void UpdateMemSize() { memSizeSystem = SystemInfo.systemMemorySize; memSizeGraphic = SystemInfo.graphicsMemorySize; memSizeGC = 1.0f * System.GC.GetTotalMemory(false) / 1024 / 1024; memSizeUsedHeap = WrapperUnityVersion.UsedHeapMegaSize(); memSizeMonoHeap = WrapperUnityVersion.MonoHeapMegaSize(); memSizeMonoUsedHeap = WrapperUnityVersion.MonoUsedMegaSize(); }
private void UpdateMemSize() { this.memSizeSystem = SystemInfo.get_systemMemorySize(); this.memSizeGraphic = SystemInfo.get_graphicsMemorySize(); this.memSizeGC = ((1f * GC.GetTotalMemory(false)) / 1024f) / 1024f; this.memSizeUsedHeap = WrapperUnityVersion.UsedHeapMegaSize(); this.memSizeMonoHeap = WrapperUnityVersion.MonoHeapMegaSize(); this.memSizeMonoUsedHeap = WrapperUnityVersion.MonoUsedMegaSize(); }