public void CopyTo(SkinnedMeshRenderer dest) { base.CopyTo(dest); dest.m_Quality = m_Quality; dest.m_UpdateWhenOffScreen = m_UpdateWhenOffScreen; dest.m_Mesh = new PPtr <Mesh>(m_Mesh.instance != null ? m_Mesh.instance.Clone(dest.file) : null); dest.m_Bones = new List <PPtr <Transform> >(m_Bones.Count); Transform animatorFrame = dest.m_GameObject.instance.FindLinkedComponent(UnityClassID.Transform); while (animatorFrame.Parent != null) { animatorFrame = animatorFrame.Parent; } for (int i = 0; i < m_Bones.Count; i++) { Transform boneFrame = m_Bones[i].instance; if (boneFrame != null) { boneFrame = Operations.FindFrame(boneFrame.m_GameObject.instance.m_Name, animatorFrame); } dest.m_Bones.Add(new PPtr <Transform>(boneFrame)); } dest.m_BlendShapeWeights = new List <float>(m_BlendShapeWeights); Transform rootBone = null; if (m_RootBone.instance != null) { rootBone = Operations.FindFrame(m_RootBone.instance.m_GameObject.instance.m_Name, animatorFrame); } dest.m_RootBone = new PPtr <Transform>(rootBone); dest.m_AABB = m_AABB.Clone(); dest.m_DirtyAABB = m_DirtyAABB; }
public override void CopyTo(UType dest) { Component asset = null; if (Value.asset != null) { string name = AssetCabinet.ToString(Value.asset); asset = ((UPPtr)dest).file.Bundle.FindComponent(name, Value.asset.classID2); if (asset == null) { switch (Value.asset.classID2) { case UnityClassID.GameObject: if (((UPPtr)dest).Value == null) { Report.ReportLog("Warning! Unset MonoBehaviour to GameObject " + name); break; } return; case UnityClassID.MonoBehaviour: if (((MonoBehaviour)Value.asset).m_GameObject.instance != null) { Transform trans = Operations.FindFrame(name, AnimatorRoot); if (trans != null) { AssetCabinet.TypeDefinition srcDef = this.file.Types.Find ( delegate(AssetCabinet.TypeDefinition def) { return(def.typeId == (int)((MonoBehaviour)Value.asset).classID1); } ); bool found = false; var m_Component = trans.m_GameObject.instance.m_Component; for (int i = 0; i < m_Component.Count; i++) { if (m_Component[i].Value.asset != null && m_Component[i].Value.asset.classID2 == UnityClassID.MonoBehaviour) { AssetCabinet.TypeDefinition destDef = ((UPPtr)dest).file.Types.Find ( delegate(AssetCabinet.TypeDefinition def) { return(def.typeId == (int)((MonoBehaviour)m_Component[i].Value.asset).classID1); } ); if (AssetCabinet.CompareTypes(destDef, srcDef)) { asset = m_Component[i].Value.asset; found = true; break; } } } if (!found) { asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file); trans.m_GameObject.instance.AddLinkedComponent((LinkedByGameObject)asset); } } else { Report.ReportLog("Error! MonoBehaviour reference to " + name + " lost. Member " + Name); } } else { asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file); } break; case UnityClassID.MonoScript: asset = ((MonoScript)Value.asset).Clone(((UPPtr)dest).file); break; case UnityClassID.Transform: asset = Operations.FindFrame(name, AnimatorRoot); if (asset == null) { Report.ReportLog("Warning! Transform reference to " + name + " lost. Member " + Name); } break; case UnityClassID.Texture2D: asset = ((Texture2D)Value.asset).Clone(((UPPtr)dest).file); break; default: Report.ReportLog("Warning! MonoBehaviour reference to " + Value.asset.classID2 + " " + name + " unhandled. Member " + Name); break; } } } ((UPPtr)dest).Value = new PPtr <Object>(asset); }
private static List <Texture2D> Export(string dest, Animator parser, List <MeshRenderer> meshes, bool worldCoords) { DirectoryInfo dir = new DirectoryInfo(Path.GetDirectoryName(dest)); if (!dir.Exists) { dir.Create(); } Plugins.UnityConverter conv = new Plugins.UnityConverter(parser, meshes, false, false); List <Material> materialList = new List <Material>(meshes.Count); using (StreamWriter writer = new StreamWriter(dest, false)) { for (int i = 0; i < meshes.Count; i++) { MeshRenderer meshRenderer = meshes[i]; ImportedMesh meshListSome = conv.MeshList[i]; for (int j = 0; j < meshListSome.SubmeshList.Count; j++) { Material mat = meshRenderer.m_Materials[j].instance; if (mat != null) { if (!materialList.Contains(mat)) { materialList.Add(mat); } } else { Report.ReportLog("Warning: Mesh " + meshes[i].m_GameObject.instance.m_Name + " Object " + j + " has an invalid material"); } } } writer.WriteLine("Metasequoia Document"); writer.WriteLine("Format Text