public void Refresh() { if (!gameObject.activeInHierarchy) { needsToRefresh = true; return; } needsToRefresh = false; transform.SetParent( ServerController.GetObjectFromTeam <GameObject>( player.GetTeam(), scoreboard.redTeamGroup, scoreboard.blueTeamGroup, scoreboard.noneTeamGroup ).transform ); transform.localScale = Vector3.one; back.color = PhotonNetwork.player == player ? ownerColor : defaultColor; usernameText.text = player.NickName; int wins = ServerController.GetPoints(player); int kills = ServerController.GetKills(player); int deaths = ServerController.GetDeaths(player); scoreText.text = string.Format("{0}/{1}/{2}", kills, deaths, wins); }
public void RPCRespawn(int primaryWeaponID, int secondaryWeaponID, int meleeID, int item1ID, int item2ID) { if (photonView.isMine) { Destroy(cam.gameObject); Destroy(viewmodelRoot); PhotonNetwork.Destroy(gameObject); object[] data = new object[5]; if (ServerController.gamemode == ServerController.Gamemode.GG) { int kills = ServerController.GetKills(PhotonNetwork.player); GunInfo ggGun = ServerController.Instance.gunGameGuns[kills]; data[0] = ggGun.ID; data[1] = -1; data[2] = -1; data[3] = -1; data[4] = -1; } else { data[0] = primaryWeaponID; data[1] = secondaryWeaponID; data[2] = meleeID; data[3] = item1ID; data[4] = item2ID; } Spawnpoint spawnpoint = MapController.FindSpawnpoint(PhotonNetwork.player.GetTeam()); GameObject go = PhotonNetwork.Instantiate("Player", spawnpoint.position, spawnpoint.rotation, 0, data); } }
public void OnInitializeGamemode() { PhotonPlayer player = PhotonNetwork.player; ServerController.Gamemode gamemode = ServerController.gamemode; if (gamemode == ServerController.Gamemode.FFA) { player.SetTeam(PunTeams.Team.none); Open(); } else if (gamemode == ServerController.Gamemode.TDM) { Open(false, true); } else if (gamemode == ServerController.Gamemode.OITC) { player.SetTeam(PunTeams.Team.none); SpawnPlayer(-1, 1, 8, -1, -1); } else if (gamemode == ServerController.Gamemode.GG) { player.SetTeam(PunTeams.Team.none); int kills = ServerController.GetKills(player); GunInfo ggGun = ServerController.Instance.gunGameGuns[kills]; SpawnPlayer(ggGun.ID, -1, 8, -1, -1); } else if (gamemode == ServerController.Gamemode.CTF) { Open(false, true); } }
public void OnKill(PhotonPlayer killer, GunInfo gun, PhotonPlayer dead, bool headshot) { bool isKiller = killer.ID == photonView.owner.ID; if (ServerController.gamemode == ServerController.Gamemode.OITC) { //OITC if (isKiller && photonView.isMine) { ((Gun)items.secondary).ammo++; } } else if (ServerController.gamemode == ServerController.Gamemode.GG) { //GUNGAME GunInfo[] guns = ServerController.Instance.gunGameGuns; int kills = ServerController.GetKills(killer); if (kills < guns.Length) { GunInfo newGun = guns[kills]; if (isKiller) { if (photonView.isMine) { if (items.primary != null) { Destroy(items.primary.gameObject); } items.primary = items.InstantiateGun(newGun.ID); } if (worldModel.primary != null) { Destroy(worldModel.primary.gameObject); } worldModel.primary = worldModel.InstantiateGun(newGun.ID); } } else { ServerController.Instance.EndRound(); } } }