public override void DrawEntity() { Bitmap bitmap = GameResources.GameImage(Bitmap).RotateScaleBitmap((float)BasicMath.ToDeg(2 * Math.PI - _trajectory.Phi) - 90, 1); SwinGame.DrawBitmap(bitmap, (float)Hitbox.Middle.X - bitmap.Width / 2, (float)Hitbox.Middle.Y - bitmap.Height / 2); }