Ver 1.0"); writer.WriteLine(); writer.WriteLine("Material " + materialList.Count + " {"); for (int matIdx = 0; matIdx < materialList.Count; matIdx++) { Material mat = materialList[matIdx]; string s = "\t\"" + mat.m_Name + "\" col(0.800 0.800 0.800 1.000) dif(0.500) amb(0.100) emi(0.500) spc(0.100) power(30.00)"; try { Texture2D tex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance; for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++) { var texProp = mat.m_SavedProperties.m_TexEnvs[i]; if (texProp.Key.name == "_MainTex") { tex = texProp.Value.m_Texture.instance; break; } } if (tex != null) { string matTexName = tex.m_Name + "-" + tex.m_TextureFormat; string extension = tex.m_TextureFormat == TextureFormat.DXT1 || tex.m_TextureFormat == TextureFormat.DXT5 ? ".dds" : ".tga"; s += " tex(\"" + matTexName + extension + "\")"; } } catch { } writer.WriteLine(s); } writer.WriteLine("}"); Random rand = new Random(); for (int i = 0; i < meshes.Count; i++) { MeshRenderer mesh = meshes[i]; if (worldCoords) { Transform parent = Operations.FindFrame(meshes[i].m_GameObject.instance.m_Name, parser.RootTransform); conv.WorldCoordinates(i, Transform.WorldTransform(parent)); } string meshName = mesh.m_GameObject.instance.m_Name; ImportedMesh meshListSome = conv.MeshList[i]; for (int j = 0; j < meshListSome.SubmeshList.Count; j++) { ImportedSubmesh meshObj = meshListSome.SubmeshList[j]; Material mat = mesh.m_Materials[j].instance; int mqoMatIdx = -1; if (mat != null) { mqoMatIdx = materialList.IndexOf(mat); } float[] color = new float[3]; for (int k = 0; k < color.Length; k++) { color[k] = (float)((rand.NextDouble() / 2) + 0.5); } string mqoName = meshName + "[" + j + "]"; if (worldCoords) { mqoName += "[W]"; } writer.WriteLine("Object \"" + mqoName + "\" {"); writer.WriteLine("\tshading 1"); writer.WriteLine("\tcolor " + color[0].ToFloatString() + " " + color[1].ToFloatString() + " " + color[2].ToFloatString()); writer.WriteLine("\tcolor_type 1"); List <ImportedVertex> vertList = meshObj.VertexList; List <ImportedFace> faceList = meshObj.FaceList; SB3Utility.Mqo.ExporterCommon.WriteMeshObject(writer, vertList, faceList, mqoMatIdx, null); writer.WriteLine("}"); } } writer.WriteLine("Eof"); } List <Texture2D> usedTextures = new List <Texture2D>(meshes.Count); foreach (Material mat in materialList) { try { Texture2D matTex = mat.m_SavedProperties.m_TexEnvs[0].Value.m_Texture.instance; for (int i = 1; i < mat.m_SavedProperties.m_TexEnvs.Count; i++) { var texProp = mat.m_SavedProperties.m_TexEnvs[i]; if (texProp.Key.name == "_MainTex") { matTex = texProp.Value.m_Texture.instance; break; } } if (matTex != null && !usedTextures.Contains(matTex)) { usedTextures.Add(matTex); } } catch { } } return(usedTextures); }
public override void CopyTo(UType dest) { Component asset = null; if (Value.asset != null) { string name = AssetCabinet.ToString(Value.asset); asset = ((UPPtr)dest).file.Bundle.FindComponent(name, Value.asset.classID()); if (asset == null) { switch (Value.asset.classID()) { case UnityClassID.GameObject: if (((UPPtr)dest).Value == null) { GameObject gObj = (GameObject)Value.asset; if (gObj != null) { Transform trans = gObj.FindLinkedComponent(typeof(Transform)); trans = AnimatorRoot != null?Operations.FindFrame(trans.GetTransformPath(), AnimatorRoot) : null; if (trans != null) { asset = trans.m_GameObject.instance; break; } } Report.ReportLog("Warning! Losing PPtr<" + Value.asset.classID() + "> " + Name + " to " + name); break; } return; case UnityClassID.Light: GameObject gameObj = ((Light)Value.asset).m_GameObject.instance; if (gameObj != null) { Transform trans = gameObj.FindLinkedComponent(typeof(Transform)); trans = AnimatorRoot != null?Operations.FindFrame(trans.GetTransformPath(), AnimatorRoot) : null; if (trans != null) { asset = trans.m_GameObject.instance.FindLinkedComponent(UnityClassID.Light); } else { foreach (Component a in ((UPPtr)dest).file.Components) { if (a.classID() == UnityClassID.Light) { string n = a is NotLoaded ? ((NotLoaded)a).Name : AssetCabinet.ToString(a); if (n == name) { asset = a; Report.ReportLog("Warning! Unsharp search for PPtr<" + Value.asset.classID() + "> " + Name + " to " + name + " found PathID=" + a.pathID); break; } } } if (asset == null) { Report.ReportLog("Warning! Losing