public void TestKillStageTicketInspector() { var locks = new[] { new StageLock { KillCount = 10, Stage = 3 } }; var sg = new StageGate(locks); var sti = new StageTicketInspector(sg); sti.Initial( new[] { new Stage { Id = 1, Pass = false }, new Stage { Id = 2, Pass = false } }); sti.Kill(1); sti.Pass(2); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 1)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 2)); Assert.AreEqual(false, sti.PlayableStages.Any(Stage => Stage == 3)); sti.Kill(9); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 1)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 2)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 3)); }
private void _Kill(int kill_count) { _StageTicketInspector.Kill(kill_count); _ToSelectStage(); }