示例#1
0
        public void LoadAndInitializeIcons(Type type)
        {
            string nodeNameLover = type.Name.ToLower();

            iconActive = VS_GUI.LoadNodeIcon(nodeNameLover);

            if (iconActive)
            {
                List <Texture2D> iconList = new List <Texture2D>();
                iconList.Add(iconActive);
            }
        }
示例#2
0
        //====================================================================================================================
        private void OnGUI()
        {
            if (position != previousPosition)
            {
                OnWindowResized((int)(position.width - previousPosition.width), (int)(position.height - previousPosition.height));
                previousPosition = position;
            }

            Rect fullRect = new Rect(0, 0, Screen.width, Screen.height);

            if (currentShaderAsset == null)
            {
                DrawMainMenu();
                return;
            }

            if (Event.current.rawType == EventType.ValidateCommand && Event.current.commandName == "UndoRedoPerformed")
            {
                //
            }


            if (nodes != null)
            {
                for (int i = 0; i < nodes.Count; i++)
                {
                    VS_Node n = nodes[i];
                    if (n != null)
                    {
                        //n.DrawConnections()
                    }
                }
            }

            Rect pRect = new Rect(fullRect);

            pRect.height /= EditorGUIUtility.pixelsPerPoint;
            pRect.width  /= EditorGUIUtility.pixelsPerPoint;
            pRect.width   = separatorLeft.rect.x;
            VS_GUI.FillBackGround(pRect);
            DrawPreviewPanel(pRect);

            Rect previewPanelRect = pRect;

            separatorLeft.MinX = 320;
            separatorLeft.MaxX = (int)(fullRect.width / 2f - separatorLeft.rect.width);
            separatorLeft.Draw((int)pRect.y, (int)pRect.height);

            pRect.x = separatorLeft.rect.x + separatorLeft.rect.width;

            if (VS_Settings.showNodeSidebar)
            {
                pRect.width = separatorRight.rect.x - separatorLeft.rect.x - separatorLeft.rect.width;
            }
            else
            {
                pRect.width = Screen.width - separatorLeft.rect.x - separatorLeft.rect.width;
            }

            //Draw Debug Nodes
            //......................
            //......................


            //Draw NodeView....
            //......................
            //......................

            Rect canvasRect = pRect.PadTop(TabOffset);

            nodeCanvas.Draw(canvasRect); // // 22 when not docked, 19 if docked



            if (VS_Settings.showNodeSidebar)
            {
                separatorRight.MinX = (int)(fullRect.width / EditorGUIUtility.pixelsPerPoint) - 150;
                separatorRight.MaxX = (int)(fullRect.width / EditorGUIUtility.pixelsPerPoint) - 32;
                separatorRight.Draw((int)pRect.y, (int)pRect.height);

                pRect.x    += pRect.width + separatorRight.rect.width;
                pRect.width = (fullRect.width / EditorGUIUtility.pixelsPerPoint) - separatorRight.rect.x - separatorRight.rect.width;

                VS_GUI.FillBackGround(pRect);
                //nodeBrowser.OnLocalGUI( pRect );
            }
        }