static public int get_ForceUseLut2D(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); pushValue(l, self.ForceUseLut2D); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup o; o = new UnityStandardAssets.ImageEffects.FVColorCorrectionLookup(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CheckResources(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); var ret = self.CheckResources(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Convert(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); UnityEngine.Texture2D a1; checkType(l, 2, out a1); self.Convert(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ForceUseLut2D(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); bool v; checkType(l, 2, out v); self.ForceUseLut2D = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_shader(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); UnityEngine.Shader v; checkType(l, 2, out v); self.shader = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int GetLutFromCache(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetLutFromCache(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ValidDimensions(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); UnityEngine.Texture2D a1; checkType(l, 2, out a1); var ret = self.ValidDimensions(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int tryCheckResources(IntPtr l) { try { UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.tryCheckResources(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }