示例#1
0
 //-------------------------------------------------------------------------------------------------------------------------------
 public TerminalDoc(MainFrm GameEditorFrm, SaveLoadDescriptor Descriptor)
     : base(GameEditorFrm)
 {
     InitializeComponent();
     //get proper descriptor
     this.Descriptor = Descriptor;
 }
示例#2
0
 //-------------------------------------------------------------------------------------------------------------------------------
 public DummyDoc(MainFrm GameEditorFrm, object Descriptor)
     : base(GameEditorFrm)
 {
     InitializeComponent();
 }
示例#3
0
 //-------------------------------------------------------------------------------------------------------------------------------
 public DummyDoc(MainFrm GameEditorFrm)
     : base(GameEditorFrm)
 {
     InitializeComponent();
 }
示例#4
0
 //-------------------------------------------------------------------------------------------------------------------------------
 public TerminalDoc(MainFrm GameEditorFrm)
     : base(GameEditorFrm)
 {
     InitializeComponent();
 }
示例#5
0
 public BaseDoc(MainFrm GameEditorFrm)
 {
     InitializeComponent();
     //keep
     this.GameEditorFrm = GameEditorFrm;
 }