/// <summary> /// Initialization of the package; this method is called right after the package is sited, so this is the place /// where you can put all the initialization code that rely on services provided by VisualStudio. /// </summary> protected override void Initialize() { UnityRefactorHelperSettingsCommand.Initialize(this); base.Initialize(); Cache.Instance.OleMenuCommandService = GetService(typeof(IMenuCommandService)) as OleMenuCommandService; Cache.Instance.Dte = (DTE)GetService(typeof(SDTE)); var events = Cache.Instance.Dte.Events; _documentEvents = events.DocumentEvents; _buildEvents = events.BuildEvents; Cache.Instance.SolutionService = GetService(typeof(IVsSolution)) as IVsSolution; _solutionEvents = new SolutionEvents(); _solution = GetService(typeof(SVsSolution)) as IVsSolution; _solution.AdviseSolutionEvents(_solutionEvents, out _solutionEventsCookie); _documentEvents.DocumentSaved += DocumentEventsOnDocumentSaved; _buildEvents.OnBuildProjConfigDone += BuildEventsOnOnBuildProjConfigDone; }
/// <summary> /// Initializes the singleton instance of the command. /// </summary> /// <param name="package">Owner package, not null.</param> public static void Initialize(Package package) { Instance = new UnityRefactorHelperSettingsCommand(package); }