示例#1
0
        private void Initialize()
        {
            UpdateMePlugin.Instance = this;
            this._init = true;

            if (!this._config.Data.Enabled)
            {
                UpdateMePlugin.Log.Warn("UpdateMe is disabled!");
                return;
            }

            UpdateMePlugin.Log.Warn("UpdateMe initialized.");
            this._logic = new MainLogic();
        }
示例#2
0
        public override void Init(ITorchBase torch)
        {
            base.Init(torch);
            Thread.CurrentThread.CurrentUICulture = new CultureInfo("en-US");
            UpdateMePlugin.Log.Warn("Loading UpdateMe config.");

            bool initializeConfig = !File.Exists(Path.Combine(base.StoragePath, "UpdateMe.cfg"));

            this._config = Persistent <UpdateMePluginConfig> .Load(Path.Combine(base.StoragePath, "UpdateMe.cfg"), true);

            if (initializeConfig)
            {
                this._config.Data.Enabled    = true;
                this._config.Data.LogEnabled = true;
                this._config.Data.RestartForNewTorchVersion = true;
                this._config.Data.MessageForNewTorchVersion = "A new Torch version has been found!";
                this._config.Data.RestartForNewDSVersion    = true;
                this._config.Data.MessageForNewDSVersion    = "A new Space Engineers DS version has been found!";
                this._config.Data.RestartInMinutes          = 2;
                this._config.Data.CheckFrequencyInMinutes   = 5;
            }

            this._config.Save();

            this._config.Data.SetLoaded(this);
            UpdateMePlugin.Log.Debug("UpdateMe config loaded.");

            /*
             * try
             * {
             *  GameVersion = new MyVersion(MyPerGameSettings.BasicGameInfo.GameVersion.Value);
             * }
             * catch (Exception ex)
             * {
             *  Util.Log(string.Concat("UpdateMe catched an exception! - MyVersion", ex, ex.StackTrace));
             * }
             */
            myTimer         = new Timer();
            myTimer.Enabled = false;

            UpdateMePlugin.Instance = this;
        }
 public void SetLoaded(UpdateMePlugin core)
 {
 }