//------------------------------------------------------------------------------------------------------------------------------- public TerminalDoc(MainFrm GameEditorFrm, SaveLoadDescriptor Descriptor) : base(GameEditorFrm) { InitializeComponent(); //get proper descriptor this.Descriptor = Descriptor; }
//------------------------------------------------------------------------------------------------------------------------------- public DummyDoc(MainFrm GameEditorFrm, object Descriptor) : base(GameEditorFrm) { InitializeComponent(); }
//------------------------------------------------------------------------------------------------------------------------------- public DummyDoc(MainFrm GameEditorFrm) : base(GameEditorFrm) { InitializeComponent(); }
//------------------------------------------------------------------------------------------------------------------------------- public TerminalDoc(MainFrm GameEditorFrm) : base(GameEditorFrm) { InitializeComponent(); }
public BaseDoc(MainFrm GameEditorFrm) { InitializeComponent(); //keep this.GameEditorFrm = GameEditorFrm; }