public UpwordsGame(Grid tilePanel, Image gameBoard, Canvas tileCanvas, UpwordsNetworking localNetwork)
		{
			m_tilePanel = tilePanel;
			m_gameBoard = gameBoard;
			m_tileCanvas = tileCanvas;
			m_localNetwork = localNetwork;

			m_localNetwork.OnReadyToStartReceived += LocalNetwork_OnReadyToStartReceived;
			m_localNetwork.OnSetActivePlayerReceived += LocalNetwork_OnSetActivePlayerReceived;
			m_localNetwork.OnPlayersTurnDetailsReceived += LocalNetwork_OnPlayersTurnDetailsReceived;
			m_localNetwork.OnLettersReceived += LocalNetwork_OnLettersReceived;
			m_localNetwork.OnLetterExchange += LocalNetwork_OnLetterExchange;

			m_randomiser = new Random((int)DateTime.Now.TimeOfDay.TotalSeconds);

			ReadWords();
		}
        /// <summary>
        /// Invoked when the application is launched normally by the end user.  Other entry points
        /// will be used when the application is launched to open a specific file, to display
        /// search results, and so forth.
        /// </summary>
        /// <param name="e">Details about the launch request and process.</param>
        protected override void OnLaunched(LaunchActivatedEventArgs e)
        {
            #if DEBUG
            if (System.Diagnostics.Debugger.IsAttached)
            {
                this.DebugSettings.EnableFrameRateCounter = true;
            }
            #endif
            m_localNetwork = new UpwordsNetworking();

            // FOR NOW, EVERY GAME IS A NEW GAME.
            GameSettings.ClearSettings();

            Frame rootFrame = Window.Current.Content as Frame;

            // Do not repeat app initialization when the Window already has content,
            // just ensure that the window is active
            if (rootFrame == null)
            {
                // Create a Frame to act as the navigation context and navigate to the first page
                rootFrame = new Frame();

                // TODO: change this value to a cache size that is appropriate for your application
                rootFrame.CacheSize = 1;

                if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
                {
                    // TODO: Load state from previously suspended application
                }

                // Place the frame in the current Window
                Window.Current.Content = rootFrame;
            }

            if (rootFrame.Content == null)
            {
            #if WINDOWS_PHONE_APP
                // Removes the turnstile navigation for startup.
                if (rootFrame.ContentTransitions != null)
                {
                    this.transitions = new TransitionCollection();
                    foreach (var c in rootFrame.ContentTransitions)
                    {
                        this.transitions.Add(c);
                    }
                }

                rootFrame.ContentTransitions = null;
                rootFrame.Navigated += this.RootFrame_FirstNavigated;
            #endif
                if (GameSettings.Settings.GameStarted)
                {
                    // If a game is already underway then go directly to the game page.
                    if (!rootFrame.Navigate(typeof(GamePage), this))
                    {
                        throw new Exception("Failed to create initial page");
                    }
                }
                else
                {
                    //GameSettings.ClearSettings();

                    // When the navigation stack isn't restored navigate to the first page,
                    // configuring the new page by passing required information as a navigation
                    // parameter
                    if (!rootFrame.Navigate(typeof(MainPage), this))
                    {
                        throw new Exception("Failed to create initial page");
                    }
                }
            }

            // Ensure the current window is active
            Window.Current.Activate();
        }