Sprite2D CreateSprite(AssetFile texture) { Sprite2D sprite = UtageToolKit.AddChildGameObjectComponent <Sprite2D>(this.transform, System.IO.Path.GetFileNameWithoutExtension(texture.FileName)); sprite.SetTextureFile(texture, pixelsToUnits); return(sprite); }
Sprite2D CreateSprite(GraphicInfoList graphic) { GraphicInfo texture = graphic.Main; Sprite2D sprite = UtageToolKit.AddChildGameObjectComponent <Sprite2D>(this.transform, FilePathUtil.GetFileNameWithoutExtension(texture.File.FileName)); sprite.SetTextureFile(texture, PixelsToUnits); sprite.LocalOrderInLayer = Layer.SettingData.Order; return(sprite); }