/// <summary> /// ノード構成を更新 /// </summary> void RefreshNode() { Node2D newParentNode = UtageToolKit.FindParentComponent <Node2D>(this.transform); if (newParentNode != parentNode) { if (parentNode != null) { parentNode.RemoveChildNode(this); } parentNode = newParentNode; if (parentNode != null) { parentNode.AddChildNode(this); } } }