Esempio n. 1
0
        Sprite2D CreateSprite(AssetFile texture)
        {
            Sprite2D sprite = UtageToolKit.AddChildGameObjectComponent <Sprite2D>(this.transform, System.IO.Path.GetFileNameWithoutExtension(texture.FileName));

            sprite.SetTextureFile(texture, pixelsToUnits);
            return(sprite);
        }
Esempio n. 2
0
        Sprite2D CreateSprite(GraphicInfoList graphic)
        {
            GraphicInfo texture = graphic.Main;
            Sprite2D    sprite  = UtageToolKit.AddChildGameObjectComponent <Sprite2D>(this.transform, FilePathUtil.GetFileNameWithoutExtension(texture.File.FileName));

            sprite.SetTextureFile(texture, PixelsToUnits);
            sprite.LocalOrderInLayer = Layer.SettingData.Order;
            return(sprite);
        }