacterDied(this);

            foreach (var component in Components)
            {
                var characterComponent = component as MyCharacterComponent;
                if (characterComponent != null)
                {
                    characterComponent.OnCharacterDead();
                }
            }
            SoundComp.CharacterDied();
            JetpackComp = null; // m_jetpackEnabled = false;

            // Syncing dead bodies only when the ragdoll is disabled
            if (!Components.Has<MyCharacterRagdollComponent>())
            {
                SyncFlag = true;
            }
        }
 private static void CorrectItemAmount(ref MyPhysicalInventoryItem dragItem)
 {
     var obType = dragItem.Content.TypeId;
 }
 private void ShowAmountTransferDialog(MyPhysicalInventoryItem inventoryItem, Action<float> onConfirmed)
 {
     var amount = inventoryItem.Amount;
     var obType = inventoryItem.Content.TypeId;
     int maxDecimalDigits = 0;
     bool asInteger = true;
     if (obType == typeof(MyObjectBuilder_Ore) ||
         obType == typeof(MyObjectBuilder_Ingot))
     {
         maxDecimalDigits = MyInventoryConstants.GUI_DISPLAY_MAX_DECIMALS;
         asInteger = false;
     }
     var dialog = new MyGuiScreenDialogAmount(0, (float)amount, MyCommonTexts.DialogAmount_AddAmountCaption, minMaxDecimalDigits: maxDecimalDigits, parseAsInteger: asInteger);
     dialog.OnConfirmed += onConfirmed;
     MyGuiSandbox.AddScreen(dialog);
 }
 private void FormatDisplayName(StringBuilder outputBuffer, MyPhysicalInventoryItem item)
 {
     var definition = MyDefinitionManager.Static.GetPhysicalItemDefinition(item.Content);
     outputBuffer.Clear().Append(definition.DisplayNameText);
     if (Item.Amount != 1)
     {
         outputBuffer.Append(" (");
         MyGuiControlInventoryOwner.FormatItemAmount(item, outputBuffer);
         outputBuffer.Append(")");
     }
 }
        public override void Init(MyObjectBuilder_EntityBase objectBuilder)
        {
            var builder = objectBuilder as MyObjectBuilder_FloatingObject;
            if (builder.Item.Amount <= 0)
            {
                // I can only prevent creation of entity by throwing exception. This might cause crashes when thrown outside of MyEntities.CreateFromObjectBuilder().
                throw new ArgumentOutOfRangeException("MyPhysicalInventoryItem.Amount", string.Format("Creating floating object with invalid amount: {0}x '{1}'", builder.Item.Amount, builder.Item.PhysicalContent.GetId()));
            }
            base.Init(objectBuilder);

            this.Item = new MyPhysicalInventoryItem(builder.Item);
            this.m_modelVariant = builder.ModelVariant;

            InitInternal();

            NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;

            UseDamageSystem = true;

            MyPhysicalItemDefinition itemDefinition = null;
            if (!MyDefinitionManager.Static.TryGetPhysicalItemDefinition(Item.GetDefinitionId(), out itemDefinition))
            {
                System.Diagnostics.Debug.Fail("Creating floating object, but it's physical item definition wasn't found! - " + Item.ItemId);
                ItemDefinition = null;
            }
            else
                ItemDefinition = itemDefinition;
            m_timeFromSpawn = MySession.Static.ElapsedPlayTime;
        }
Example #13
0
        private void SpawnOrePieces(MyFixedPoint amountItems, MyFixedPoint maxAmountPerDrop, Vector3 hitPosition, MyObjectBuilder_PhysicalObject oreObjBuilder, MyVoxelMaterialDefinition voxelMaterial)
        {
            if(Sync.IsServer == false)
            {
                return;
            }

            ProfilerShort.Begin("SpawnOrePieces");
            var forward = Vector3.Normalize(m_sensor.FrontPoint - m_sensor.Center);
            //var pos = m_sensor.CutOutSphere.Center + forward * m_floatingObjectSpawnOffset;
            var pos = hitPosition - forward * m_floatingObjectSpawnRadius;
            BoundingSphere bsphere = new BoundingSphere(pos, m_floatingObjectSpawnRadius);

            while (amountItems > 0)
            {
                //new: MyFixedPoint dropAmount = amountItems;
                //original: MyFixedPoint dropAmount = MyFixedPoint.Min(amountItems, maxAmountPerDrop);
                MyFixedPoint dropAmount = MyFixedPoint.Min(amountItems, maxAmountPerDrop);
                amountItems -= dropAmount;
                var inventoryItem = new MyPhysicalInventoryItem(dropAmount, oreObjBuilder);
                var item = MyFloatingObjects.Spawn(inventoryItem, bsphere, null, voxelMaterial);
                item.Physics.LinearVelocity = MyUtils.GetRandomVector3HemisphereNormalized(forward) * MyUtils.GetRandomFloat(1.5f, 4);//original speed 5-8
                item.Physics.AngularVelocity = MyUtils.GetRandomVector3Normalized() * MyUtils.GetRandomFloat(4, 8);
            }
            ProfilerShort.End();
        }
        public override bool HandleInput()
        {
            bool handled = false;

            if (m_gridDebugInfo)
            {
                LineD line = new LineD(MySector.MainCamera.Position, MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 1000);
                MyCubeGrid grid;
                Vector3I cubePos;
                double distance;
                if (MyCubeGrid.GetLineIntersection(ref line, out grid, out cubePos, out distance))
                {
                    var gridMatrix = grid.WorldMatrix;
                    var boxMatrix = Matrix.CreateTranslation(cubePos * grid.GridSize) * gridMatrix;
                    var block = grid.GetCubeBlock(cubePos);

