public User( ISoulBinder binder, IAccountFinder account_finder, IFishStageQueryer queryer, IGameRecorder game_record_handler, ITradeNotes trade_account) { _Machine = new StageMachine(); _Binder = binder; _AccountFinder = account_finder; _FishStageQueryer = queryer; var locks = new[] { new StageLock { KillCount = 200, Stage = 3 } }; _StageTicketInspector = new StageTicketInspector(new StageGate(locks)); _GameRecorder = game_record_handler; _TradeAccount = trade_account; }
public void TestPassStageTicketInspector() { var locks = new[] { new StageLock { Requires = new[] { 1, 2 }, Stage = 3 } }; var sg = new StageGate(locks); var sti = new StageTicketInspector(sg); sti.Initial( new[] { new Stage { Id = 1, Pass = false }, new Stage { Id = 2, Pass = false }, new Stage { Id = 4, Pass = false } }); sti.Pass(1); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 1)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 2)); Assert.AreEqual(false, sti.PlayableStages.Any(Stage => Stage == 3)); sti.Pass(2); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 1)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 2)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 3)); }
public User(ISoulBinder binder, IAccountFinder account_finder, IFishStageQueryer queryer, IGameRecorder game_record_handler, ITradeNotes trade_account) { _Machine = new StageMachine(); _Binder = binder; _AccountFinder = account_finder; _FishStageQueryer = queryer; var locks = new[] { new StageLock { KillCount = 200, Stage = 3 } }; _StageTicketInspector = new StageTicketInspector(new StageGate(locks)); _GameRecorder = game_record_handler; _TradeAccount = trade_account; }
public void TestKillStageTicketInspector() { var locks = new[] { new StageLock { KillCount = 10, Stage = 3 } }; var sg = new StageGate(locks); var sti = new StageTicketInspector(sg); sti.Initial( new[] { new Stage { Id = 1, Pass = false }, new Stage { Id = 2, Pass = false } }); sti.Kill(1); sti.Pass(2); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 1)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 2)); Assert.AreEqual(false, sti.PlayableStages.Any(Stage => Stage == 3)); sti.Kill(9); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 1)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 2)); Assert.AreEqual(true, sti.PlayableStages.Any(Stage => Stage == 3)); }