示例#1
0
        void RPCExplode()
        {
            explosionParticle.transform.SetParent(null, true);
            explosionParticle.transform.localScale = Vector3.one;
            explosionParticle.Emit(explosionParticle.maxParticles);

            Destroy(explosionParticle.gameObject, Mathf.Max(explosionParticle.startLifetime * 1.1f, source.clip.length * 1.1f));

            source.Play();

            if (Physics.CheckSphere(transform.position, maxRadius, GameController.Instance.explosionLayers))
            {
                Collider[] colliders = Physics.OverlapSphere(transform.position, maxRadius, GameController.Instance.explosionLayers);

                for (int i = 0; i < colliders.Length; i++)
                {
                    Collider coll   = colliders[i];
                    Player   player = coll.transform.root.GetComponent <Player>();

                    if (player == null || coll.tag != "Player")
                    {
                        continue;
                    }

                    if (!player.photonView.isMine)
                    {
                        continue;
                    }

                    RaycastHit hit;
                    if (Physics.Linecast(transform.position, player.mouseLook.mouseLookRoot.position, out hit, GameController.Instance.explosionLayers))
                    {
                        if (hit.collider == coll && !ServerController.AreFriends(photonView.owner, player.photonView.owner, true))
                        {
                            float ratio = Mathf.InverseLerp(maxRadius, radius, Mathf.Clamp(
                                                                Vector3.Distance(player.transform.position, transform.position), radius, maxRadius
                                                                ));

                            int finalDamage = Mathf.RoundToInt(damage * ratio);

                            if (player.health - finalDamage > 0)
                            {
                                player.photonView.RPC("RPCDamageCustomReason", player.photonView.owner, finalDamage, grenade.KillfeedName);
                            }
                            else
                            {
                                if (player.photonView.owner != photonView.owner)
                                {
                                    player.photonView.RPC("RPCDamage", player.photonView.owner, finalDamage,
                                                          Vector3.zero, Vector3.forward, 0f, photonView.ownerId, grenade.ID
                                                          );
                                }
                                else
                                {
                                    player.photonView.RPC("RPCDamageCustomReason", player.photonView.owner, finalDamage, grenade.KillfeedName);
                                }
                            }
                        }
                    }
                }
            }
        }
示例#2
0
 void OnValidate()
 {
     rend.material   = ServerController.GetObjectFromTeam <Material>(team, redTeam, blueTeam, noneTeam);
     gameObject.name = string.Format("Spawnpoint ({0})", ServerController.GetObjectFromTeam <string>(team, "Red", "Blue", "None"));
 }
示例#3
0
文件: Player.cs 项目: Alan-Baylis/VOX
 public void RPCSendChatMessage(string message)
 {
     ServerController.OnChatMessage(photonView.owner, message);
 }
示例#4
0
 void Start()
 {
     PunTeams.Team team = PhotonView.Get(transform.root.gameObject).owner.GetTeam();
     renderer.material = ServerController.GetObjectFromTeam <Material>(team, redTeamMaterial, blueTeamMaterial, noneTeamMaterial);
 }
示例#5
0
文件: Knife.cs 项目: Alan-Baylis/VOX
        void Attack()
        {
            if (!canAttack)
            {
                return;
            }

            CrosshairRecoill();

            t = Time.time + fireRate;
            AudioClip soundToPlay = missSound;

            player.raycaster.localEulerAngles = Vector3.zero;
            Ray ray = new Ray(player.raycaster.position, player.raycaster.forward);

            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, hitDistance, GameController.Instance.fireLayers))
            {
                if (hit.transform.gameObject.layer == 31 && hit.transform.root != transform.root)
                {
                    Player target = hit.transform.root.GetComponent <Player>();

                    if (target != null && !ServerController.AreFriends(target.photonView.owner, PhotonNetwork.player))
                    {
                        soundToPlay = fleshSound;

                        int finalDamage = ServerController.gamemode != ServerController.Gamemode.OITC ? damage : 100;
                        target.photonView.RPC("RPCDamage", target.photonView.owner, finalDamage, ray.origin, ray.direction, hitForce, player.photonView.ownerId, info.ID);

                        player.photonView.RPC("RPCBlood", PhotonTargets.All, hit.point, hit.normal);

                        MapController.hud.ShowHitmarker();
                    }
                }
                else
                {
                    if (hit.transform.gameObject.layer == 30)
                    {
                        soundToPlay = fleshSound;
                    }
                    else
                    {
                        soundToPlay = wallSound;

                        player.photonView.RPC("RPCBulletHole", PhotonTargets.All, hit.point, hit.normal);
                    }
                }
            }

            anim.Stop();

            anim.PlayQueued(attackAnimation.name, QueueMode.PlayNow);
            anim.PlayQueued(drawAnimation.name, QueueMode.CompleteOthers);

            RandomizeSize();

            main.source.PlayOneShot(soundToPlay);

            if (soundToPlay == wallSound)
            {
                player.photonView.RPC("RPCPlayCustomSound", PhotonTargets.Others, 1);
            }
            else if (soundToPlay == fleshSound)
            {
                player.photonView.RPC("RPCPlayCustomSound", PhotonTargets.Others, 2);
            }
            else
            {
                player.photonView.RPC("RPCPlayCustomSound", PhotonTargets.Others, 0);
            }
        }