                    MyRenderProxy.DebugDrawText2D(new Vector2(), cubePos.ToString(), Color.White, 0.7f);
                    MyRenderProxy.DebugDrawOBB(Matrix.CreateScale(new Vector3(grid.GridSize) + new Vector3(0.15f)) * boxMatrix, Color.Red.ToVector3(), 0.2f, true, true);

                    //int[, ,] bones = grid.Skeleton.AddCubeBones(cubePos);

                    //Vector3 closestBone = Vector3.Zero;
                    //Vector3I closestPoint = Vector3I.Zero;
                    //float closestPointDist = float.MaxValue;
                    //int closestBoneIndex = 0;

                    //for (int x = -1; x <= 1; x += 1)
                    //{
                    //    for (int y = -1; y <= 1; y += 1)
                    //    {
                    //        for (int z = -1; z <= 1; z += 1)
                    //        {
                    //            int boneIndex = bones[x + 1, y + 1, z + 1];
                    //            Vector3 bone = grid.Skeleton[boneIndex];

                    //            var pos = boxMatrix.Translation + new Vector3(grid.GridSize / 2) * new Vector3(x, y, z);
                    //            //MyRenderProxy.DebugDrawSphere(pos, 0.2f, Color.Blue.ToVector3(), 1.0f, false);
                    //            MyRenderProxy.DebugDrawText3D(pos, String.Format("{0:G2}, {1:G2}, {2:G2}", bone.X, bone.Y, bone.Z), Color.White, 0.5f, false);

                    //            var dist = MyUtils.GetPointLineDistance(ref line, ref pos);
                    //            if (dist < closestPointDist)
                    //            {
                    //                closestPointDist = dist;
                    //                closestPoint = new Vector3I(x, y, z);
                    //                closestBoneIndex = boneIndex;
                    //                closestBone = bone;

                    //            }
                    //        }
                    //    }
                    //}

                    //MyRenderProxy.DebugDrawText3D(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f, String.Format("{0:G2}, {1:G2}, {2:G2}", closestBone.X, closestBone.Y, closestBone.Z), Color.Red, 0.5f, false);
                    //var bonePos = grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]];
                    //MyRenderProxy.DebugDrawSphere(boxMatrix.Translation + new Vector3(grid.GridSize / 2) * closestPoint * 1.0f + bonePos, 0.5f, Color.Red.ToVector3(), 0.4f, true, true);

                    //if (input.IsNewKeyPressed(Keys.P) && block != null)
                    //{
                    //    if (input.IsAnyShiftKeyPressed())
                    //    {
                    //        grid.ResetBlockSkeleton(block);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1]] = Vector3.Zero;
                    //        grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //        //grid.SetBlockDirty(block);
                    //    }
                    //    handled = true;
                    //}

                    //// Move bones to center by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemOpenBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    grid.Skeleton[index] -= Vector3.Sign(grid.Skeleton[index]) * 0.1f;
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}

                    //// Reduce max offset by 0.1f
                    //if (input.IsNewKeyPressed(Keys.OemCloseBrackets))
                    //{
                    //    int index = bones[closestPoint.X + 1, closestPoint.Y + 1, closestPoint.Z + 1];
                    //    var old = Vector3.Abs(grid.Skeleton[index]);
                    //    var max = new Vector3(Math.Max(Math.Max(old.X, old.Y), old.Z));
                    //    if (max.X > 0.1f)
                    //    {
                    //        grid.Skeleton[index] = Vector3.Clamp(grid.Skeleton[index], -max + 0.1f, max - 0.1f);
                    //    }
                    //    else
                    //    {
                    //        grid.Skeleton[index] = Vector3.Zero;
                    //    }
                    //    grid.AddDirtyBone(cubePos, closestPoint + Vector3I.One);
                    //    //grid.SetBlockDirty(block);
                    //    handled = true;
                    //}
                }
            }

            if (MyInput.Static.IsAnyAltKeyPressed())
                return handled;

            bool shift = MyInput.Static.IsAnyShiftKeyPressed();
            bool ctrl = MyInput.Static.IsAnyCtrlKeyPressed();

            //if (input.IsNewKeyPressed(Keys.I))
            //{
            //    foreach (var grid in MyEntities.GetEntities().OfType<MyCubeGrid>())
            //    {
            //        foreach (var block in grid.GetBlocks().ToArray())
            //        {
            //            grid.DetectMerge(block.Min, block.Max);
            //        }
            //    }
            //    handled = true;
            //}

            // Disabled since it is common to have normal control bound to O key.
            // If you ever need this again, bind it to something more complicated, like key combination.
            //if (input.IsNewKeyPressed(Keys.O))
            //{
            //    m_gridDebugInfo = !m_gridDebugInfo;
            //    handled = true;
            //}

