static public int get_shader(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); pushValue(l, self.shader); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int SetIdentityLut(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); self.SetIdentityLut(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup o; o = new UnityStandardAssets.ImageEffects.ColorCorrectionLookup(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CheckResources(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); var ret = self.CheckResources(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_shader(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); UnityEngine.Shader v; checkType(l, 2, out v); self.shader = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_basedOnTempTex(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); System.String v; checkType(l, 2, out v); self.basedOnTempTex = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_converted3DLut(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); UnityEngine.Texture3D v; checkType(l, 2, out v); self.converted3DLut = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int ValidDimensions(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); UnityEngine.Texture2D a1; checkType(l, 2, out a1); var ret = self.ValidDimensions(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Convert(IntPtr l) { try { UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l); UnityEngine.Texture2D a1; checkType(l, 2, out a1); System.String a2; checkType(l, 3, out a2); self.Convert(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }
void Awake() { colorCorrectionLookup = Camera.main.GetComponent<ColorCorrectionLookup>(); if (colorCorrectionLookup == null) { Debug.LogError("Can't aply color correction effect. The games camera does not have a color correction component attached."); } }