private void FixedUpdate()
        {
            var h = Input.GetAxis("Horizontal");

            _steer = Mathf.MoveTowards(_steer, h, SteerSpeed * Time.deltaTime);
            _steer = Mathf.Clamp(_steer, -1, 1);
            var adjustedSteer = Mathf.Sign(_steer) * _steer * _steer;

            _car.SetSteer(adjustedSteer);
            _car.SetMoveDirection(!Input.GetKey(KeyCode.Space));
        }