            //for (int i = 0; i <= 9; i++)
            //{
            //    if (MyInput.Static.IsNewKeyPressed((Keys)(((int)Keys.D0) + i)))
            //    {
            //        string name = "Slot" + i.ToString();
            //        if (ctrl)
            //        {
            //            MySession.Static.Name = name;
            //            MySession.Static.WorldID = MySession.Static.GetNewWorldId();
            //            MySession.Static.Save(name);
            //        }
            //        else if (shift)
            //        {
            //            var path = MyLocalCache.GetSessionSavesPath(name, false, false);
            //            if (System.IO.Directory.Exists(path))
            //            {
            //                MySession.Static.Unload();
            //                MySession.Static.Load(path);
            //            }
            //        }
            //        handled = true;
            //    }
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.End))
            //{
            //    MyMeteorShower.MeteorWave(null);
            //}

            // Disabled for god sake!
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageUp) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = true;
            //}
            //if (MyInput.Static.IsNewKeyPressed(Keys.PageDown) && MyInput.Static.IsAnyCtrlKeyPressed())
            //{
            //    MyReloadTestComponent.Enabled = false;
            //}

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad6))
            {
                var view = MySector.MainCamera.ViewMatrix;
                var inv = Matrix.Invert(view);

                //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100, 
                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
                var item = new MyPhysicalInventoryItem(1, oreBuilder);
                var obj = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * 1.0f, inv.Forward, inv.Up);
                obj.Physics.LinearVelocity = inv.Forward * 50;
            }

            if (false && MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                List<HkShape> trShapes = new List<HkShape>();
                List<HkConvexShape> shapes = new List<HkConvexShape>();
                List<Matrix> matrices = new List<Matrix>();

                var grid = new HkGridShape(2.5f, HkReferencePolicy.None);
                const short size = 50;
                for (short x = 0; x < size; x++)
                {
                    for (short y = 0; y < size; y++)
                    {
                        for (short z = 0; z < size; z++)
                        {
                            var box = new HkBoxShape(Vector3.One);
                            grid.AddShapes(new System.Collections.Generic.List<HkShape>() { box }, new Vector3S(x, y, z), new Vector3S(x, y, z));
                            trShapes.Add(new HkConvexTranslateShape(box, new Vector3(x, y, z), HkReferencePolicy.None));
                            shapes.Add(box);
                            matrices.Add(Matrix.CreateTranslation(new Vector3(x, y, z)));
                        }
                    }
                }

                var emptyGeom = new HkGeometry(new List<Vector3>(), new List<int>());

                var list = new HkListShape(trShapes.ToArray(), trShapes.Count, HkReferencePolicy.None);
                var compressedBv = new HkBvCompressedMeshShape(emptyGeom, shapes, matrices, HkWeldingType.None);
                var mopp = new HkMoppBvTreeShape(list, HkReferencePolicy.None);

                HkShapeBuffer buf = new HkShapeBuffer();

                //HkShapeContainerIterator i = compressedBv.GetIterator(buf);
                //int count = 0; // will be 125000
                //while (i.IsValid)
                //{
                //    count++;
                //    i.Next();
                //}                

                buf.Dispose();
                var info = new HkRigidBodyCinfo();
                info.Mass = 10;
                info.CalculateBoxInertiaTensor(Vector3.One, 10);
                info.MotionType = HkMotionType.Dynamic;
                info.QualityType = HkCollidableQualityType.Moving;
                info.Shape = compressedBv;
                var body = new HkRigidBody(info);

                //MyPhysics.HavokWorld.AddRigidBody(body);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad7))
            {
                foreach (var g in MyEntities.GetEntities().OfType<MyCubeGrid>())
                {
                    foreach (var s in g.CubeBlocks.Select(s => s.FatBlock).Where(s => s != null).OfType<MyMotorStator>())
                    {
                        if (s.Rotor != null)
                        {
                            var q = Quaternion.CreateFromAxisAngle(s.Rotor.WorldMatrix.Up, MathHelper.ToRadians(45));
                            s.Rotor.CubeGrid.WorldMatrix = MatrixD.CreateFromQuaternion(q) * s.Rotor.CubeGrid.WorldMatrix;
                        }
                    }
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad8))
            {
                var view = MySector.MainCamera.ViewMatrix;
                var inv = Matrix.Invert(view);

                var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
                var obj = new MyObjectBuilder_FloatingObject() 
                { 
                    Item = new MyObjectBuilder_InventoryItem() 
                    { 
                        PhysicalContent = oreBuilder, Amount = 1000 
                    } 
                };
                obj.PositionAndOrientation = new MyPositionAndOrientation(inv.Translation + 2.0f * inv.Forward, inv.Forward, inv.Up);
                obj.PersistentFlags = MyPersistentEntityFlags2.InScene;
                var e = MyEntities.CreateFromObjectBuilderAndAdd(obj);
                e.Physics.LinearVelocity = Vector3.Normalize(inv.Forward) * 50.0f;
            }


            if (MyInput.Static.IsNewKeyPressed(MyKeys.Divide))
            {
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply))
            {
                MyDebugDrawSettings.ENABLE_DEBUG_DRAW = !MyDebugDrawSettings.ENABLE_DEBUG_DRAW;
                MyDebugDrawSettings.DEBUG_DRAW_STRUCTURAL_INTEGRITY = true;

