/// <summary>
        /// Initialization of the package; this method is called right after the package is sited, so this is the place
        /// where you can put all the initialization code that rely on services provided by VisualStudio.
        /// </summary>
        protected override void Initialize()
        {
            UnityRefactorHelperSettingsCommand.Initialize(this);
            base.Initialize();

            Cache.Instance.OleMenuCommandService = GetService(typeof(IMenuCommandService)) as OleMenuCommandService;
            Cache.Instance.Dte = (DTE)GetService(typeof(SDTE));

            var events = Cache.Instance.Dte.Events;

            _documentEvents = events.DocumentEvents;
            _buildEvents    = events.BuildEvents;

            Cache.Instance.SolutionService = GetService(typeof(IVsSolution)) as IVsSolution;

            _solutionEvents = new SolutionEvents();
            _solution       = GetService(typeof(SVsSolution)) as IVsSolution;
            _solution.AdviseSolutionEvents(_solutionEvents, out _solutionEventsCookie);

            _documentEvents.DocumentSaved      += DocumentEventsOnDocumentSaved;
            _buildEvents.OnBuildProjConfigDone += BuildEventsOnOnBuildProjConfigDone;
        }
Example #2
0
 /// <summary>
 /// Initializes the singleton instance of the command.
 /// </summary>
 /// <param name="package">Owner package, not null.</param>
 public static void Initialize(Package package)
 {
     Instance = new UnityRefactorHelperSettingsCommand(package);
 }
 /// <summary>
 /// Initializes the singleton instance of the command.
 /// </summary>
 /// <param name="package">Owner package, not null.</param>
 public static void Initialize(Package package)
 {
     Instance = new UnityRefactorHelperSettingsCommand(package);
 }