public UpwordsGame(Grid tilePanel, Image gameBoard, Canvas tileCanvas, UpwordsNetworking localNetwork) { m_tilePanel = tilePanel; m_gameBoard = gameBoard; m_tileCanvas = tileCanvas; m_localNetwork = localNetwork; m_localNetwork.OnReadyToStartReceived += LocalNetwork_OnReadyToStartReceived; m_localNetwork.OnSetActivePlayerReceived += LocalNetwork_OnSetActivePlayerReceived; m_localNetwork.OnPlayersTurnDetailsReceived += LocalNetwork_OnPlayersTurnDetailsReceived; m_localNetwork.OnLettersReceived += LocalNetwork_OnLettersReceived; m_localNetwork.OnLetterExchange += LocalNetwork_OnLetterExchange; m_randomiser = new Random((int)DateTime.Now.TimeOfDay.TotalSeconds); ReadWords(); }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="e">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs e) { #if DEBUG if (System.Diagnostics.Debugger.IsAttached) { this.DebugSettings.EnableFrameRateCounter = true; } #endif m_localNetwork = new UpwordsNetworking(); // FOR NOW, EVERY GAME IS A NEW GAME. GameSettings.ClearSettings(); Frame rootFrame = Window.Current.Content as Frame; // Do not repeat app initialization when the Window already has content, // just ensure that the window is active if (rootFrame == null) { // Create a Frame to act as the navigation context and navigate to the first page rootFrame = new Frame(); // TODO: change this value to a cache size that is appropriate for your application rootFrame.CacheSize = 1; if (e.PreviousExecutionState == ApplicationExecutionState.Terminated) { // TODO: Load state from previously suspended application } // Place the frame in the current Window Window.Current.Content = rootFrame; } if (rootFrame.Content == null) { #if WINDOWS_PHONE_APP // Removes the turnstile navigation for startup. if (rootFrame.ContentTransitions != null) { this.transitions = new TransitionCollection(); foreach (var c in rootFrame.ContentTransitions) { this.transitions.Add(c); } } rootFrame.ContentTransitions = null; rootFrame.Navigated += this.RootFrame_FirstNavigated; #endif if (GameSettings.Settings.GameStarted) { // If a game is already underway then go directly to the game page. if (!rootFrame.Navigate(typeof(GamePage), this)) { throw new Exception("Failed to create initial page"); } } else { //GameSettings.ClearSettings(); // When the navigation stack isn't restored navigate to the first page, // configuring the new page by passing required information as a navigation // parameter if (!rootFrame.Navigate(typeof(MainPage), this)) { throw new Exception("Failed to create initial page"); } } } // Ensure the current window is active Window.Current.Activate(); }