PPtr<" + Value.asset.classID() + "> " + Name + " to " + name); } } } break; case UnityClassID.MonoBehaviour: gameObj = ((MonoBehaviour)Value.asset).m_GameObject.instance; if (gameObj != null) { Transform trans = gameObj.FindLinkedComponent(typeof(Transform)); trans = AnimatorRoot != null?Operations.FindFrame(trans.GetTransformPath(), AnimatorRoot) : null; if (trans != null) { AssetCabinet.TypeDefinition srcDef = this.file.VersionNumber < AssetCabinet.VERSION_5_5_0 ? this.file.Types.Find ( delegate(AssetCabinet.TypeDefinition def) { return(def.typeId == (int)((MonoBehaviour)Value.asset).classID1); } ) : this.file.Types[(int)((MonoBehaviour)Value.asset).classID1]; bool found = false; var m_Component = trans.m_GameObject.instance.m_Component; for (int i = 0; i < m_Component.Count; i++) { if (m_Component[i].Value.asset != null && m_Component[i].Value.asset.classID() == UnityClassID.MonoBehaviour) { AssetCabinet.TypeDefinition destDef = ((UPPtr)dest).file.VersionNumber < AssetCabinet.VERSION_5_5_0 ? ((UPPtr)dest).file.Types.Find ( delegate(AssetCabinet.TypeDefinition def) { return(def.typeId == (int)((MonoBehaviour)m_Component[i].Value.asset).classID1); } ) : ((UPPtr)dest).file.Types[(int)((MonoBehaviour)m_Component[i].Value.asset).classID1]; if (AssetCabinet.CompareTypes(destDef, srcDef)) { asset = m_Component[i].Value.asset; found = true; break; } } } if (!found) { asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file); trans.m_GameObject.instance.AddLinkedComponent((LinkedByGameObject)asset); } } else { Report.ReportLog("Error! Reference to " + Value.asset.classID() + " " + name + " lost. Member " + Name); } } else { asset = ((MonoBehaviour)Value.asset).Clone(((UPPtr)dest).file); } break; case UnityClassID.MonoScript: asset = ((MonoScript)Value.asset).Clone(((UPPtr)dest).file); break; case UnityClassID.Sprite: asset = ((Sprite)Value.asset).Clone(((UPPtr)dest).file); break; case UnityClassID.Transform: asset = AnimatorRoot != null?Operations.FindFrame(((Transform)Value.asset).GetTransformPath(), AnimatorRoot) : null; if (asset == null) { Report.ReportLog("Warning! Reference to " + UnityClassID.Transform + " " + name + " lost. Member " + Name); } break; case UnityClassID.Material: asset = ((Material)Value.asset).Clone(((UPPtr)dest).file); break; case UnityClassID.MeshRenderer: case UnityClassID.SkinnedMeshRenderer: asset = AnimatorRoot != null?Operations.FindMesh(AnimatorRoot, name) : null; if (asset == null) { Report.ReportLog("Warning! Reference to " + Value.asset.classID() + " " + name + " lost. Member " + Name); } break; case UnityClassID.Texture2D: asset = ((Texture2D)Value.asset).Clone(((UPPtr)dest).file); break; case UnityClassID.Cubemap: asset = ((Cubemap)Value.asset).Clone(((UPPtr)dest).file); break; default: if (Value.asset is LoadedByTypeDefinition) { LoadedByTypeDefinition loadedByTypeDef = (LoadedByTypeDefinition)Value.asset; PPtr <GameObject> gameObjPtr = loadedByTypeDef.m_GameObject; if (gameObjPtr == null) { AssetCabinet file = ((UPPtr)dest).file; foreach (Component a in file.Components) { if (a.classID() == loadedByTypeDef.classID() && (a is NotLoaded ? ((NotLoaded)a).Name : AssetCabinet.ToString(a)) == loadedByTypeDef.m_Name) { asset = a; file = null; break; } } if (file != null) { asset = loadedByTypeDef.Clone(file); } } else { Transform srcTrans = gameObjPtr.instance.FindLinkedComponent(typeof(Transform)); Transform destTrans = AnimatorRoot != null?Operations.FindFrame(srcTrans.GetTransformPath(), AnimatorRoot) : null; if (destTrans != null) { asset = destTrans.m_GameObject.instance.FindLinkedComponent(loadedByTypeDef.classID()); } else { foreach (Component a in ((UPPtr)dest).file.Components) { if (a.classID() == Value.asset.classID()) { string n = a is NotLoaded ? ((NotLoaded)a).Name : AssetCabinet.ToString(a); if (n == name) { asset = a; Report.ReportLog("Warning! Unsharp search for PPtr<" + Value.asset.classID() + "> " + Name + " to " + name + " found PathID=" + a.pathID); break; } } } if (asset == null) { Report.ReportLog("Warning! Losing PPtr<" + Value.asset.classID() + "> " + Name + " to " + name); } } } } else { Report.ReportLog("Warning! Reference to " + Value.asset.classID() + " " + name + " unhandled. Member " + Name); } break; } } } ((UPPtr)dest).Value = new PPtr <Object>(asset); }