                var grids = MyEntities.GetEntities().OfType<MyCubeGrid>();
                foreach (var g in grids)
                {
                    if (!g.IsStatic)// || g.GetBlocks().Count < 800) //to compute only castle
                        continue;

                    g.CreateStructuralIntegrity();
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad1))
            {
                var e = MyEntities.GetEntities().OfType<MyCubeGrid>().FirstOrDefault();
                if (e != null)
                {
                    e.Physics.RigidBody.MaxLinearVelocity = 1000;
                    if (e.Physics.RigidBody2 != null)
                        e.Physics.RigidBody2.MaxLinearVelocity = 1000;

                    e.Physics.LinearVelocity = new Vector3(1000, 0, 0);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                MyPrefabManager.Static.SpawnPrefab("respawnship", MySector.MainCamera.Position, MySector.MainCamera.ForwardVector, MySector.MainCamera.UpVector);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.Multiply) && MyInput.Static.IsAnyShiftKeyPressed())
            {
                GC.Collect(2);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                Thread.Sleep(250);
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9))
            {
                var obj = MySession.Static.ControlledEntity != null ? MySession.Static.ControlledEntity.Entity : null;
                if (obj != null)
                {
                    const float dist = 5.0f;
                    obj.PositionComp.SetPosition(obj.PositionComp.GetPosition() + obj.WorldMatrix.Forward * dist);
                }
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad4))
            {
                MyEntity invObject = MySession.Static.ControlledEntity as MyEntity;
                if (invObject != null && invObject.HasInventory)
                {
                    MyFixedPoint amount = 20000;

                    var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
                    MyInventory inventory = invObject.GetInventory(0) as MyInventory;
                    System.Diagnostics.Debug.Assert(inventory != null, "Null or unexpected type returned!");
                    inventory.AddItems(amount, oreBuilder);
                }

                handled = true;
            }

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad8))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid = (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockArmorBlock";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            //if (MyInput.Static.IsNewKeyPressed(Keys.NumPad9))
            //{
            //    var pos = MySector.MainCamera.Position + MySector.MainCamera.ForwardVector * 2;
            //    var grid =  (MyObjectBuilder_CubeGrid)MyObjectBuilderSerializer.CreateNewObject(MyObjectBuilderTypeEnum.CubeGrid);
            //    grid.PositionAndOrientation = new MyPositionAndOrientation(pos, Vector3.Forward, Vector3.Up);
            //    grid.CubeBlocks = new List<MyObjectBuilder_CubeBlock>();
            //    grid.GridSizeEnum = MyCubeSize.Large;

            //    var block = new MyObjectBuilder_CubeBlock();
            //    block.BlockOrientation = MyBlockOrientation.Identity;
            //    block.Min = Vector3I.Zero;
            //    //var blockDefinition = Sandbox.Game.Managers.MyDefinitionManager.Static.GetCubeBlockDefinition(new CommonLib.ObjectBuilders.Definitions.MyDefinitionId(typeof(MyObjectBuilder_CubeBlock), "LargeBlockArmorBlock"));
            //    block.SubtypeName = "LargeBlockGyro";
            //    grid.CubeBlocks.Add(block);
            //    grid.LinearVelocity = MySector.MainCamera.ForwardVector * 20;
            //    grid.PersistentFlags = MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;

            //    var x = MyEntities.CreateFromObjectBuilderAndAdd(grid);
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Delete))
            {
                int count = MyEntities.GetEntities().OfType<MyFloatingObject>().Count();
                foreach (var obj in MyEntities.GetEntities().OfType<MyFloatingObject>())
                {
                    if (obj == MySession.Static.ControlledEntity)
                    {
                        MySession.Static.SetCameraController(MyCameraControllerEnum.Spectator);
                    }
                    obj.Close();
                }
                handled = true;
            }

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.Decimal))
            {
                foreach (var obj in MyEntities.GetEntities())
                {
                    if (obj != MySession.Static.ControlledEntity && (MySession.Static.ControlledEntity == null || obj != MySession.Static.ControlledEntity.Entity.Parent) && obj != MyCubeBuilder.Static.FindClosestGrid())
                        obj.Close();
                }
                handled = true;
            }

            if (MyInput.Static.IsNewKeyPressed(MyKeys.NumPad9) || MyInput.Static.IsNewKeyPressed(MyKeys.NumPad5))
            {
                //MyCubeGrid.UserCollisions = input.IsNewKeyPressed(Keys.NumPad9);

                var body = MySession.Static.ControlledEntity.Entity.GetTopMostParent().Physics;
                if (body.RigidBody != null)
                {
                    //body.AddForce(Engine.Physics.MyPhysicsForceType.ADD_BODY_FORCE_AND_BODY_TORQUE, new Vector3(0, 0, 10 * body.Mass), null, null);
                    body.RigidBody.ApplyLinearImpulse(body.Entity.WorldMatrix.Forward * body.Mass * 2);
                }
                handled = true;
            }

            //if (input.IsNewKeyPressed(Keys.J) && input.IsAnyCtrlKeyPressed())
            //{
            //    MyGlobalInputComponent.CopyCurrentGridToClipboard();

