static PrefabReferencesEditorInit() { UnityToolsEditor.AddProjectChangeListener(UpdateDynamicObjectReferencesInPrefabObjects); EditorSceneManager.sceneSaved += UpdateDynamicObjectReferencesInPrefabObjects; }
static UnityToolsEditorInit() { UnityToolsEditor.OnProjectChange(); EditorApplication.projectChanged += UnityToolsEditor.OnProjectChange; }