Beispiel #1
0
 static public int get_ForceUseLut2D(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         pushValue(l, self.ForceUseLut2D);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #2
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup o;
         o = new UnityStandardAssets.ImageEffects.FVColorCorrectionLookup();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #3
0
 static public int CheckResources(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         var ret = self.CheckResources();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #4
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 static public int Convert(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         UnityEngine.Texture2D a1;
         checkType(l, 2, out a1);
         self.Convert(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #5
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 static public int set_ForceUseLut2D(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.ForceUseLut2D = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #6
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 static public int set_shader(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         UnityEngine.Shader v;
         checkType(l, 2, out v);
         self.shader = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #7
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 static public int GetLutFromCache(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         var ret = self.GetLutFromCache(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #8
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 static public int ValidDimensions(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         UnityEngine.Texture2D a1;
         checkType(l, 2, out a1);
         var ret = self.ValidDimensions(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Beispiel #9
0
 static public int tryCheckResources(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.FVColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.FVColorCorrectionLookup)checkSelf(l);
         System.Boolean a1;
         checkType(l, 2, out a1);
         System.Boolean a2;
         checkType(l, 3, out a2);
         var ret = self.tryCheckResources(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }