private extern static void _SnapTo(IntPtr handle, SceneComponent parent, string socket);
public void SnapTo(SceneComponent parent, string socket) { _SnapTo(NativeHandler, parent, socket); }
public void SnapTo(SceneComponent parent) { _SnapTo(NativeHandler, parent.NativeHandler); }
public void AttachTo(SceneComponent parent, string socket) { _AttachTo(NativeHandler, parent, socket); }
public void AttachTo(SceneComponent parent) { _AttachTo(NativeHandler, parent.NativeHandler); }