            //    MyEntity addedEntity = MyGlobalInputComponent.PasteEntityFromClipboard();

            //    if (addedEntity != null)
            //    {
            //        Vector3 pos = addedEntity.GetPosition();
            //        pos.Z += addedEntity.WorldVolume.Radius * 1.5f;
            //        addedEntity.SetPosition(pos);
            //    }
            //    handled = true;
            //}

            if (MyInput.Static.IsAnyCtrlKeyPressed() && MyInput.Static.IsNewKeyPressed(MyKeys.OemComma))
            {
                foreach (var e in MyEntities.GetEntities().OfType<MyFloatingObject>().ToArray())
                    e.Close();
            }
            
            return handled;
        }
        public void AddChangedPhysicalInventoryItem(MyPhysicalInventoryItem intentoryItem, MyFixedPoint changedAmount, bool added)
        {
            Debug.Assert(changedAmount > 0 || (!added && changedAmount < 0));

            var definition = intentoryItem.GetItemDefinition();
            if (definition == null)
                return;

            if (changedAmount < 0)
                changedAmount = -changedAmount;
            Debug.Assert(changedAmount > 0);

            var item = new MyItemInfo()
            {
                DefinitionId = definition.Id,
                Icons = definition.Icons,
                TotalAmount = intentoryItem.Amount,
                ChangedAmount = changedAmount,
                Added = added
            };

            AddItem(item);
        }
        private bool ThrowFloatingObjectsFunc()
        {
            var view = MySector.MainCamera.ViewMatrix;
            var inv = Matrix.Invert(view);

            //MyPhysicalInventoryItem item = new MyPhysicalInventoryItem(100, 
            var oreBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone");
			var scrapBuilder = MyFloatingObject.ScrapBuilder;

            for (int i = 1; i <= 25; i++)
            {
                var item = new MyPhysicalInventoryItem((MyRandom.Instance.Next() % 200) + 1, oreBuilder);
                var obj = MyFloatingObjects.Spawn(item, inv.Translation + inv.Forward * i * 1.0f, inv.Forward, inv.Up);
                obj.Physics.LinearVelocity = inv.Forward * 50;
            }

            Vector3D scrapPos = inv.Translation;
            scrapPos.X += 10;
            for (int i = 1; i <= 25; i++)
            {
                var item = new MyPhysicalInventoryItem((MyRandom.Instance.Next() % 200) + 1, scrapBuilder);
                var obj = MyFloatingObjects.Spawn(item, scrapPos + inv.Forward * i * 1.0f, inv.Forward, inv.Up);
                obj.Physics.LinearVelocity = inv.Forward * 50;
            }

            return true;
        }
        private void DisableUnacceptingInventoryControls(MyPhysicalInventoryItem item, MyGuiControlList list)
        {
            foreach (var control in list.Controls.GetVisibleControls())
            {
                if (!control.Enabled)
                    continue;

                var ownerControl = (MyGuiControlInventoryOwner)control;
                var owner = ownerControl.InventoryOwner;
                for (int i = 0; i < owner.InventoryCount; ++i)
                {
                    var inventory = owner.GetInventory(i);
                    if (!inventory.CanItemsBeAdded(0, item.Content.GetId()))
                    {
                        ownerControl.ContentGrids[i].Enabled = false;
                        m_controlsDisabledWhileDragged.Add(ownerControl.ContentGrids[i]);
                    }
                }
            }
        }
Example #18
0
 public static MyEntity SpawnRandomStaticLarge(Vector3 position)
 {
     string materialName = GetMaterialName();
     MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(400 * (MyFixedPoint)MyUtils.GetRandomFloat(0f, 25f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>(materialName));
     return Spawn(ref i, position, Vector3.Zero);
 }
        private void DisableUnreachableInventoryControls(MyInventory srcInventory, MyPhysicalInventoryItem item, MyGuiControlList list)
        {
            bool fromUser = srcInventory.Owner == m_userAsOwner;
            bool fromInteracted = srcInventory.Owner == m_interactedAsOwner;

            // srcEndpoint will be the endpoint from which we search the graph
            var srcInventoryOwner = srcInventory.Owner;
            IMyConveyorEndpointBlock srcEndpoint = null;
            // Search the interacted's graph if we want to transfer from the user
            if (fromUser)
            {
                if (m_interactedAsEntity != null)
                    srcEndpoint = m_interactedAsEntity as IMyConveyorEndpointBlock;
            }
            else if (srcInventoryOwner != null)
            {
                srcEndpoint = srcInventoryOwner as IMyConveyorEndpointBlock;
            }

            IMyConveyorEndpointBlock interactedEndpoint = null;
            if (m_interactedAsEntity != null)
            {
                interactedEndpoint = m_interactedAsEntity as IMyConveyorEndpointBlock;
            }

            if (srcEndpoint != null)
            {
                long ownerId = MySession.Static.LocalPlayerId;
                m_interactedEndpointBlock = interactedEndpoint;
                MyGridConveyorSystem.AppendReachableEndpoints(srcEndpoint.ConveyorEndpoint, ownerId, m_reachableInventoryOwners, item, m_endpointPredicate);
            }

            foreach (var control in list.Controls.GetVisibleControls())
            {
                if (!control.Enabled)
                    continue;

                var ownerControl = (MyGuiControlInventoryOwner)control;
                var owner = ownerControl.InventoryOwner;

