void Start() { // Hide UI initially? Show_UI(!hide_UI_at_start); if (load_user_preferences) { // Load text scrolling speed Text_Scroll_Speed_Change(PlayerPrefs.GetFloat("TextScrollSpeed", 0.02f)); // Load the size of the dialogue text Text_Size_Change(PlayerPrefs.GetInt("TextSize", 25)); // Set the best fit auto size Text_Autosize_Change(System.Convert.ToBoolean(PlayerPrefs.GetInt("TextAutosize", 1))); // Enable and load multiple fonts if (UIManager.ui_manager.font_drop_down != null) { UIManager.ui_manager.font_drop_down.EnableFontMenu(); } } // Start the first conversation StartCoroutine(Start_Scene()); StatsManager.Load_All_Items(); if (!can_save && UIManager.ui_manager.save_button != null) { UIManager.ui_manager.save_button.interactable = false; } }