public override void DrawEntity()
        {
            Bitmap bitmap = GameResources.GameImage(Bitmap).RotateScaleBitmap((float)BasicMath.ToDeg(2 * Math.PI - _trajectory.Phi) - 90, 1);

            SwinGame.DrawBitmap(bitmap, (float)Hitbox.Middle.X - bitmap.Width / 2, (float)Hitbox.Middle.Y - bitmap.Height / 2);
        }