                IMyConveyorEndpoint endpoint = null;
                var ownerBlock = owner as IMyConveyorEndpointBlock;
                if (ownerBlock != null)
                    endpoint = ownerBlock.ConveyorEndpoint;

                // TODO: Make some of these as functions so we don't have to call it even when not used due to lazy evaluation
                bool transferIsLocal = owner == srcInventoryOwner;
                bool transferIsClose = (fromUser && owner == m_interactedAsOwner) || (fromInteracted && owner == m_userAsOwner);
                bool transferIsFar = !transferIsLocal && !transferIsClose;
                bool endpointUnreachable = !m_reachableInventoryOwners.Contains(endpoint);
                bool interactedReachable = interactedEndpoint != null && m_reachableInventoryOwners.Contains(interactedEndpoint.ConveyorEndpoint);
                // If interacted is reachable but does not have inventory, than you cant take anything out from it.
                // WARNING: no need for check of null on m_interactedAsEntity, because interactedEndpoint is checked above already (that will be null also if the other is)
                bool toOwnerThroughInteracted = owner == m_userAsOwner && interactedReachable && m_interactedAsEntity.HasInventory;

                if (transferIsFar && endpointUnreachable && !toOwnerThroughInteracted)
                {
                    for (int i = 0; i < owner.InventoryCount; ++i)
                    {
                        if (!ownerControl.ContentGrids[i].Enabled)
                            continue;

                        ownerControl.ContentGrids[i].Enabled = false;
                        m_controlsDisabledWhileDragged.Add(ownerControl.ContentGrids[i]);
                    }
                }
            }

            m_reachableInventoryOwners.Clear();
        }
Example #20
0
            public override void Init(MyObjectBuilder_EntityBase objectBuilder)
            {
                Entity.SyncFlag = true;
                base.Init(objectBuilder);
                Entity.SyncObject.MarkPhysicsDirty();

                var builder = (MyObjectBuilder_Meteor)objectBuilder;
                Item = new MyPhysicalInventoryItem(builder.Item);
                m_particleEffectNames[(int)MeteorStatus.InAtmosphere] = "Meteory_Fire_Atmosphere";
                m_particleEffectNames[(int)MeteorStatus.InSpace] = "Meteory_Fire_Space";
                InitInternal();

                Entity.Physics.LinearVelocity = builder.LinearVelocity;
                Entity.Physics.AngularVelocity = builder.AngularVelocity;

                m_integrity = builder.Integrity;
            }
        private bool TransferToOppositeFirst(MyPhysicalInventoryItem item)
        {
            var srcControl = m_focusedOwnerControl;
            var otherInventoriesControl = (srcControl.Owner == m_leftOwnersControl) ? m_rightOwnersControl : m_leftOwnersControl;
            var dstControlEnumerator = otherInventoriesControl.Controls.GetEnumerator();
            MyGuiControlInventoryOwner dstControl = null;//()(dstControlEnumerator.MoveNext() ? dstControlEnumerator.Current : null);
            while (dstControlEnumerator.MoveNext())
                if (dstControlEnumerator.Current.Visible)
                {
                    dstControl = dstControlEnumerator.Current as MyGuiControlInventoryOwner;
                    break;
                }
            if (dstControl == null || !dstControl.Enabled)
                return false;

            bool localTransfer = ((srcControl.InventoryOwner == m_userAsOwner || srcControl.InventoryOwner == m_interactedAsOwner) &&
                                  (dstControl.InventoryOwner == m_userAsOwner || dstControl.InventoryOwner == m_interactedAsOwner));

            if (!localTransfer)
            {
                bool fromCharacter = srcControl.InventoryOwner is MyCharacter;
                bool toCharacter = dstControl.InventoryOwner is MyCharacter;

                IMyConveyorEndpointBlock srcEndpoint = srcControl.InventoryOwner == null ? null : (fromCharacter ? m_interactedAsOwner : srcControl.InventoryOwner) as IMyConveyorEndpointBlock;
                IMyConveyorEndpointBlock dstEndpoint = dstControl.InventoryOwner == null ? null : (toCharacter ? m_interactedAsOwner : dstControl.InventoryOwner) as IMyConveyorEndpointBlock;

                if (srcEndpoint == null || dstEndpoint == null)
                    return false;

				try
				{
					MyGridConveyorSystem.AppendReachableEndpoints(srcEndpoint.ConveyorEndpoint, MySession.Static.LocalPlayerId, m_reachableInventoryOwners, item, m_endpointPredicate);

					if (!m_reachableInventoryOwners.Contains(dstEndpoint.ConveyorEndpoint))
						return false;
				}
				finally
				{
					m_reachableInventoryOwners.Clear();
				}

                if (!MyGridConveyorSystem.Reachable(srcEndpoint.ConveyorEndpoint, dstEndpoint.ConveyorEndpoint))
                    return false;
            }

            var dstOwner = dstControl.InventoryOwner;
            var srcOwner = m_focusedOwnerControl.InventoryOwner;
            var srcInventory = (MyInventory)m_focusedGridControl.UserData;

            MyInventory dstInventory = null;
            for (int i = 0; i < dstOwner.InventoryCount; ++i)
            {
                var tmp = dstOwner.GetInventory(i) as MyInventory;
                System.Diagnostics.Debug.Assert(tmp as MyInventory != null, "Null or unexpected inventory type!");

                if (tmp.CheckConstraint(item.Content.GetId()))
                {
                    dstInventory = tmp;
                    break;
                }
            }

            if (dstInventory == null)
                return false;

            MyInventory.TransferByUser(srcInventory, dstInventory, srcInventory.GetItems()[m_focusedGridControl.SelectedIndex.Value].ItemId, amount: item.Amount);
            return true;
        }
Example #22
0
            public override void Init(MyObjectBuilder_EntityBase objectBuilder)
            {
                Entity.SyncFlag = true;
                base.Init(objectBuilder);
                Entity.SyncObject.MarkPhysicsDirty();

                var builder = (MyObjectBuilder_Meteor)objectBuilder;
                Item = new MyPhysicalInventoryItem(builder.Item);
                m_particleEffectId = MySession.Static.EnvironmentHostility == MyEnvironmentHostilityEnum.CATACLYSM_UNREAL ? (int)MyParticleEffectsIDEnum.MeteorTrail_FireAndSmoke : (int)MyParticleEffectsIDEnum.MeteorParticle;
                InitInternal();

                Entity.Physics.LinearVelocity = builder.LinearVelocity;
                Entity.Physics.AngularVelocity = builder.AngularVelocity;
                
                m_integrity = builder.Integrity;
            }
Example #23
0
        public void SpawnConstructionStockpile()
        {
            if (m_stockpile == null) return;

            Matrix worldMat = CubeGrid.WorldMatrix;

            int dist = (Max).RectangularDistance(Min) + 3;
            Vector3 a = Min;
            Vector3 b = Max;
            a *= CubeGrid.GridSize;
            b *= CubeGrid.GridSize;
            a = Vector3.Transform(a, worldMat);
            b = Vector3.Transform(b, worldMat);
            Vector3 avgPos = (a + b) / 2;

            Vector3 gravity = MyGravityProviderSystem.CalculateTotalGravityInPoint(avgPos);
            if (gravity.Length() != 0.0f)
            {
                gravity.Normalize();

                Vector3I? intersected = CubeGrid.RayCastBlocks(avgPos, avgPos + gravity * dist * CubeGrid.GridSize);
                if (!intersected.HasValue)
                {
                    a = avgPos;
                }
                else
                {
                    a = intersected.Value;
                    a *= CubeGrid.GridSize;
                    a = Vector3.Transform(a, worldMat);
                    a -= gravity * CubeGrid.GridSize * 0.1f;
                }
            }

            var items = m_stockpile.GetItems();
            foreach (var item in items)
            {
                var inventoryItem = new MyPhysicalInventoryItem(item.Amount, item.Content);
                MyFloatingObjects.Spawn(inventoryItem, a, worldMat.Forward, worldMat.Up, CubeGrid.Physics);
            }
        }
Example #24
0
 public static MyEntity SpawnRandomStaticSmall(Vector3 position)
 {
     MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(4 * (MyFixedPoint)MyUtils.GetRandomFloat(0f, 100f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"));
     return Spawn(ref i, position, Vector3.Zero);
 }
Example #25
0
 private static MyObjectBuilder_Meteor PrepareBuilder(ref MyPhysicalInventoryItem item)
 {
     var meteorBuilder = MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Meteor>();
     meteorBuilder.Item = item.GetObjectBuilder();
     meteorBuilder.PersistentFlags |= MyPersistentEntityFlags2.Enabled | MyPersistentEntityFlags2.InScene;
     return meteorBuilder;
 }
 public override bool ContainsOperatingItem(MyPhysicalInventoryItem item) 
 {
     if (m_insertedItems == null) return false;
     return m_insertedItems.Contains(item); 
 }
Example #27
0
 public static MyEntity SpawnRandomLarge(Vector3 position, Vector3 direction)
 {
     MyPhysicalInventoryItem i = new MyPhysicalInventoryItem(400 * (MyFixedPoint)MyUtils.GetRandomFloat(0f, 25f), MyObjectBuilderSerializer.CreateNewObject<MyObjectBuilder_Ore>("Stone"));
     return Spawn(ref i, position, direction * (MIN_SPEED + MyUtils.GetRandomInt(MIN_SPEED / 2)));
 }
        public static bool ItemPushRequest(IMyConveyorEndpointBlock start, MyInventory srcInventory, long playerId, MyPhysicalInventoryItem toSend, MyFixedPoint? amount = null)
        {
            var itemBuilder = toSend.Content;
            if (amount.HasValue)
                Debug.Assert(toSend.Content.TypeId == typeof(MyObjectBuilder_Ore) ||
                                toSend.Content.TypeId == typeof(MyObjectBuilder_Ingot) ||
                                MyFixedPoint.Floor(amount.Value) == amount.Value);

            MyFixedPoint remainingAmount = toSend.Amount;
            if (amount.HasValue)
            {
                remainingAmount = amount.Value;
            }

