public int PixelShader(uint screenX, uint screenY, float x, float y) { return(ColorScale.HsvToRgb(Hue.get() * 360, x / Transform.Size.x, y / Transform.Size.y)); }
public int PixelShader(uint screenX, uint screenY, float x, float y) { return(ColorScale.HsvToRgb(y / Transform.Size.y * 360, 1, 1)); }