static public int get_shader(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         pushValue(l, self.shader);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int SetIdentityLut(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         self.SetIdentityLut();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup o;
         o = new UnityStandardAssets.ImageEffects.ColorCorrectionLookup();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int CheckResources(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         var ret = self.CheckResources();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_shader(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         UnityEngine.Shader v;
         checkType(l, 2, out v);
         self.shader = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_basedOnTempTex(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         System.String v;
         checkType(l, 2, out v);
         self.basedOnTempTex = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_converted3DLut(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         UnityEngine.Texture3D v;
         checkType(l, 2, out v);
         self.converted3DLut = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ValidDimensions(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         UnityEngine.Texture2D a1;
         checkType(l, 2, out a1);
         var ret = self.ValidDimensions(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Convert(IntPtr l)
 {
     try {
         UnityStandardAssets.ImageEffects.ColorCorrectionLookup self = (UnityStandardAssets.ImageEffects.ColorCorrectionLookup)checkSelf(l);
         UnityEngine.Texture2D a1;
         checkType(l, 2, out a1);
         System.String a2;
         checkType(l, 3, out a2);
         self.Convert(a1, a2);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
		void Awake() {
			colorCorrectionLookup = Camera.main.GetComponent<ColorCorrectionLookup>();
			if (colorCorrectionLookup == null) {
				Debug.LogError("Can't aply color correction effect. The games camera does not have a color correction component attached.");
			}
		}