            SetTraversalPlayerId(playerId);

            var toSendContentId = toSend.Content.GetId();
            SetTraversalInventoryItemDefinitionId(toSendContentId);

            if (NeedsLargeTube(toSendContentId))
            {
                PrepareTraversal(start.ConveyorEndpoint, null, IsAccessAllowedPredicate, IsConveyorLargePredicate);
            }
            else
            {
                PrepareTraversal(start.ConveyorEndpoint, null, IsAccessAllowedPredicate);
            }

            bool success = false;

            foreach (var conveyorEndpoint in MyGridConveyorSystem.Pathfinding)
            {
                MyCubeBlock owner = (conveyorEndpoint.CubeBlock != null && conveyorEndpoint.CubeBlock.HasInventory) ? conveyorEndpoint.CubeBlock : null;
                if (owner == null) continue;

                for (int i = 0; i < owner.InventoryCount; ++i)
                {
                    var inventory = owner.GetInventory(i) as MyInventory;
                    System.Diagnostics.Debug.Assert(inventory != null, "Null or other inventory type!");

                    if ((inventory.GetFlags() & MyInventoryFlags.CanReceive) == 0)
                        continue;

                    if (inventory == srcInventory)
                        continue;

                    var fittingAmount = inventory.ComputeAmountThatFits(toSendContentId);
                    fittingAmount = MyFixedPoint.Min(fittingAmount, remainingAmount);
                    if (!inventory.CheckConstraint(toSendContentId))
                        continue;
                    if (fittingAmount == 0)
                        continue;

                    MyInventory.Transfer(srcInventory, inventory, toSend.ItemId, -1, fittingAmount);
                    success = true;
                }
            }
            return success;
        }
        public static bool ItemPushRequest(IMyConveyorEndpointBlock start, MyInventory srcInventory, long playerId, MyPhysicalInventoryItem toSend, MyFixedPoint? amount = null)
        {
            MyCubeBlock startingBlock = start as MyCubeBlock;
            if (startingBlock == null) return false;

            bool success = false;

            // Try and get the block from the cache
            MyGridConveyorSystem conveyorSystem = startingBlock.CubeGrid.GridSystems.ConveyorSystem;
            MyGridConveyorSystem.ConveyorEndpointMapping endpoints = conveyorSystem.GetConveyorEndpointMapping(start);
            if (endpoints.pushElements != null)
            {
                var toSendContentId = toSend.Content.GetId();

                MyFixedPoint remainingAmount = toSend.Amount;
                if (amount.HasValue)
                {
                    remainingAmount = amount.Value;
                }

                for (int i = 0; i<endpoints.pushElements.Count; i++)
                {
                    MyCubeBlock targetBlock = endpoints.pushElements[i] as MyCubeBlock;
                    if (targetBlock == null) continue;

                    int inventoryCount = targetBlock.InventoryCount;
                    for (int inventoryIndex = 0; inventoryIndex < inventoryCount; inventoryIndex++)
                    {
                        MyInventory inventory = targetBlock.GetInventory(inventoryIndex);

                        if ((inventory.GetFlags() & MyInventoryFlags.CanReceive) == 0)
                            continue;

                        if (inventory == srcInventory)
                            continue;

                        var fittingAmount = inventory.ComputeAmountThatFits(toSendContentId);
                        fittingAmount = MyFixedPoint.Min(fittingAmount, remainingAmount);
                        if (!inventory.CheckConstraint(toSendContentId))
                            continue;
                        if (fittingAmount == 0)
                            continue;

                        // Verify that this item can, in fact, make it past sorters, etc
                        if (!CanTransfer(start, endpoints.pushElements[i], toSend.GetDefinitionId(), true))
                            continue;

                        MyInventory.Transfer(srcInventory, inventory, toSend.ItemId, -1, fittingAmount);
                        success = true;

                        remainingAmount -= fittingAmount;
                    }

                    if (remainingAmount <= 0)
                        break;
                }
            }

            else
            {
                // Cache may need to be recomputed
                if (!conveyorSystem.m_isRecomputingGraph)
                    conveyorSystem.RecomputeConveyorEndpoints();
            }

            return success;
        }
        protected override void RemoveOperatingItem_Implementation(MyPhysicalInventoryItem item, MyFixedPoint amount)
        {
            var index = m_insertedItems.FindIndex(x => x.Content.GetId() == item.Content.GetId());

            if (!m_insertedItems.IsValidIndex(index))
            {
                System.Diagnostics.Debug.Fail("Trying to remove item that is not contained!");
                return;
            }

            base.RemoveOperatingItem_Implementation(item, amount);            

            var amountToRemove = MyFixedPoint.Min(amount, GetOperatingItemRemovableAmount(item));

            if (amountToRemove > 0)
            {
                item.Amount = item.Amount - amountToRemove;
                m_currentInsertedItemsCount -= (float)amountToRemove;

                if (item.Amount > 0)
                {
                    m_insertedItems[index] = item;
                }
                else
                {
                    m_insertedItems.RemoveAt(index);
                }

                m_insertedItemUseLevel = 0.0f;

                UpdateOperatingLevel();

                UpdateBlock();

                RaiseEvent_OperatingChanged();
            }            
        }