void Start() { cSelector = GetComponentInChildren <DPC_Selector>(); cPlayDisplayer = GetComponentInChildren <DPC_PlayDisplayer>(); IO_ZoneList.FLOAD_ZONES(); mState = PLAYMENU_STATE.SDISPLAYPLAY; }
public void BT_NewPlay() { // for now, skip the different levels. mState = PLAYMENU_STATE.SCREATINGPLAY; }