Пример #1
0
 static PrefabReferencesEditorInit()
 {
     UnityToolsEditor.AddProjectChangeListener(UpdateDynamicObjectReferencesInPrefabObjects);
     EditorSceneManager.sceneSaved += UpdateDynamicObjectReferencesInPrefabObjects;
 }
 static UnityToolsEditorInit()
 {
     UnityToolsEditor.OnProjectChange();
     EditorApplication.projectChanged += UnityToolsEditor.OnProjectChange;
 }